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Wish Lists

A forum where you can dream aloud about all of those things you would like to see in HC

  1. Started by donaldseadog,

    An interesting process going through the wish list forthe last year and a half, reading each and understanding so as to put similar wish items together and thinking about what parts of the total picture they fit. My favourite was "A nice intro video., โ€œit would pump up any noob to the awesomeness of the simโ€" as it shows the enthusiasm that keeps Harpoon Classic going so strong. Plenty of 'hits' for multiplayer and logistics and improving IFR, LR air patrols and the poor old staff assistant (try as he might he just isn't appreciated, but really could we do without him???) Capturing enemy units and carrying units on units also looks high on peoples wishes, and rightly s…

  2. Started by TonyE,

    Desired layout of the forum: We would like to see one thread per user, include all of your wishlist items in that thread. Ideally keep a master accounting of your wishes in the first post of the thread. Feel free to reply to the threads of others, please try not to criticize any requests, these are wish lists after all and with enough code and time, anything is possible. If you agree with someone else's wish(es), also add them to your own thread. How we'll use the wish lists: HC development is not a democracy but the wishes of many are still going to overrule the wishes of a few in most cases. The wishlists allow us to note interest in certain area…

    • 0 replies
    • 8k views
  3. Started by donaldseadog,

    It's hard to believe I've made no wishes since the last wish list condense in 2011. But here we go... 1\ In PE the exported database file having a name other than the std database name, or better the ability to name the database file or place it in a selected folder. just to make it easier (?) import and export from the same folder as the executed PFBuild file. 2/ In scenario Editor an indication of the lat and long of a selected unit or lat and long of a mouse click position in the group or unit window. DONE 3/ Be able to instruct an ASW aircraft with asw sensors but no weapons to attack a sub contact (F1) so that it will attempt to get a fix on …

  4. Started by Geoaegis,

    Greetings All, I have a bit more time on my hands (and keyboard) these days than when I engaged with Harpoon oh so many years ago. Starting off by trying to digest HCE database contents and structure and how to use the scenario editor. Based on Tony's recommendation, kicking off this wish list to capture what I come across. Oh - just downloaded and installed the 2024.001 beta. Best I can tell took care of the reload problem I was having with DPRK missile bases. Thanks!! ๐Ÿ‘ Okay. Wishing away.... - (1/2025) (SE) Provide a method for viewing and editing opords/attack orders for bases in the scenario editor. At present, you can revise targets for existing ord…

    • 0 replies
    • 481 views
  5. Started by jugasa77,

    I wish a tool where we can adjust the "fast target Ph modificator" from 30% to whatever we like. I think that 10% Ph modificator that applies at Harpoon 4 paper rules is not so high. Well, I was trying H3ANW but it is too complex for me.

      • Like
    • 1 reply
    • 1.5k views
  6. Started by jugasa77,

    Hello, I have a new idea for a new tool. There could be a limit to the number of radar guided missiles an aircraft can manage. The limit could be adjusted to 1, 2, 3... or whatever you like. This is like the targets a ships can manage. When a radar guided missiles activates its terminal guide then the aircraft can launch another missile again. IR missiles like Sidewinder or Alamo B/C can be launched the number you want up to the limit. There would be no limit to AGM missiles a plane can manage.

    • 0 replies
    • 609 views
  7. Started by TonyE,

    What I would like to see... Useable entire world map, including the ability to seemlessly move 'across the back of the Earth'. Multiplayer! Allow units to carry other units, i.e. LCACs in LSDs, Marines in LCACs Make ASW LR Patrols more customizable, buoy patterns, MAD runs in a defined area, etc. Increase the levels of zoom in the SE (Accomplished in build 2007.017 added 16x, 32x, 64x zoom) Allow greater number of items per annex in the database (Accomplished in build 2015.021, from 2047 to 4096 items per annex) (Smitty) Allow for damaged bases to be repaired. (Smitty) Allow for the capture and use of enemy bases. (Sm…

  8. Started by eeustice,

    My Harpoon Wish List: 1. A new Scenario Editor that works with Windows 7, 64 bit and 8 now since Windows 8 doesnโ€™t have a XP virtual mode.[/size] 2. Under-way Replenishment/ Vertical replenishment.[/size] 3. A way to merge different Harpoon Data bases into 1 large db.[/size] 4. Submarines that really sink when sunk.[/size] 5. A way to capture and use an airbase or port.[/size] 6. Increase the amount for air groups flying 26X26 is just not enough for me. [/size] 7. More consistent launch of aircraft from the AI. Air patrols just quit taking off after a while form an enemies airbase.[/size] New Addition 7/2/15[/siz…

  9. Started by Byron,

    I've noticed that the AI side tends to shoot every missile it has available for that range in one volley instead of shooting say 5 to kill 2 aircraft and still have missiles left to handle the next patrol. It makes the AI side act dumb, IMHO. Is there a way to change this behavior so the AI side only shoots the optimum number instead of 12 AIM-54 to kill two aircraft? Byron

  10. Started by jugasa77,

    Hello, I would like to have a tool that allows to switch to afterburner speed and high altitude when the air unit is targeted by enemy air to air missiles. Like the message that allows an intercepting unit to increase speed to military speed when intercepting an enemy objetive. Why? Missiles has an improved ATA of 30% when targeting targets with a speed lower than 1000 knots. So if the objetive has an speed of 1000 knots or more the enemy missiles hasn't got the 30% bonus.

  11. Started by jugasa77,

    Hello, I have been editing an user scenario and I have only the intercept option when an enemy air stack is detected. I would like to have also an scramble icon when an enemy air stack is detected. The idea I have got in mind is very similar to launch air icon. For example, playing blue side, I have 24 norwegian F-16AM detached at Orland airbase. I have a pair of AAW patrols composed by 4 fighters each, 1/3 of the total air wing placed in Orland. 8 fighters at AAW duty, 16 fighters at reserve duty. Then, some planes (24 Su-27, 36 Su-24) approaches to attack Orland airbase. The 8 fighters set at AAW patrol duty are few to intercept and shoot down all of the russian pl…

  12. Started by Rescue 193,

    In the Formation Editor window the carrier on each aircraft (or group of aircraft by type and/or load out) is based is identified thus: However, in the launch Aircraft window the 'home carrier' for aircraft is not identified. This lack of identification isn't import in a surface group that only holds one or two carriers but in some of the "mega-war" user-designed scenarios one finds three or more flattops steaming in company and, frankly, I find it more than a little confusing when it comes to keeping track of which carrier is launching which aircraft. So, my wish would be to have the name of the launching carrier displayed in the …

    • 0 replies
    • 1k views
  13. Started by TonyE,

    Add the ability to change a submarine's depth when it is part of a non-submarine group. Have the AI bring a submarine to a shallower depth if needed to avoid grounding. For a bonus, return it to the pre-deviation depth once the water becomes deep enough again. Compress a group formation to fit a narrow spot. For a bonus, return it to the pre-deviation formation after passing the narrows.

  14. Started by Rescue 193,

    Hello! I've skimmed through some of the wish lists and but not stumbled across (or, at least, recognised) these items elsewhere. But, please accept my apologies if I'm covering old ground. Wish 1 Having detected an and then localised a hostile submarine contact the "Message log" tells me I've detected a submarine contact 00U by Sonobuoy - and because its in a bit of a hurry -its identified as an Akula. All of which is fair enough. However, the Unit window tells me its ZT002 which implies there are at least two other 'bad guys' (ZT000 and ZT001) down there that I ought to be looking for even though I've no other contacts on screen. Were it not for the 'clue…

  15. When one selects a unit or base A and then clicks on a random point B in the Group window (it works in the Unit window too) the 'information bar' at the bottom of the main window presents the range and bearing [with 'from and to' latitude and longitude info] of B with respect to A. It also works with if one selects two random points in the middle of an empty ocean. However when one selects "Base A", "Launch Air", "Patrol" and then selects a point for the "Patrol Destination" on the map the "range and bearing [lat and long]" info is NOT displayed. So, my wish would be for that useful snippet of info to be included on the information bar when setting-up a patrol p…

    • 0 replies
    • 855 views
  16. Started by Rescue 193,

    A wish list I canโ€™t remember how long Iโ€™ve been playing Harpoon, but if I tell you the first version I bought came on 3.5 inch disks (remember those?), youโ€™ll appreciate that its been quite sometime. Iโ€™ve continued to dabble (and buy at least 2 or 3 more versions - on those new-fangled CDs -over the years). So, Iโ€™m not a newbie but I am a techno-peasant and I'm woefully out of touch with the way the game has been developed. I have memories of things that appear to have โ€œcome and goneโ€ through various generations of the game. Iโ€™m sure, for instance that there used to be a โ€˜hot keyโ€™ to jettison weapons before making a carrier landing (not that it had any bearing …

  17. Started by BlindGuyNW,

    As discussed at http://harpgamer.com/harpforum/index.php?/topic/25555-playing-hce-as-a-blind-gamer/ A way to set courses without requiring the mouse to click on the map. A screen-reader accessible Formation Editor of some sort. Information on zones of uncertainty, direction of movement, and other cues which are only provided visually. Some kind of textual overview of the map, or at least a way to get required play information from it in an accessible form (probably overlaps with item above.) A way to handle ASW accessibly, or at least direct the searches without requiring the mouse.

  18. Started by Grumble,

    I wish there would be an option for actual 5 minutes Ready 5 time. Must have been discussed here somewhere but search comes up empty, so, why is the Ready 5 time 30 seconds actually? I hardly ever use AAW formation air patrols (or ASuW for that matter) these days, it's manual patrols or nothing. (When there is AEW coverage available.) All but the most severe popup threats can be dealt with manual patrols that can get airborne in 30 seconds. I would love the game to be (optionally) realistic in this and "force" me to not ignore formation patrols.

  19. Started by Fulton Pollywog,

    Starting this: Update the Scenario Editor. Update to use the same dialog box as the game for the file open/save - isn't that a simple reference/ link update in code? Not s simple - still Scenario Editor - reuse the code for gam for teh group and unit windows- allow user to resize those. Battlesets - Create a new one - center it map on Levant (the L of ISOL) - have it cover easter Med, Persian Gulf, Black Sea, Aegean, Caspian ? If I understand Scenario format correctly - a 2003 scenario for for Med or IOPG would perfectly on in new battleset if renamed, AND all unit are within the new Battleset region.

  20. The answer to your guys question from last night is: Yes you can launch a refuel store from a tanker, You can add a range to the refuel store in the db, However since the db will not allow a speed input (box grayed out) the refuel store just drops. I have found this out the hard way. A couple of times I accidently left the speed of a missile at 0 and couldn't figure out why it launched but then disappeared. The good news is that it didn't blow up my base.

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