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eeustice last won the day on October 21 2023

eeustice had the most liked content!

About eeustice

  • Birthday 10/27/1959

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    Topeka Kansas
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    Harpoon, Computers

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  1. I found in my current game that somewhere during the game my air patrols for Guam lost their identity and went out of their patrol zones. They lost the number of aircraft that were in the patrol in the Formation Editor. I found the file where the patrols lost place in the formation and started playing from there. I played for awhile saving the game every second. I checked the Formation for Guam and all planes were where they were supposed to be. I turned the Formation Grid off in the Staff options and the patrols lost the number of planes and their patrol area. Whats even stranger, the information was lost in earlier turns that were saved that were never opened. I looked at them after they were saved. I had 35 Saved seconds of game time and all seemed to be fine until I turned off the Formation Grid. I am wondering if there is a limit to the number of patrols a base can have. I haven't illuminated DonT's Tool box or other export dll's because of older saved games becoming corrupt. Some where around Saved Game 190.0015, I must have turned off the Formation Grid that started the issue. There are a lot of saved game files to play with, but I am afraid to do more until TE and I chat. Included in the zip file is the latest copy of my db, saved game and saved file Test 3-190.0015.zip
  2. NotTheFBI has an issue in the WEATPAC Battleset when playing a scenario. In this case he was playing the Philippines Scenario. Attached is a copy of the GE log file and the last 2 saved game files. The GE just crashes without warning. He is using DonT's Tool Box version 2.9.6. Attached is the last 2 Saved Game files and the GE Log. This issue has happened in multiple Scenarios in the WESTPAC Battleset. NOtTheFBI Crash.zip
  3. I spent may hours sitting and standing in front of the SQS-26 console. It was also always comforting to hear the ping of the sonar at night in our berthing compartment. I even got to go inside the sonar dome when we were in the shipyard. It was huge!
  4. Duplicated issue for DonT an 2nd time. Attached are screen shots and a 2nd test scenario with all the saved game files, GE and Message log files. MessageLog.zip Test 2.zip ge (2).zip
  5. With 2 ship task group I launched 6 AC in a group. After Splitting AC only the first plane lands from Air Group ABA after game is saved and then restarted. I launched 3 plane from each ship in 1 group. Split Plane group so that planes would land on the correct ship. Landing Test 5-Landing plane 1 is where I saved the game. After that group ABA wouldn't land anymore planes. Included in my file is the test scenario, several saved games and a copy of my db. This issue appears to be similar to the issue we had with base patrols becoming corrupt after saving a game. Thanks to DonT's tool box you are able to save the planes in the group that haven't landed! If you have any questions, please let me know. Landing Test 5.zip
  6. During landing of Air Group, AC get locked up and all planes will not land. Group FiA landing at captured base Fuzhou, China (CHa) only will land 4 planes. ! plane will never land in game. The same thing has happened on Carrier Group AEC. Air Groups F1A, IvA, G0A, HXA, AaA, and EtA. This situation occurs if you exceed the # of runways the base or carrier is rated for. I attempted to create the same issue in a small test scenario and wasn't able to duplicate the issue. TonyD and I have both sen this issue. He brought it to my attention. Attached is a saved game 1 second before the air group lands. If any additional saved games are needed, please let me know. Air group EzAis also stuck in the same state landing at base FiA. Attached are saved game 1 second before air group lands. GE and SE log files. Copy of the db used for this game. AC Locking Up During Landing.zip
  7. Magazines on ships and bases don't match mounts in PE. In some cases red magazines are on blue ships and bases. Looking deeper into my db it seems that the 1st magazine of a ship or base seems to be the one that is incorrect. Several examples are shown in the Word Doc. in the attached zip file. There is a copy of one of my db's that have the corrupt magazines. Please let me know if you need any additional information. Mounts and Magazines Not Matching.zip
  8. Information for TE GE Version: 2023.011 PE Version: 2022.009 db Version: HCEEFDB-230825 Base Magazines are also affected. Test Scenario: Magazine test.scq
  9. I have imported several of my backup db's into the PE. I am still getting the same results as above. I created a new scenario in the SE and a ship that shows no magazine info in the PE iand have the same results I am guessing that we need TonyE to investigate what has happened.
  10. Looking deeper into my personnel db I have found some of my magazines have been scrambled or completely blank. The PE shows that there was something there but everything is totally empty. Using Don Tomas's Tool box I can see that there isn't any problem with magazines in my current game. My next step is to reload my last backup of my db into the PE and see what happens.
  11. I have seen this happen with bases in my personal db too. There is a limit of around 13,000 magazines available in HC. You can find the number of magazines you have looking at tPlatformMagazine. I have attached a screen shot to help you locate the annex where the magazines are located. I use the full version of MS Access and am not sure if it is available to a player that uses the MS Access Runtime the comes with HC. That would be a TonyE question.
  12. One of the limiting factors would be how far the Sonobuoy can transmit data to the processing equipment on the aircraft. To process data from a sonobuoy field the AC would have to fly at an altitude to receive data from all the buoy's. An article I just came across says that a Sonobuoy from as high as 30,000 feet. https://dosits.org/galleries/technology-gallery/locating-objects-by-listening-to-their-sounds/difar/ Here is another article on Sonobuoy's: https://www.militaryaerospace.com/sensors/article/14283490/antisubmarine-warfare-asw-sonobuoys-underwater-sounds Here is an article on how the whole process for detecting a sub works: https://nps.edu/web/slamr/-/disrupting-anti-submarine-warfare-with-autonomous-systems The lower the AC is to the water the easier it is for the sub to hear the aircraft. Once a contact has been acquired and the general location of the contact is known only then the aircraft drops down to a lower altitude to get a precise location of the contact wit MAD. I haven't been able to find out the transmission range to the aircraft of the buoy. That information may not be published for a good reason. To detect a surface ship you would first look for any electronic emissions. The electronic emissions will be detected long before the ship will be able to detect the aircraft. Since the noise a surface ship makes is trapped above the thermal layer of the ocean it can travel long distances. The only way to try an localize a surface contact is to use Time motion analysis. A good example for TMA was used in the Hunt for Red October by Sonar Technician Jonsey when he plotted the course of the weird sound. He was able to figure out what the course was of the Red October. The one unknown factor is what can Harpoon do and can't do. That is the question for TE to try and answer.
  13. eeustice

    Arrow 3

    The Arrow 3 or Hetz 3 is an exoatmospheric hypersonic anti-ballistic missile, jointly funded, developed and produced by Israel and the United States. Undertaken by Israel Aerospace Industries (IAI) and Boeing, it is overseen by the Israeli Ministry of Defense's. https://en.wikipedia.org/wiki/Arrow_3 https://www.iai.co.il/p/arrow-3
  14. The Arrow 3 or Hetz 3 is an exoatmospheric hypersonic anti-ballistic missile, jointly funded, developed and produced by Israel and the United States. Undertaken by Israel Aerospace Industries (IAI) and Boeing, it is overseen by the Israeli Ministry of Defense's. https://en.wikipedia.org/wiki/Arrow_3 https://www.iai.co.il/p/arrow-3 View full record
  15. Don, that's an interesting concept. That is something I would like to play around with. It would be great when using the Order Writer. They could be more detailed.
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