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TonyE

Staff Pukes
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Everything posted by TonyE

  1. Thank you sir, I've marked it as fix verified.
  2. HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335
  3. Confirmed in 2008.67 as still an issue using Herman's approach in post #4
  4. Herman, anyone, verification that the fix works?
  5. HCE - 2008.067 ============== - Chg:B047 GE Limited how the AI will execute BOL air to surface and Surface to Surface missile launches. If the axis of the uncertainty zone as seen by the firing unit to the target is greater than 50nm (uncertainty zone width when drawing a line from attacker to target), the AI will not fire. The AI will also not fire if the weapon range/5 is less than the uncertainty zone width. If the uncertainty zone is range ASMs). (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=47 - Chg:B054 GE No longer show the correct count of land units and damaged land units at a base if those units are not currently detected. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=54 - Chg:B048 GE Don't prompt the player to use air-to-air cannon fire against subs. Do prompt player to close range to launch depth charges. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=48 Note about logging the uncertainty zone stuff. example command line: winharp32.exe -f c:\mylog.txt -l missile in mylog.txt you are then looking for lines that contain: ValidBOAttack returns FALSE those are indicating an abandoned BOL due to a larger than acceptable uncertainty zone.
  6. TonyE replied to TonyE's topic in General
    HCE - 2008.067 ============== - Chg:B047 GE Limited how the AI will execute BOL air to surface and Surface to Surface missile launches. If the axis of the uncertainty zone as seen by the firing unit to the target is greater than 50nm (uncertainty zone width when drawing a line from attacker to target), the AI will not fire. The AI will also not fire if the weapon range/5 is less than the uncertainty zone width. If the uncertainty zone is range ASMs). (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=47 - Chg:B054 GE No longer show the correct count of land units and damaged land units at a base if those units are not currently detected. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=54 - Chg:B048 GE Don't prompt the player to use air-to-air cannon fire against subs. Do prompt player to close range to launch depth charges. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=48
  7. TonyE replied to TonyE's topic in General
    bump 2008.067 debug GE
  8. This is where we solicit your opinions on what should be addressed before we ship the next patch to Matrix for the full game. The general approach to the patch is bug fixes from 2008.044 and maybe a few feature additions. In other words, you can say ASW search patterns but your suggestion will be ignored. Now if you say that you'd like guns to adhere to the mount arcs that would be more likely to happen. If you can find em, link to any of the defect/bug/issue reports that you think need fixing before a patch.
  9. Welcome cibotx, Most definitely the High-Tide Box + Quick Start rules to begin with. The materials in High-Tide are more up to date than the Harpoon 4.1 box and the Quick Start is priceless. You don't need a hex map of any sort. There are cheats in the materials for scaling your movement so you really don't need a special ruler though you might end up making one over time. I find larger sheets of blank paper to be helpful as my playing surface but again they are not required. Personally I don't think someone without naval background (or prior) interest will have the patience to play for very long. A less intense set of rules like Shipwreck, Harpoon: Captain's Edition, or Red Banner might be a better place to get them hooked on the whole naval genre. Yes, the details for submarine operations are more than capable of focusing on sub vs. sub engagements. My opinion is that the rules have some gaps, mainly due to them being so detailed it just isn't possible to account for every situation. There are times when I've wondered what the intent of a rule is and how to apply the rule. That said, I suppose I haven't seen a game where a new player doesn't have some of those issues. imho the rules are well written and understandable for non naval-experts. The difficulty may be that a non-naval expert might not know which tactics to use (I have this active sonar to detect the enemy but I should probably never use it). That said, I think using incorrect tactics will quickly show you the weakness in your tactics as the opponents quickly destroy your forces. I don't have my rules at home here to run thru a turn but you'll probably get a feel from the AARs here at HarpGamer. You can also find a version of the QuickStart at http://games.groups.yahoo.com/group/AdmiraltyTrilogy/files/ (you'll probably have to join the group, then go into the files section and look for H4 Quickstart.pdf). The quickstart guide is 30 pages, it isn't a play in an hour sort of game... Red Banner: http://web.archive.org/web/20050312115136/.../RedBanner.html A funny Shipwreck vs Harpoon thread: http://theminiaturespage.com/boards/msg.mv?id=23000 About Harpoon: Captain's Edition (e-Bay often has a copy or two, got mine there): http://www.boardgamegeek.com/game/6503
  10. TonyE replied to jugasa77's topic in General
    Well said
  11. I tried not to post, I really did but now it is too late! My sister and her husband got me the Naval Institute Combat Fleets 15th Edition tome and it is truly a work of art. The best present was certainly spending time with family (and extra time with my 93 year old grandfather). But for pure shock and awe it was the book. It sat on my lap wrapped for at least a half an hour while the nephews and grandpa tore through presents before it dawned on me. I think my sister caught the look on my face as I finally put 2 and 2 together (very heavy present, solid, yet not a box, oh my gosh, it can't be!). It was a very naval Christmas for me, Combat Fleets, Red Storm Rising in paperback, and a combo book with DVD about US carrier aviation. If you don't hear from me for a few weeks it probably signals an overload of ship statistics. http://www.usni.org/store/item.asp?ITEM_ID=1339 Cya this weekend when I WON'T be working for once
  12. TonyE replied to CV32's topic in Shore Leave
    Merry Christmas! right on Noxious, Pooner voting, http://www.harpoonpages.com/poonervote/pooner-Intro.php Everyone should do it
  13. TonyE replied to TonyE's topic in General
    Just a note that the demo files have been uploaded to version 2008.066. If you already have the demo, you can install this right over the top if you desire. I wouldn't consider this in any way a mandatory update. The changes are as follows: HCE - 2008.066 ============== - Chg:B050 GE Hotkey C does not centre Unit window. Now when c is pressed in the group window with a group selected, the Unit window will center around that group on the Unit window as it did in previousl releases (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=50 - Chg:B052 GE Arrows keys now work to scroll the Unit window again. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=52 - Chg:B049 GE Unit window display corruption with Textured Map turned off when loading saved games. This has been fixed. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=49 - Chg:0000 GE Fixed the flawed active ECM. It was errantly doing extreme amounts of jamming in many instances. (thanks Ralf) - Chg:B046 GE Hornets with Decoy loadouts will now prompt the player to close range in order to attack instead of ignoring the attack order. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=46 - Chg:B051 DB Gave AS-6 the Land Attack flag. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=51
  14. boo and thus concludes my educated response.
  15. TonyE replied to TonyE's topic in General
    ahem, don't forget to update the bug tracker as you cross items off here. that would mean changing the status to "Fix Verified" and adding any details.
  16. TonyE replied to TonyE's topic in General
    I whipped up a small test scen that shows AI subs will fired anti-ship missiles. The incoming missiles are detected by the Blue merchant group at just over a half hour into the scenario. Also useful for testing player ability to launch missiles from a sub. SSGN1.zip
  17. ooh, always nice to see magazine capacities/loads
  18. TonyE replied to TonyE's topic in General
    don't forget to update the bug tracker as you cross items off here. don't forget about logging, especially when you are testing ECM (the example below logs ecm info to d:\games\hcce\ecmlog.txt) winharp32.exe -f d:\games\hcce\ecmlog.txt -l ecm
  19. TonyE replied to TonyE's topic in General
    HCE - 2008.066 ============== - Chg:B050 GE Hotkey C does not centre Unit window. Now when c is pressed in the group window with a group selected, the Unit window will center around that group on the Unit window as it did in previousl releases (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=50 - Chg:B052 GE Arrows keys now work to scroll the Unit window again. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=52 - Chg:B049 GE Unit window display corruption with Textured Map turned off when loading saved games. This has been fixed. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=49 - Chg:0000 GE Fixed the flawed active ECM. It was errantly doing extreme amounts of jamming in many instances. (thanks Ralf) - Chg:B046 GE Hornets with Decoy loadouts will now prompt the player to close range in order to attack instead of ignoring the attack order. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=46 - Chg:B051 DB Gave AS-6 the Land Attack flag. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=51
  20. 2008.065 and 2008.066 release notes. Use the USNI demo... HCE - 2008.066 ============== - Chg:B050 GE Hotkey C does not centre Unit window. Now when c is pressed in the group window with a group selected, the Unit window will center around that group on the Unit window as it did in previousl releases (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=50 - Chg:B052 GE Arrows keys now work to scroll the Unit window again. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=52 - Chg:B049 GE Unit window display corruption with Textured Map turned off when loading saved games. This has been fixed. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=49 - Chg:0000 GE Fixed the flawed active ECM. It was errantly doing extreme amounts of jamming in many instances. (thanks Ralf) - Chg:B046 GE Hornets with Decoy loadouts will now prompt the player to close range in order to attack instead of ignoring the attack order. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=46 - Chg:B051 DB Gave AS-6 the Land Attack flag. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=51 HCE - 2008.065 ============== - Chg:0000 GE Planes will no longer attempt to immediately refuel upon takeoff (really they were trying to refuel before they had completed taking off, now they do their first refuel check when the whole group is airborn) Thanks T6Simtek http://www.matrixgames.com/forums/tm.asp?m=1978409 An extra note, heartily test all forms of attacking ships with missiles as the, "- Chg:B046 GE" affects every anti-ship with a missile attack.
  21. TonyE replied to TonyE's topic in General
    HCE - 2008.065 ============== - Chg:0000 GE Planes will no longer attempt to immediately refuel upon takeoff (really they were trying to refuel before they had completed taking off, now they do their first refuel check when the whole group is airborn) Thanks T6Simtek http://www.matrixgames.com/forums/tm.asp?m=1978409
  22. Skipping ahead to the end, the Allies win with 10POC after each of the last three turns (6, 7, 8). At the end of the War Germany had a severly damaged Graf Spee (funny, she is my favorite WWII German ship) and three U-Boats in port. Italy would have had a battleship (Roma) but she was scuttled on a die roll of 3. Russia lost one of the two ships in play when the Graf Spee sheltered in the Baltic. Lessons learned: 1. I treated air attacks incorrectly. Tonight I read that each opposing ship can only be attacked from the air once per turn, I was using every available air attack, hitting a single ship with multiple attacks. 2. Ships need a turn in the repair yards to do the repairs. The first few turns I was sending them right back out again the turn after they were damaged. The last number of turns I properly left them in port a full turn to undergo repairs. 3. Italy is really strong in this game! Overall it was fun, if time permits I'll bore you with pages more of notes (17 pages of hand-written notes for the whole war ).
  23. Thanks, the demo has been a long time in coming. No new patch yet for the full game. There is still a fair bit for you beta testers to do and some items I want to wrap up (which will naturally make more work for you beta testers). I feel like we're getting close to another patch though fwiw.
  24. Feel free to ask questions about the HCE demo here. If you don't have the demo, see http://harpgamer.com/harpforum/index.php?showtopic=3446 For those of you running the full HCE product the demo showcases additional scenarios in the WestPac battleset (though they are available here at HG for separate download). The demo also has the USNI scenario remakes that are not yet present in the full HCE game. Suffice it to say you might have interest in the demo even if you have the full game. Many thanks again to Ralf Koehlbach for remaking USNI #3 and for extensive testing of the other remakes. Brad (CV32) remade USNI #1 & #4 while I remade #2 & #5. Brad built the entire database of platforms in addition to his other contributions. The game icons are courtesy of StalinTC. Take a look at his Icon Mod and his Sound Mod for HCE.
  25. HCE finally has a demo version available Read more at: http://harpgamer.com/harpforum/index.php?showtopic=3446 Discuss the demo at: http://harpgamer.com/harpforum/index.php?showtopic=3452

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