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eeustice

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eeustice last won the day on October 21 2023

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About eeustice

  • Birthday 10/27/1959

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    Topeka Kansas
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    Harpoon, Computers

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  1. Air Group C9A Not Landing.zip As Air Group C9A is landing on Chitose, Japan (AHb) AC stop landing at 36 AC left in the group. I ran multiple test and had the same thing happen each time I ran the test stopping and reloading the game. If I don't pause the game all 60 planes land. There are multiple saved games due to not knowing when the Air Group decides not to land, If any additional files are needed, please let me know. When running 2024.002 GE this issued did not occur.
  2. Ran 2 tests with 2025.018, 1 with Guns and 1 with missile and both test passed.
  3. I have just had the same thing occur in my game. Please let me know if you need anything else.
  4. There are several things that we need to know to help you !. Have the weapons been added to he Platform Editor? 2. Is it a Bomb or a Missile or Gun Ammo. 3. Did you export the updated Platform Editor into Harpoon directory? I am currently in the Harpoon Discord Chat Room. if you would like to chat with me. I am Eric70 in the Chat Room.
  5. After Tonye's last update the issue seems to have been fixed. I am still doing some testing landing of large air groups in my current game.
  6. I found in my current game that somewhere during the game my air patrols for Guam lost their identity and went out of their patrol zones. They lost the number of aircraft that were in the patrol in the Formation Editor. I found the file where the patrols lost place in the formation and started playing from there. I played for awhile saving the game every second. I checked the Formation for Guam and all planes were where they were supposed to be. I turned the Formation Grid off in the Staff options and the patrols lost the number of planes and their patrol area. Whats even stranger, the information was lost in earlier turns that were saved that were never opened. I looked at them after they were saved. I had 35 Saved seconds of game time and all seemed to be fine until I turned off the Formation Grid. I am wondering if there is a limit to the number of patrols a base can have. I haven't illuminated DonT's Tool box or other export dll's because of older saved games becoming corrupt. Some where around Saved Game 190.0015, I must have turned off the Formation Grid that started the issue. There are a lot of saved game files to play with, but I am afraid to do more until TE and I chat. Included in the zip file is the latest copy of my db, saved game and saved file Test 3-190.0015.zip
  7. NotTheFBI has an issue in the WEATPAC Battleset when playing a scenario. In this case he was playing the Philippines Scenario. Attached is a copy of the GE log file and the last 2 saved game files. The GE just crashes without warning. He is using DonT's Tool Box version 2.9.6. Attached is the last 2 Saved Game files and the GE Log. This issue has happened in multiple Scenarios in the WESTPAC Battleset. NOtTheFBI Crash.zip
  8. I spent may hours sitting and standing in front of the SQS-26 console. It was also always comforting to hear the ping of the sonar at night in our berthing compartment. I even got to go inside the sonar dome when we were in the shipyard. It was huge!
  9. Duplicated issue for DonT an 2nd time. Attached are screen shots and a 2nd test scenario with all the saved game files, GE and Message log files. MessageLog.zip Test 2.zip ge (2).zip
  10. With 2 ship task group I launched 6 AC in a group. After Splitting AC only the first plane lands from Air Group ABA after game is saved and then restarted. I launched 3 plane from each ship in 1 group. Split Plane group so that planes would land on the correct ship. Landing Test 5-Landing plane 1 is where I saved the game. After that group ABA wouldn't land anymore planes. Included in my file is the test scenario, several saved games and a copy of my db. This issue appears to be similar to the issue we had with base patrols becoming corrupt after saving a game. Thanks to DonT's tool box you are able to save the planes in the group that haven't landed! If you have any questions, please let me know. Landing Test 5.zip
  11. During landing of Air Group, AC get locked up and all planes will not land. Group FiA landing at captured base Fuzhou, China (CHa) only will land 4 planes. ! plane will never land in game. The same thing has happened on Carrier Group AEC. Air Groups F1A, IvA, G0A, HXA, AaA, and EtA. This situation occurs if you exceed the # of runways the base or carrier is rated for. I attempted to create the same issue in a small test scenario and wasn't able to duplicate the issue. TonyD and I have both sen this issue. He brought it to my attention. Attached is a saved game 1 second before the air group lands. If any additional saved games are needed, please let me know. Air group EzAis also stuck in the same state landing at base FiA. Attached are saved game 1 second before air group lands. GE and SE log files. Copy of the db used for this game. AC Locking Up During Landing.zip
  12. Magazines on ships and bases don't match mounts in PE. In some cases red magazines are on blue ships and bases. Looking deeper into my db it seems that the 1st magazine of a ship or base seems to be the one that is incorrect. Several examples are shown in the Word Doc. in the attached zip file. There is a copy of one of my db's that have the corrupt magazines. Please let me know if you need any additional information. Mounts and Magazines Not Matching.zip
  13. Information for TE GE Version: 2023.011 PE Version: 2022.009 db Version: HCEEFDB-230825 Base Magazines are also affected. Test Scenario: Magazine test.scq
  14. I have imported several of my backup db's into the PE. I am still getting the same results as above. I created a new scenario in the SE and a ship that shows no magazine info in the PE iand have the same results I am guessing that we need TonyE to investigate what has happened.
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