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TonyE

Staff Pukes
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Everything posted by TonyE

  1. Look out Army, the Marines are doing more with less yet again
  2. Not sure what that has to do with anything in this case... Herman provided the original scenario name, scenario is available at HG. The defect itself has no need for the specific save. You already know that 2008.044 and earlier saves can't be opened in the current betas so I don't get it.
  3. TonyE replied to TonyE's topic in General
    HCE - 2009.001 ============== - Chg:0000 GE Allow the player to fire torpedoes from ships & subs at ships and subs at an installation. http://harpgamer.com/harpforum/index.php?showtopic=2528 - Chg:2437 GE Ditto http://mantis.advancedgaming.biz/view.php?id=2437 - Chg:1978 GE Subs that were not on the surface were being targeted by anti- ship missiles. Subs now will only be targeted by anti-ship missiles if they are surfaced. In other words, the player can use his subs as missile sponges but the player can also fire missiles at subs when appropriate. When the missile seeker goes active it will try to acquire a new target if the original target sub has submerged. http://mantis.advancedgaming.biz/view.php?id=1978 http://harpgamer.com/harpforum/index.php?showtopic=2502 - Chg:2419 GE More properly split aircraft groups (the newly created group wasn't having its mission zeroed out properly). (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2325 - Chg:2429 GE Fixed the 10x too large BOL range ring. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2471 - Chg:0000 GE Only show BOL range ring as large as BOL capable weapons instead of as large as the longest range ASM/SSM. - Chg:0000 GE Made the BOL range ring yellow like it was meant to be. - Chg:0000 GE Added a Staff Assistant information message when the group has no BOL capable weapons and a BOL attack is attempted. - Chg:2433 GE Change to speed/altitude dialog for off by one bug. http://harpgamer.com/harpforum/index.php?showtopic=2474 - Chg:0000 GE Don't let weapons launch their own BOL attacks. (thanks Herman) - Chg:0000 GE Status bar "you clicked here, range, bearing between clicks, and water depth" information is no longer truncated due to a buffer overflow. In other words you now see water depth down there in Release Builds. - Chg:0000 GE Enabled water depth display in status bar for the Unit window.
  4. HCE - 2009.001 ============== - Chg:0000 GE Allow the player to fire torpedoes from ships & subs at ships and subs at an installation. http://harpgamer.com/harpforum/index.php?showtopic=2528 - Chg:2437 GE Ditto http://mantis.advancedgaming.biz/view.php?id=2437 - Chg:1978 GE Subs that were not on the surface were being targeted by anti- ship missiles. Subs now will only be targeted by anti-ship missiles if they are surfaced. In other words, the player can use his subs as missile sponges but the player can also fire missiles at subs when appropriate. When the missile seeker goes active it will try to acquire a new target if the original target sub has submerged. http://mantis.advancedgaming.biz/view.php?id=1978 http://harpgamer.com/harpforum/index.php?showtopic=2502 - Chg:2419 GE More properly split aircraft groups (the newly created group wasn't having its mission zeroed out properly). (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2325 - Chg:2429 GE Fixed the 10x too large BOL range ring. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2471 - Chg:0000 GE Only show BOL range ring as large as BOL capable weapons instead of as large as the longest range ASM/SSM. - Chg:0000 GE Made the BOL range ring yellow like it was meant to be. - Chg:0000 GE Added a Staff Assistant information message when the group has no BOL capable weapons and a BOL attack is attempted. - Chg:2433 GE Change to speed/altitude dialog for off by one bug. http://harpgamer.com/harpforum/index.php?showtopic=2474 - Chg:0000 GE Don't let weapons launch their own BOL attacks. (thanks Herman) - Chg:0000 GE Status bar "you clicked here, range, bearing between clicks, and water depth" information is no longer truncated due to a buffer overflow. In other words you now see water depth down there in Release Builds. - Chg:0000 GE Enabled water depth display in status bar for the Unit window.
  5. Addressed in 2009.001 HCE - 2009.001 ============== - Chg:2433 GE Change to speed/altitude dialog for off by one bug. http://harpgamer.com/harpforum/index.php?showtopic=2474 HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335
  6. Okay, fixed this and more in 2009.001. The ring was being drawn 10x too large. Also made the ring yellow like it is supposed to be. Also limited the ring radius to the longest ranged BOL weapon instead of longest ranged surface/land weapon. Added Staff warning if group has no BOL capable weapons.
  7. Addressed in 2009.001 Herman walked me through this one after I found the save to be after the key events (thanks Herman). To reproduce the issue, start the scenario (HDS9 #4 The Devil's Due) playing as Red 1. Launch the twelve Tu-22m from ZMa (8 x Standoff, 4 x AntiRadar) with an attack order against AIa. 2. After the Tu-22 launch their weapons and start the treck home... 3. Split the group, move both bunches of aircraft to the new group. 4. At the prompt for orders, give them a landing order. 5. Split both bunches of planes from the group again. 6. At the prompt for orders, give them a landing order. 7. Now when you try to split the group, in 2008.068 or older only one of the two bunches of aircraft will be visible, there should be no problem in 2009.001
  8. Addressed in 2009.001 Note that in the saved game the missiles have already been targeted on the subs due to errant logic at launch. If you start a new game subs will not be targeted. Though I did write some code that splashes the missiles when they get to the submerged subs (it is logged if missile logging is enabled). - Chg:1978 GE Subs that were not on the surface were being targeted by anti- ship missiles. Subs now will only be targeted by anti-ship missiles if they are surfaced. In other words, the player can use his subs as missile sponges but the player can also fire missiles at subs when appropriate. When the missile seeker goes active it will try to acquire a new target if the original target sub has submerged. http://mantis.advancedgaming.biz/view.php?id=1978 http://harpgamer.com/harpforum/index.php?showtopic=2502
  9. addressed in 2009.001 see http://harpgamer.com/harpforum/index.php?s...st=0#entry11387 for more test scens.
  10. Addressed in 2009.001 Ships and subs can now fire torps at ships and subs in an installation formation. Ships can fire missiles against ships in an installation formation. Various test scens attached using HCDB-081124 TORPBRG.zip
  11. This may well have been fixed in 2008.060/2008.061. Please recreate the situation to verify. http://harpgamer.com/harpforum/index.php?s...ost&p=10128
  12. I must take this moment to give a heartfelt thanks to all of you who voted for me despite the rules and pleas not allowing you to vote for me. The point of the Pooner awards isn't to have a vintage graphic with your name in Kunstler Script font. The point is to thank those Harpoon players who go the extra mile and I feel truly thanked.
  13. Congratulations to the Lifetime Pooner inductee Jesse Spears! Congratulations to the 2008 Pooner Freek Schepers! Thank you to everyone who voted. Results (% of votes): 35% Freek Schepers 29% Russell Sharp 18% Herman Hum 11% AoA
  14. TonyE replied to mike tango's topic in General
    Hi MT, Welcome to the fray! There are multiple plotting boards out there, the one I have a hand in is quite basic and generic for use with pretty much any game (and we'll be having a nice little update in a couple of weeks)! http://www.stratsims.com/CIC_MP01.asp Yes, you can buy back issues of Naval Sitreps directly from Clash of Arms. You can also often find them on e-Bay.
  15. For which time period (WWI, WWII, Modern)? The answers are not consistent over time. I would also be tempted to split Modern into a pre Tomahawk and with Tomahawk categories.
  16. TonyE replied to TonyE's topic in General
    This might be useful for the SE, too. The SE already had it as the 'O' key so the functionality is there already.
  17. HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335 - Chg:0000 GE Added hotkey O to show any On Station rectangles for the player's side. Press O to show them, O again to hide them. In debug builds, Alt-F5 will show on station rectangles once for all sides (the ones for Blue will be blue color, Red will be red, etc.) - Chg:0000 SE Allow the designer to add a ship/sub of the same name multiple times in a single scenario. (thanks Fred)
  18. TonyE replied to TonyE's topic in General
    HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335 - Chg:0000 GE Added hotkey O to show any On Station rectangles for the player's side. Press O to show them, O again to hide them. In debug builds, Alt-F5 will show on station rectangles once for all sides (the ones for Blue will be blue color, Red will be red, etc.) - Chg:0000 SE Allow the designer to add a ship/sub of the same name multiple times in a single scenario. (thanks Fred)
  19. TonyE replied to Joe K's topic in Wish Lists
    thanks for the massive effort Joe_K, it is all very helpful. A couple (not many) of your items are improved or already done in HCE. The rest of course will be taken under advisement.
  20. TonyE replied to kcdusk's topic in General
    Sea BB-61 Class Runner up is air, the Tu-22m nemesis F-14
  21. TonyE replied to TonyE's topic in General
    Anyone else? I have to say it works fine for me at present.
  22. TonyE replied to kcdusk's topic in General
    It is a work of fiction but my vague memory tells me that there are H4.1 stats for her in one of the Sitreps, hopefully Pete will come to the rescue yet again with detail.
  23. TonyE replied to TonyE's topic in Wish Lists
    added 14. Allow renaming of units in the SE with arbitrary names (for battlesets with Scenario File Format that permits it).
  24. While all of you have been watching football, I've been tracking down people who didn't finish the voting process. For all of those who haven't voted yet, now is the time, only 2.5 days left! http://www.harpoonpages.com/poonervote/pooner-Intro.php
  25. You won't get reference points for the next public patch but you will get the ability to show On Station rectangles. HCE - 2008.068 ============== - Chg:0000 GE Added hotkey O to show any On Station rectangles for the player's side. Press O to show them, O again to hide them. In debug builds, Alt-F5 will show on station rectangles once for all sides (the ones for Blue will be blue color, Red will be red, etc.)

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