December 13, 201015 yr HCE - 2010.017 - 2010/12/12 =========================== - Chg:0000 GE Fixed the logic that decided not to count individual planes shot down towards the related victory conditions and only counted plane 'Units' shot down instead. (thanks Don Thomas) See test files at: http://harpgamer.com/harpforum/index.php?showtopic=9964 Neat how this explains the randomness isn't it...
December 14, 201015 yr HCE - 2010.017 - 2010/12/12=========================== - Chg:0000 GE Fixed the logic that decided not to count individual planes shot down towards the related victory conditions and only counted plane 'Units' shot down instead. (thanks Don Thomas) See test files at: http://harpgamer.com/harpforum/index.php?showtopic=9964 Neat how this explains the randomness isn't it... Hind sight makes everything so obvious (I worked as a Patent Attorney so this statement gives me a giggle) Here's an example, once you figure it out it will be obvious, I'm sure. Game save is from scenario (both in zip) played 2010.017, hcdb 101022, EC2003 giuk. from the scenario the 'plane group ADA has been split (F8) from formation patrol and assigned to attack teh red base, then it has been given a course to follow but won't take any direction orders. So far as I can tell the unwillingness to take orders (going AWOL?) seems to only occur if the unit has been split from a formation and given an attack order in the initial "do you want to enter a course for the new group" window, but I'm not certain if this is the only circumstance where it happens. If this doesn't show up much give me a yell and I'll look at it further to try and get better tests. Also note the position of the airbase (in the group windows) moves around 'averaging' the unit positions rather than staying put in the true position of the base. (OOps, I better upload the file hehe) Don Thomas notcommand.zip
December 14, 201015 yr Author sorry to be a pain but the VC for plane counts killed is correct now right?
December 14, 201015 yr Hope Tony will not be offended by my posting ... Game save is from scenario (both in zip) played 2010.017, hcdb 101022, EC2003 giuk.from the scenario the 'plane group ADA has been split (F8) from formation patrol and assigned to attack teh red base, then it has been given a course to follow but won't take any direction orders. So far as I can tell the unwillingness to take orders (going AWOL?) seems to only occur if the unit has been split from a formation and given an attack order in the initial "do you want to enter a course for the new group" window, but I'm not certain if this is the only circumstance where it happens. Yes, I confirm. This happen basically by splitting a/c, ships, subs and land units from airfields, bases and ports. An other issue in .017 is the screen-update in window 2 with every 30 seconds: With the window factor 1x is will be fine (depending on the map size of the scenario/battleset), for the scenarion FLEE.scm with a window factor of 16x is a screen-update of 30 seconds deathly. In the unit window with 16x it seems it work fine with a window update of every second. The minimum and the total victory conditions work fine for me in a modified flee.scm scenario for a/c vistory conditions. Now the "You have no more units! Since RED met their total victory conditions first, they win!" are the challange. Independet if the blue (human) or the red (AI) get total victory: Every time the game provide this message after the total victory message and so the game ends (but shouldn't). As Tony noted "still very experimental". This leads to the open question: Which issues work as known "designed" and which issues not and so are finally worth to post here.
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