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TonyE last won the day on July 12
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About TonyE
- Birthday 01/19/1978
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eisc0013
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sysop@tgp.net
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https://www.tgp.net
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eisc0013
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Minneapolis, MN USA
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Harpoon, Hockey, Running
TonyE's Achievements
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TonyE started following HDS II 1.32a , Raw Intel - Blog Feeds , 2025.024 scenario editor reload out glitch. and 3 others
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Hi All, @donaldseadog let me know that no new Raw Intel threads have been appearing for a couple of weeks so I looked into it just now and of the four blogs we had feeding Raw Intel, three have no posted recently and the other put their feed behind CloudFlare making it inaccessible. In any event, if you had a topically appropriate RSS feed you'd like to see feed our Raw Intel section, please note it on this thread and I'll have a look. Thanks!
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Tony, I have marked this issue with a "Will not fix" tag since there is a workaround and 2025.024 should be the final build we crank out here.
- 7 replies
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- verrep: 2025.024
- will not fix
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(and 1 more)
Tagged with:
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Since this is in theory the last build of the game related to the Matrix Games publishing of the game, we will list some workarounds here for serious issues that arise. Errata: 1. 2025-07-02 The Scenario Editor (SE) has multiple issues in the release build. Rather than using Wscenedt32.exe, please use Wscenedt32dbg.exe which does not show the same issues. An even better idea may be to rename Wscenedt32.exe to Wscenedt32rel.exe then copy Wscenedt32dbg.exe to Wscenedt32.exe so that you don't accidentally use the more troublesome build. a. This is resolved in the HC2025.024_ComprehensivePatch_v2.zip installer. 2. 2025-07-02 The BattleSet Builder makes very washed out maps so we need to go back to an older version 2015.027. a. This is resolved in the HC2025.024_ComprehensivePatch_v2.zip installer.
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Please try the debug build of the SE, it is Wscenedt32dbg.exe in your game directory. The problem doesn't happen for me there but it does happen in the release build (Wscenedt32.exe). If someone can confirm that the debug SE doesn't show the issue, the workaround will be to use the debug SE.
- 7 replies
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- verrep: 2025.024
- will not fix
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(and 1 more)
Tagged with:
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Cheapest way to manufacturer aircraft! To narrow it down a bit, does the same thing happen if you use the debug build, WScenedt32dbg.exe?
- 7 replies
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- verrep: 2025.024
- will not fix
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HCE - 2025.024 - 2025-06-30 =========================== - Chg:00000 GE Disabled Instant Action by default. - Chg:00000 20 HC20th commemoration launcher updated to use the 32-bit SE of the current build. - Chg:00000 DL Updated Digital Military Art Export DLL with current URLs and text. - Chg:00000 BS Included the Malacca Strait BattleSet.
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HCE - 2025.023 - 2025-06-13 =========================== - Chg:00000 GE If a game window (Group, Unit, Strategic Map, Mini Report, Message Log) isn't open, don't run the logic to refresh it. This will waste less computing power for autotesting or if the window's functionality is replaced by an ExportDLL. - Chg:00000 GE Added command line option -h to start built-in game windows as hidden. Window values are "group", "unit", "messagelog", "strategicmap", and "minireport". To hide the group and minireport windows, your command line might look like: Winharp32.exe -h group -h minireport - Chg:00000 GE Various Group window tweaks to enable hiding and showing.
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HCE - 2025.022 - 2025-06-12 =========================== - Chg:00000 GE On the Launch Aircraft dialog [F6], changed the hotkey for the list of available planes from Alt+r to Alt+a since Alt+r was already taken by repeat patrol. (thanks donalseadog) - Chg:00000 GE Adjusted tab order of controls on the Launch Aircraft dialog.
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AutoTesting results. This is a process that runs every built in scenario in autoplay mode (game plays itself) from first the Blue side, then the Red side. 2025.022 Release Build GE Original 4 no crashes HDSI no crashes HDSII no crashes HDSIII no crashes EC2000 no crashes EC2003 no crashes WestPac no crashes USNINew no crashes This is perhaps the best results ever. There were three crashes but upon re-running the scenarios they did not crash.
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Possibly fixed in 2025.021 HCE - 2025.021 - 2025-05-31 =========================== - Chg:33929 GE When splitting groups, the new group is supposed to get a new uuid and it was but only momentarily until it was re-written with the donor group's uuid. It is no longer re-written. (thanks donaldseadog,eeustice) https://harpgamer.com/harpforum/topic/33929-bad-air-formation-patrols-again/
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- op: donaldseadog
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HCE - 2025.021 - 2025-05-31 =========================== - Chg:33929 GE When splitting groups, the new group is supposed to get a new uuid and it was but only momentarily until it was re-written with the donor group's uuid. It is no longer re-written. (thanks donaldseadog,eeustice) https://harpgamer.com/harpforum/topic/33929-bad-air-formation-patrols-again/
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Note to self, check out the split group's UUID as Don wrote, that should not happen.
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- op: donaldseadog
- ge
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HCE - 2025.020 - 2025-05-29 =========================== - Chg:00000 GE Fixed another place that could overflow when splitting a group that contains more than 127 units. - Chg:00000 GE Incremented DLL interface version to 44. - Chg:00000 GE ExportDLL interface now makes the ExitGame function available to ExportDLLs void ExitGame() - Chg:00000 GE ExportDLL interface now makes the SaveGame function available to ExportDLLs char SaveGame(char *SaveGameName, uchar SaveGameType) - Chg:00000 SE Incremented DLL interface version to 44. - Chg:00000 SE ExportDLL interface now makes the ExitGame function available to ExportDLLs void ExitGame()
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I was able to save and load in 1.32A HDS2. The trick for me was I had to do Save As to set the name of the file when saving which was a little unintuitive.