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cibotx

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  1. I have to say, that I would recommend the original Harpoon 4.1 box for beginners. The High Tide scenario is way to complex for beginners (I just learned that by myself) and I can't imagine that one of the additions is meant to be used by beginners. Nonetheless I'm interested in "sea of dragons". cibotx
  2. Thanks Pete!!! Your German is not that bad btw cibotx
  3. I decided to use my "old" thread to clearify some more questions. I've read the manual (4.1) by now and it really impressed me how much detail they put into paper rules. Now I just need to memorize it Still, there are some basic questions. Some of them might sound a bit foolish so please keep in mind that my mother tongue is not english and some obvious facts can slip easily through my perception like a slick fish 1. Am I right that I basically can use the "Formation Plotting Board" (Harpoon Form 6) as a manouvering board or is it supposed to be used for some kind of formation feature not recognised by me? 2. I have a fairly good idea about a game-setup if a referee is involved. It is difficult though to come up with decend setup for game with 2P, without referee. Is there a good way to setup a game allowing a maximum of concealed movement/action? Standing Orders are a great help but I guess you have to place neutral markers on the board anyway to make detection roles etc. feasible. But in this case the opposite player would always be aware of enemy position/movement and the game play would change entirely. Any suggestions? Alright, many thanks in advance for any help. cibotx
  4. Thx Pete, the link is working perfectly on my side. Looks interesting as well. What is your take on the game system shipwreck regarding the need of Figurehead Ships (miniature), are they needed to play properly? I think I give High Tide a try and keep a close eye on shipwreck in case I can't find enough players for harpoon or I end up eating the harpoon manual in order to figure out the rules somehow cheers cibotx
  5. TonyE & pmaidhof, many thanks for the first replies and detailed answers. It cleared some important things up for me and I will definitely give the game a try. I will also check out shipwreck, it might be easier to attract some players. Any further comments are welcome of course cheers cibotx
  6. Dear HarpGamers, I enjoyed Dangerous Waters and Sub Command for PC during the last years but due to the global recession and energy crisis decided to try a board game again. Ten years ago I had pretty much fun with Battle Tech and Squad Leader but speaking of Harpoon 4.x I can't gather information about the basic game play mechanics. Since I have to import the game it would be nice if experienced gamer here in the forum could answer some questions listed below. I'm aware of that the one or another question was allready posted but there might be other opinions now so I will ask them again. 1. Imagine a person interested in the Harpoon Game system. Would you recommend the Harpoon 4.1-Box or the High-Tide Box + Quick Start rules to begin with? 2. If using one of the sets stated above, is there any need for more equipment to play a game? Of course I will need note book, calculator etc. but what about a board (hex or quadrants), special kind of rulers, etc.. 3. Is it possible to enjoy the game if the players have no military (naval) background? I personaly have no problems with extensive reading regarding the games subject and I would prefer the referee role anyway. 4. Does the system allow focus on sub vs. sub scenarios? 5. Does the rule-book give too much room for interpretation or does it deliver well written rules comprehensible for non naval-experts? 6.. Optional: is it possible to describe the basic game play of harpoon 4.x without stealing anybodies time? As far as I know I have to buy the rules to understand the system anyway but couldn't find a synopsis on net either. let me thank you all in advance cibotx

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