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Should damaged subs surface?

9 members have voted

  1. 1. Should damaged submarines force-surface?

    • Yes
      100%
      9
    • No
      0%
      0

Please sign in or register to vote in this poll.

Featured Replies

As Akula just had to note today ;) damaged subs do not surface in our fine game.

 

The H3 paper rules state on page 44 (rule 7.2.2.2, When a sub is reduced to 25% of its original DP (75% damage for those math whizzes out there), must surface and remain surfaced until it has repaired half of its critical hits and has more than 25% of its damage points left. In a campaign game, the submarine must go hom, avoiding all combat if possible.

 

I propose that with that much damage we force the suckers to the surface and leave them there to rot. Suggestions welcome.

I voted yes.

 

However, I would like to say that rather than just having a damage limit before the sub surfaces, perhaps also a percentage chance of the sub surfacing gets calculated with each hit after a certain damage level, which increases with each hit... simple example below:

 

35% damage - 30% chance of surfacing on next hit (if not destroyed)

 

60% damage - 70% chance of surfacing when next hit (if not destroyed)

 

(The above figures are rough and not calculated in any way, they are just ideas)

 

Just an idea, this would prevent guaranteed surfacing, which I dont think should be the case, since im sure there are other factors involved.

 

But overall I love the idea, I think its great.

I'm in favour of forced surfacing after 75% damage, but I like Josef's idea that this should not be always guaranteed.

 

I would be in favour of a middle of the road approach where, after incurring 75% percent damage, there's a chance (say 50/50 or some such) of the boat being forced to surface.

 

This based on the theory that some sub commanders will try and save the boat and their crew, while other, blood lust crazed skippers will take the fight to the bitter end. :P

  • Author

There is also the Flooding critical hit, instead of keeping track of hits, say if the flooding crit has been scored and your damage is > 50% , surface; if you have no flooding crit, surface at > 75% damage.

Tracking flooding would be good IMO. Once you lose 50% of your bouyancy, you are either going to have to blow the tanks and emergency surface or drown.

  • 4 weeks later...

Does HCE track flooding? If it does, go Tony. If not, go Brad.

  • Author

Saying that it tracks flooding may be extreme, flooding is a critical hit, it is either flooding or not, no 50% flooding and such.

I voted yes...The thing with subs is that alot of essential eqiupment is not easily fixable..i was stationed on a sub tender in Holy Loch workin on boomers for two long years.The main thing is to remember when a sub gets damaged its not only the hull being deformed that is the killer but the oxygen generator/sstg that really are the main things to worry about as without air you cant run the P-250 diesel pump to remove water.without the SSTG's you cant use the electric pumps the boat has hardwired...also the emergancy diesel can provide some speed and power to the boat but is loud and obviously must snorkel for this to happen....also reactor cooling loops dont react well to immense shock damage.you also might have an auto scram because of the shock to the boat from the impact.....any way hope this helps.....just my thoughts...might just be me ramblin tho!

 

 

regards Joe

 

"3 can keep a secret if 2 are dead"

  • 6 months later...
  • Author

I've written some code to surface a submarine damaged to 75% or 50% + flooding. What I haven't done is figured out a reasonable way to keep it from submerging again. Hopefully something will come to me.

I've never really understood how the game handles DamCon/Repair, if it even does, after a unit takes a hit.

 

If damage % decreases with repair time, maybe denying the sub the ability to submerge until the % of damage decreases to a specified level would work.

 

Of course I realise that it's far easier for me to suggest this than it probably is for the programming types to make it work, but I'll throw the idea out there anyway.

 

Buddha

I've written some code to surface a submarine damaged to 75% or 50% + flooding. What I haven't done is figured out a reasonable way to keep it from submerging again. Hopefully something will come to me.

 

Sounds like something worth for some closer testing.... :rolleyes:

 

 

Now guns that can fire on surfaced subs...

 

and a WW2 DB gets more and more value/use.. :D

 

Keep on the great work Tony!

Granted I'm not a coding type, but would a simple if>then statement work such as..

 

If Damage is >=50%, then submerge = no.

 

But the question is how does the GE recognize the depth zones?

Voted Aye, but it should work as TonyE intends it to, not force surface upon any damage.

 

Can you add a flag, CantDive, that's set upon being forced to surface.

Eventually, if repairs bring back online sufficiently for diving, clear the flag

  • Author

No, I can't really add any flag, nor is one needed. It is just a matter of tracking down all of the depth changing and checking places to send it thru the check for damage and submergability.

  • Author

[13:38] TonyE: damaged subs surfacing is just ugly

[13:38] TonyE: so you have two subs in a group, one gets 75% damage and surfaces. now you go back into the Speed/Depth dialog. Should anything beyond Surface be possible? only one sub is damaged, why penalize the other...

[13:39] TonyE: or does the game just silently keep the one surfaced and leave the speed/depth dialog alone?

[13:39] Akula: auto-split the group is one is forced to surface?

[13:39] TonyE: that'd be smart, I think I blocked out that solution, hadn't even thought of it.

[13:40] Akula: I am usefull after all. woot!

[13:41] TonyE: haha, indeed

 

TonyE let's out a duh, thanks Akula! Now if splitting groups wasn't like brain surgery :(

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