Everything posted by TonyE
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Missile Intercept not Possible but Unit Continues to Fire
The code in AreaDefense loops thru the mounts from first to last looking for a valid weapon, not the optimal weapon. AreaDefense also tags the target missiles as crossing targets so that skips at least one range check (which doesn't take courses into account so would not have prevented the SAMs from firing. It is not a small undertaking to replace the AreaDefense logic. The ExportDLL interface allows it to be replaced without modifying the core game (which we can no longer do). In short, don't hold your breath on a fix for this one. The intriguing bit is that NewAreaDefense() which I wrote in the 2013 timeframe. It does check speed and bearings to see if an intercept is kinematically possible. NewAreaDefense was not completed.
- Missile Intercept not Possible but Unit Continues to Fire
- Missile Intercept not Possible but Unit Continues to Fire
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Setting CMO to Minimum Load
The game is implemented in such a way that it will pretty much max out one core of your CPU even when the game clock itself is not ticking. That's just a tight game loop that too my knowledge cannot be relaxed without the developers making a code change. The game also by default maxes out my GPU (where my fan noise originates. The minor difference I was able to achieve was using the Nvidia app (I have an NVidia GPU) to limit the Command.exe FPS to 30 and I turned on Vertical Sync. That brought my game idle GPU usage down from 97%+ to 83-93%. If you find a better solution, please let us know.
- Missile Intercept not Possible but Unit Continues to Fire
- Missile Intercept not Possible but Unit Continues to Fire
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HARPOON 2 PATCHES
No hurry here, it often takes me days to reply here. Stay safe with the cleanup.
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HARPOON 2 PATCHES
Give https://harpgamer.com/temp/h2update.zip a try, let me know when you have it and I'll remove the download. Did you learn any more from your browser on the harpoonpages https url?
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HARPOON 2 PATCHES
hmm, it is not a dead link. using http your browser probably blocks but the https link works fine here in Edge.
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HARPOON 2 PATCHES
For the patch, use https://www.harpoonpages.com/ftp/harpoon2/h2update.zip . I inherited the HarpoonPages.com site from Dr. Who and long since lost track of the dreamweaver install that I used to maintain the site. One of these days I'll have an LLM helper re-write the site with me, hopefully without losing the 1990s vibe.
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HARPOON 2 PATCHES
There is the Admiral's Edition update at https://harpoonpages.com/harpoon2.htm which iirc is the last patch for H2.
- 2025.024 SE
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File - MapWindow
Note the MapWindow window will not not be embedded within the game window as an MDI document, it is floating outside of the game window. MapWindow 20260403 2025.025+ Incremented DLL Version to 15 Sensor range rings — surface radar (green) and air radar (magenta) range rings now draw on the globe alongside the existing ASuW (orange) and AAW (cyan) weapon range rings. Data comes from BestSensorRange on the group record. Airborne endurance range rings — air range (white) and bingo range (gray) rings now draw for aircraft groups. Data is computed during snapshot capture using the new shared uHCEndurance unit, a Pascal port of the GE's GetAirborneEndurance and FindClosestBase algorithms. Annex B1 speed data and base runway compatibility are used for accurate range and bingo fuel calculations. The DLL now captures annex_id_to_disk_id from funcRefs in DLLInit and creates THCAnnexHelper from AnnexDataIn in ScenLoad. Range ring settings dialog — the per-side checkbox group has been replaced with a "Range Rings..." button that opens a settings dialog. The dialog provides a 6×4 grid of checkboxes (ring type × side), matching HC's RangeCircles[ringType][side] toggle system. Ring types: ASuW Weapon, AAW Weapon, Surf Radar, Air Radar, Air Range, Bingo Range.
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2025.024 SE
Thank you for the example scenario, what Don is describing is what is happening to you. That scenario expects the HCDB2 database however you have the HCDB database loaded. If you need help loading other databases like HCDB2, let us know. With the rapid advancement of AI programming tools, a game launcher much more capable than what we have today is pretty high up in my 'next 10' list of projects so we should see some relief from the drudgery of matching scenarios and databases in months rather than years.
- 2025.024 SE
- 2025.024 SE
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Where are the downloads???
I like that the Discord link is more visible but to your point, Downloads are less visible. I see them in a Browse menu.
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Forum login will require sign-in with e-mail address
and if you didn't notice version 5 of the forum software has been installed, looks a lot different, much more responsive-designish.
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Forum login will require sign-in with e-mail address
Over a year since the original post and this remains true, the big question is when will version 5 arrive? Actually, Version 5 has been released just for some reason nothing has been badgering me to upgrade so hold on to your covers, soon you actually will have to use your e-mail to log in rather than your display name.
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File - MapWindow
MapWindow 20260319 2025.025+ Incremented DLL Version to 11 Delete Course Point — right-click an existing waypoint dot and choose "Delete Course Point" to remove it from the group's course. Works for any waypoint including the first or only one. Clear Course — right-click a group icon and choose "Clear Course" to delete all waypoints from the group's course. Context menu is now contextual — only appears on group icons or course dots. Append shows on group icon (no course) or last dot; Insert/Delete on any dot; Clear Course on group icon only.
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File - MapWindow
MapWindow 20260319 2025.025+ Incremented DLL Version to 10 Correct group icons will now show for HC 2025.025+. The previous code assumed there were not satellite icons in GR_ICON.BMP but satellite was added in 2024.003 - 2024-07-10. MapWindow 20260316 2025.025+ Insert Course Point — right-click an existing waypoint dot to open a context menu with "Insert Course Point". Left-click on the map to place new waypoints before the clicked dot. Stays in placement mode for multiple insertions; ESC or right-click exits. MapWindow 2026MMDD 2025.025+ Incremented DLL Version to 8 Adding a new course-point right-click no longer triggers a zoom rect. MapWindow 20260314 2025.025+ Append Course Point — right-click a selected group to open a context menu with "Append Course Point". Click on the map to append waypoints to the group's course. Stay in placement mode to add multiple points; ESC or right-click to exit. Works for groups with or without existing course waypoints. Uncommented DLLInit callback capture (NewPtr, etc.) to allocate PHCPathRec via HC's memory manager. MapWindow 20260313 2025.025+ Draggable course waypoint dots — left-click drag a waypoint dot to reposition a group's waypoint on the globe. New position is written back into HC's PHCPathRec (DestLon/DestLat) in-place. ESC cancels a drag in progress. Globe panning is suppressed during drag via MouseRotateButton. Fixed GlobalPresenters typecast — was TPolygonPresenter, should be TPolyPresenter (index 0 is TPointPresenter, has no poly props). Fixed OnMouseDown/OnMouseUp handler signatures — were missing the Button: TMouseButton parameter, causing misaligned stack reads. MapWindow 2026#### 2025.025+ Compiled with Lazarus 4.4 Incremented DLL Version to 8 Rather than clearing all groups from the map each game second, they are now persisted on the globe and just adjusted per the changes over the game second. This allows the selected Group to stay selected and will vastly improve performance and over time, usability as well. MapWindow 2025#### 2023.001+ Compiled with Delphi 13 Added logic to determine where the DLL is located so that we can load the country outlines layer from the right directory. Working towards matching the group visibility (not showing, uncertain, exact) and color/side to what you see in the native Group window. MapWindow 2023#### 2023.001+ Incremented DLL Version to 7 Mouse wheel zooms the map in and out. Direction indicating arrow matches group color (previously was black)
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HC Demo Available
Demo version 2025.025 has been uploaded.
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Air Defender, upcoming game/simulation
Not quite my cup of tea but I can see the attraction and how it could morph into a AEGIS console
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Newcomer with questions
Yes, the publishing agreement allows for updates and upgrades.
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Newcomer with questions
In a few weeks you should start seeing signs of the current Harpoon Classic build being published on Steam. Apparently, the publishing process has been prioritized again.