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eeustice

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eeustice last won the day on October 21 2023

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About eeustice

  • Birthday 10/27/1959

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    Topeka Kansas
  • Interests
    Harpoon, Computers

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  1. During landing of Air Group, AC get locked up and all planes will not land. Group FiA landing at captured base Fuzhou, China (CHa) only will land 4 planes. ! plane will never land in game. The same thing has happened on Carrier Group AEC. Air Groups F1A, IvA, G0A, HXA, AaA, and EtA. This situation occurs if you exceed the # of runways the base or carrier is rated for. I attempted to create the same issue in a small test scenario and wasn't able to duplicate the issue. TonyD and I have both sen this issue. He brought it to my attention. Attached is a saved game 1 second before the air group lands. If any additional saved games are needed, please let me know. Air group EzAis also stuck in the same state landing at base FiA. Attached are saved game 1 second before air group lands. GE and SE log files. Copy of the db used for this game. AC Locking Up During Landing.zip
  2. Magazines on ships and bases don't match mounts in PE. In some cases red magazines are on blue ships and bases. Looking deeper into my db it seems that the 1st magazine of a ship or base seems to be the one that is incorrect. Several examples are shown in the Word Doc. in the attached zip file. There is a copy of one of my db's that have the corrupt magazines. Please let me know if you need any additional information. Mounts and Magazines Not Matching.zip
  3. Information for TE GE Version: 2023.011 PE Version: 2022.009 db Version: HCEEFDB-230825 Base Magazines are also affected. Test Scenario: Magazine test.scq
  4. I have imported several of my backup db's into the PE. I am still getting the same results as above. I created a new scenario in the SE and a ship that shows no magazine info in the PE iand have the same results I am guessing that we need TonyE to investigate what has happened.
  5. Looking deeper into my personnel db I have found some of my magazines have been scrambled or completely blank. The PE shows that there was something there but everything is totally empty. Using Don Tomas's Tool box I can see that there isn't any problem with magazines in my current game. My next step is to reload my last backup of my db into the PE and see what happens.
  6. I have seen this happen with bases in my personal db too. There is a limit of around 13,000 magazines available in HC. You can find the number of magazines you have looking at tPlatformMagazine. I have attached a screen shot to help you locate the annex where the magazines are located. I use the full version of MS Access and am not sure if it is available to a player that uses the MS Access Runtime the comes with HC. That would be a TonyE question.
  7. One of the limiting factors would be how far the Sonobuoy can transmit data to the processing equipment on the aircraft. To process data from a sonobuoy field the AC would have to fly at an altitude to receive data from all the buoy's. An article I just came across says that a Sonobuoy from as high as 30,000 feet. https://dosits.org/galleries/technology-gallery/locating-objects-by-listening-to-their-sounds/difar/ Here is another article on Sonobuoy's: https://www.militaryaerospace.com/sensors/article/14283490/antisubmarine-warfare-asw-sonobuoys-underwater-sounds Here is an article on how the whole process for detecting a sub works: https://nps.edu/web/slamr/-/disrupting-anti-submarine-warfare-with-autonomous-systems The lower the AC is to the water the easier it is for the sub to hear the aircraft. Once a contact has been acquired and the general location of the contact is known only then the aircraft drops down to a lower altitude to get a precise location of the contact wit MAD. I haven't been able to find out the transmission range to the aircraft of the buoy. That information may not be published for a good reason. To detect a surface ship you would first look for any electronic emissions. The electronic emissions will be detected long before the ship will be able to detect the aircraft. Since the noise a surface ship makes is trapped above the thermal layer of the ocean it can travel long distances. The only way to try an localize a surface contact is to use Time motion analysis. A good example for TMA was used in the Hunt for Red October by Sonar Technician Jonsey when he plotted the course of the weird sound. He was able to figure out what the course was of the Red October. The one unknown factor is what can Harpoon do and can't do. That is the question for TE to try and answer.
  8. eeustice

    Arrow 3

    The Arrow 3 or Hetz 3 is an exoatmospheric hypersonic anti-ballistic missile, jointly funded, developed and produced by Israel and the United States. Undertaken by Israel Aerospace Industries (IAI) and Boeing, it is overseen by the Israeli Ministry of Defense's. https://en.wikipedia.org/wiki/Arrow_3 https://www.iai.co.il/p/arrow-3
  9. The Arrow 3 or Hetz 3 is an exoatmospheric hypersonic anti-ballistic missile, jointly funded, developed and produced by Israel and the United States. Undertaken by Israel Aerospace Industries (IAI) and Boeing, it is overseen by the Israeli Ministry of Defense's. https://en.wikipedia.org/wiki/Arrow_3 https://www.iai.co.il/p/arrow-3 View full record
  10. Don, that's an interesting concept. That is something I would like to play around with. It would be great when using the Order Writer. They could be more detailed.
  11. Text in the Message Log and the Unit banner very light text are hard to read. The text is very light.
  12. GE crashes with out any warning. This has happened several time in about the same spot in the game. I have included the last 5 game saves 1 second apart. If more saved games are needed please let me know. The zip file includes GE log, db and saved games. let me know if you need any additional information. GE Crash 2023.006.zip
  13. After leaving TonyD and I alone for 15 minutes we found an issue with the 2023.003 version of the SE. When selection weapons on a plane at an air base the SE Crashes. When selecting Sensor on a ship or a sub the SE crashes. Crashes verified by TD and myself with various db's and scenarios. Included in the Zip file is a small scenario, latest db and the SE log file. 2023.003 SE Crash.zip
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