TonyE Posted April 16, 2021 Report Share Posted April 16, 2021 Add the ability to change a submarine's depth when it is part of a non-submarine group. Have the AI bring a submarine to a shallower depth if needed to avoid grounding. For a bonus, return it to the pre-deviation depth once the water becomes deep enough again. Compress a group formation to fit a narrow spot. For a bonus, return it to the pre-deviation formation after passing the narrows. Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 16, 2021 Author Report Share Posted April 16, 2021 Just now, TonyE said: Add the ability to change a submarine's depth when it is part of a non-submarine group. Suggest leveraging the AltSpeed Event here which can be applied to an individual unit in the group. This would perhaps be a good addition to the Unit window which currently only allows changing of sensor status per unit. Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted April 19, 2021 Report Share Posted April 19, 2021 On 4/16/2021 at 11:55 AM, TonyE said: Suggest leveraging the AltSpeed Event here which can be applied to an individual unit in the group. This would perhaps be a good addition to the Unit window which currently only allows changing of sensor status per unit. Ive got something in toolbox that lets you do this individually with aircraft units but I don't think I've done it so that it'll work with subs in a surface group. It would be simple to implement but would be great to be in the unit window operations. Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted April 19, 2021 Report Share Posted April 19, 2021 On 4/16/2021 at 11:54 AM, TonyE said: Add the ability to change a submarine's depth when it is part of a non-submarine group. Have the AI bring a submarine to a shallower depth if needed to avoid grounding. For a bonus, return it to the pre-deviation depth once the water becomes deep enough again. Compress a group formation to fit a narrow spot. For a bonus, return it to the pre-deviation formation after passing the narrows. I love 3. I think when the scenario editor tests routes for groundings it can sometimes get it wrong, I assume because a unit in an outer ring of yhe formation can move around its designated segments and not follow a strictly defines course? Quote Link to comment Share on other sites More sharing options...
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