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TonyE

Staff Pukes
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Everything posted by TonyE

  1. TonyE replied to TonyE's topic in General
    sorry to be a pain but the VC for plane counts killed is correct now right?
  2. TonyE replied to TonyE's topic in General
    I just tested this in 2010.017 using Larry's EC2003 GIUK scenario and was able to launch Harpoons at the submarine while outside of the firing ship's torpedo range. Please verify that this is fixed. Also on the plus side it highlighted another problem with playing as the Red side in the current betas. A problem now fixed for the next build (but don't go getting all excited and think that playing as Red will be pleasant yet).
  3. TonyE replied to TonyE's topic in General
    HCE - 2010.017 - 2010/12/12 =========================== - Chg:0000 GE Fixed the logic that decided not to count individual planes shot down towards the related victory conditions and only counted plane 'Units' shot down instead. (thanks Don Thomas)
  4. HCE - 2010.017 - 2010/12/12 =========================== - Chg:0000 GE Fixed the logic that decided not to count individual planes shot down towards the related victory conditions and only counted plane 'Units' shot down instead. (thanks Don Thomas) See test files at: http://harpgamer.com/harpforum/index.php?showtopic=9964 Neat how this explains the randomness isn't it...
  5. Would you believe that when you kill planes it wasn't counting the individual planes, only each plane 'Unit'? Well it was, and no longer is in 2010.017.
  6. TonyE replied to TonyE's topic in General
    HCE - 2010.016 - 2010/12/12 =========================== - Chg:0000 GE Fixed bug that resulted in crash when launching bearing only missiles with the 'b' hotkey. - Chg:0000 GE Missiles shouldn't be running normal visual detections. Torpedoes shouldn't be running normal passive sonar detections. Missiles should be detectable by Vis, IR, and Radar Torpedoes should be detectable by Sonar The above four items are addressed in this build (thenks Don Thomas)
  7. HCE - 2010.016 - 2010/12/12 =========================== - Chg:0000 GE Fixed bug that resulted in crash when launching bearing only missiles with the 'b' hotkey. - Chg:0000 GE Missiles shouldn't be running normal visual detections. Torpedoes shouldn't be running normal passive sonar detections. Missiles should be detectable by Vis, IR, and Radar Torpedoes should be detectable by Sonar The above four items are addressed in this build (thenks Don Thomas)
  8. No screenshots of super marked-up maps yet? Is everyone doing real work or something???
  9. Jeff, thank you for sharing, the PDF at the PI page is handy as well! Do you happen to have any AARs available to get a feel for the complexity and time required to attempt one of the scenarios?
  10. TonyE replied to TonyE's topic in General
    Hehe, yes, I suppose the changes I made could allow missiles and torpedoes to make visual detections.
  11. Okay, undocumented feature added, checkbox that will pause the BS creation process at an appropriate moment for you to edit the texture map. http://harpgamer.com/harpforum/index.php?showtopic=2049 Yes, I know it doesn't modify the little overview map/strategic map. Holler back with your thoughts.
  12. I thought this was a really well-written piece, good patriotic stuff as some of us remember that fateful day. http://www.csmonitor.com/USA/2010/1207/Pea...December-7-1941
  13. Thank you Ralf, SHUK. Ralf, I've made a good pile of game killing bugs the last couple of months but thankfully some beta testers are hanging in there and helping us through. The reasons for the bugs are massive improvements to the guts of the game that should make 2011 a really good game for those that love HC. I'm still impressed by the scenarios we put together for the revised USNI demo/game demo. We'll have to toss them into the full game in a future patch since they are a really nice grouping of scens. Now if I can manage to take a day (two?) to get some good playing done over the Christmas break I could be an even happier guy . Thanks again and enjoy your time with the game; I often forget to play but one really shouldn't!
  14. Nice work and in the newer battlesets/game versions you'll see one important change, the restriction that land-only capable missiles can only attack land targets... Neutrals were added by yours truly with the help of many familiar names after HC Gold. Of course scenario authors could simulate neutrals with Red merchant ships in those older versions and occasionally did that.
  15. TonyE replied to TonyE's topic in General
    Awesome, so nice to blast through some oldies!
  16. Enrique, please add your information to your wishlist. I agree with Brad here and am not so sure that what you are proposing doesn't require changes to the game structures (especially the parts about time sensitive items). Plus I like knowing that Total Victory is Total Victory
  17. Yes Don, that was the correct answer
  18. Okay, made some progress on this tonight. So far I can't easily make the heightmap (NewBSElev.bmp) editable but I can make the pretty graphic (NewBSMap.bmp) editable. Is that good enough (i.e. you wouldn't be able to change coastlines but you could draw lines, add text, and such, to the textured map)?
  19. TonyE replied to TonyE's topic in General
    So I'm assuming that the correction is made in the replacement battleset files that came with 2009.42 release? I have checked 2003 Medc scenario 8 (battleset resident) against the 'test' "straits.zip" found in the posts. The vic conditions check out identical. I assume this verifies that scenario. I'll keep going with the other two. Don. Right on in strategy, thank you for taking a look. I'm also not trying to be a pain, it just generally isn't good practive for the person who inserted the scenario to check for it.
  20. TonyE replied to TonyE's topic in General
    Yep, you have to be smart and finish formation editing in one window before flitting off elsewhere.
  21. My understanding that we're leaving the code as is; essentially requiring MinVic be achieved before TotalVic can be awarded?
  22. I'm interested in taking a look if there is a nice little test-scen available
  23. Nuke sams verified to work in the 2010.012+ builds. http://harpgamer.com/harpforum/index.php?s...ost&p=24876
  24. Does this still occur in the current betas? I think a separate reported problem by DonG resulted in a fix that works for this issue.

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