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TonyE

Staff Pukes
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Everything posted by TonyE

  1. TonyE replied to TonyE's topic in General
    Okay, that takes care of 2008.063, leaving the 2008.064 items. A bit more explanation on the map color one, select Light Grey click OK, previously when you went back into the dialog, no items would be selected (notably light grey). Now it should be in this build after that procedure.
  2. TonyE replied to TonyE's topic in General
    Yes, don't worry about the pointer problem one. It is a crash bug I ran across and fixed. The scenario editor one can be checked by opening a scenario you created using notepad, then search for the database name (i.e. search for HCDB). if you find the text, the fix works, if you don't find the text then there may still be a problem.
  3. TonyE replied to TonyE's topic in General
    Need you to verify the items from 2008.063 as well HCE - 2008.063 ============== - Chg:0000 GE Fixed a pointer problem in the Platform Display. - Chg:0000 GE Fixed Unit window corruption when using File\Save As. - Chg:0000 GE Fixed bug in orders listing of HDS9 (GIUK HDS III) that was a side effect of hiding scenario 12.0 Exodus. (thanks COBLU) http://www.matrixgames.com/forums/fb.asp?m=1953242 - Chg:0000 SE Properly save the database version in new scenario files. For a number of builds now the SE hasn't saved a DB version in new scenario files, nor updated it in older scens.
  4. TonyE replied to TonyE's topic in General
    HCE - 2008.064 ============== - Chg:0000 GE Edited the current credits and changed Tony into Anthony where it was Tony. - Chg:0000 GE Extended demo expiration until March 5, 2009. - Chg:0000 GE When changing group window land/water color, the dialog would not show LtGray selected, now it does. - Chg:0000 GE Subs damaged to 75% will surface, subs damaged to 50% and flooding will surface. They are not forced to stay surfaced. - Chg:0000 SE The Rename Unit menu choice is now disabled for installations and fixed SAMs since it isn't possible to rename those items. http://harpgamer.com/harpforum/index.php?showtopic=3266 HCE - 2008.063 ============== - Chg:0000 GE Fixed a pointer problem in the Platform Display. - Chg:0000 GE Fixed Unit window corruption when using File\Save As. - Chg:0000 GE Fixed bug in orders listing of HDS9 (GIUK HDS III) that was a side effect of hiding scenario 12.0 Exodus. (thanks COBLU) http://www.matrixgames.com/forums/fb.asp?m=1953242 - Chg:0000 SE Properly save the database version in new scenario files. For a number of builds now the SE hasn't saved a DB version in new scenario files, nor updated it in older scens.
  5. HCE - 2008.064 ============== - Chg:0000 GE Edited the current credits and changed Tony into Anthony where it was Tony. - Chg:0000 GE Extended demo expiration until March 5, 2009. - Chg:0000 GE When changing group window land/water color, the dialog would not show LtGray selected, now it does. - Chg:0000 GE Subs damaged to 75% will surface, subs damaged to 50% and flooding will surface. They are not forced to stay surfaced. - Chg:0000 SE The Rename Unit menu choice is now disabled for installations and fixed SAMs since it isn't possible to rename those items. http://harpgamer.com/harpforum/index.php?showtopic=3266
  6. [13:38] TonyE: damaged subs surfacing is just ugly [13:38] TonyE: so you have two subs in a group, one gets 75% damage and surfaces. now you go back into the Speed/Depth dialog. Should anything beyond Surface be possible? only one sub is damaged, why penalize the other... [13:39] TonyE: or does the game just silently keep the one surfaced and leave the speed/depth dialog alone? [13:39] Akula: auto-split the group is one is forced to surface? [13:39] TonyE: that'd be smart, I think I blocked out that solution, hadn't even thought of it. [13:40] Akula: I am usefull after all. woot! [13:41] TonyE: haha, indeed TonyE let's out a duh, thanks Akula! Now if splitting groups wasn't like brain surgery
  7. Hey

    TonyE replied to kcdusk's topic in General
    It sounds like you are at a good place for what you want to do. There is a surprising amount of knowledge here . You can also check out the number of Yahoo groups out there. The Admiralty Trilogy group http://games.groups.yahoo.com/group/AdmiraltyTrilogy/ is one where I learn a lot.
  8. No, I can't really add any flag, nor is one needed. It is just a matter of tracking down all of the depth changing and checking places to send it thru the check for damage and submergability.
  9. Thank you to everyone playing and helping in the Harpoon effort this year. The HCE beta testers have done yeoman work this year and one of them just barely escaped me voting for him. My votes this year have to go the way of H3. My choice for 2008 Pooner is Freek Schepers for his continued scenario design efforts, not to mention playing a few MP games and generally staying above the nastiness while still providing feedback on the game. For liftetime Pooner my nod goes to Jesse Spears. While he hasn't been active for a while now his efforts turning H2 into H3 may have singlehandedly kept the Harpoon computer games alive, HC included! Yes he had much help but without him I doubt there would be a H3ANW nor HCE. I haven't forgotten that he worked on H2 itself either!
  10. Okay, done with that unpleasantness, back to lean and mean!
  11. HarpoonPages invites you to participate in the 12th Annual Pooner Vote. Congratulations again to the 2007 Pooner Ralf Koelbach. To vote and view the past winners, visit http://www.harpoonpages.com/poonervote/pooner-Intro.php. !!!Please note that you can vote for anyone who hasn't previously won, even if they aren't listed as having been voted for yet this year!!! If you have any difficulties voting, send an e-mail to pooner@harpoonpages.com with your name, e-mail address, and your vote for Pooner and I will enter them manually. Please post this message on any forum/list/newsgroup where Harpoon players reside so that we can bring in as many votes and kudos as possible to those who sustain Harpoon. As always the real reward is for the potential Pooner to be talked up on the forums and mailing lists so heap on the praise here publicly!
  12. There hasn't been such a device in HC since I've seen the code, definitely not in the AAM vs Plane scenario that we're talking about.
  13. Yes, I change suffix from .sc1 to .scm and I had to redesign all the scenario. But I had the same groups with the same orders, so I didn´t do so many work. I'm not quite understanding what you are saying. If you started with a blank/new scenario in EC2003 GIUK to make "Bear Goes South 2" then you are in good shape. If you took your .SC1 scenario and renamed it to .SCm and then made changes, the scenario isn't in the right format for EC2003 GIUK. It may run, it just isn't a good practice and most likely won't run correctly.
  14. Shifting the map 90 degrees to the East seems to do the trick. I've attached my first attempt and am uploading the graphics files for the BS Builder so that you can refine the size of the battleset. Note that any installaitons in the database will have to be manually moved to the correct location when using the scenario editor or you'll have to move them 90 degrees to the East in the platform editor. TFCBS1.zip
  15. noxious comes thru in the nick of time
  16. Sage advice it was...
  17. TonyE replied to divefreak's topic in General
    Nice to know.... BTW Where are the Borders for Sosus in a BS? Wich Area is coverd? And how is this implemented in the game? The borders are defined per battleset, one rectangle for the Blue side, one for the Red side. Someday I'll let you define the SOSUS regions in the BS Builder. Mechanically it is treated as a really big sonobuoy with a really low chance of detection.
  18. TonyE replied to divefreak's topic in General
    I said South Africa because the SOSUS won't be there but it will be in a user made battleset of the North Atlantic.
  19. TonyE replied to TEPonta's topic in General
    I must have missed a release or two. I have 2008.062, which is the latest I can seem to find. Buddha Nope, you haven't missed anything. 2008.063 is the latest USNI demo version, 2008.064 won't be released until the beta tester list is pared 12/1 as the new build extends the expiration date.
  20. I've written some code to surface a submarine damaged to 75% or 50% + flooding. What I haven't done is figured out a reasonable way to keep it from submerging again. Hopefully something will come to me.
  21. TonyE replied to TEPonta's topic in General
    Somewhere along the line I cleaned this up for you, then now in 2008.064 I fixed a small bug in the cleaned up stuff.
  22. HCE - 2008.064 ============== - Chg:0000 SE The Rename Unit menu choice is now disabled for installations and fixed SAMs since it isn't possible to rename those items. http://harpgamer.com/harpforum/index.php?showtopic=3266
  23. anyone? please
  24. 2008/11/29 Filled in the list of loadout types for GE 2008.062+ as per http://harpgamer.com/harpforum/index.php?showtopic=3262 Not a required change at all, it just means the loadout types shown in the platform editor will match the game's understanding of what each loadout type should do.
  25. Database updated with the new loadout type listing from http://harpgamer.com/harpforum/index.php?showtopic=3262 There is no change to the loadouts in the DB nor any of the platforms.

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