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2009.049 Release Notes


TonyE

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HCE - 2009.049 - 2009/11/28

===========================

+ Chg:B140 GE Let's not allow firing guns at submerged subs in the torp

counter-fire situation.

+ Chg:2447 GE Phantom air group attempts landing. (thanks Herman)

See http://harpgamer.com/harpforum/index.php?showtopic=2529

+ Chg:0000 GE Tanker prompted to land at wrong carrier, proceeds to land

at any old carrier it wants to. Tanker now listens and

follows orders. (thanks Maromak)

See http://harpgamer.com/harpforum/index.php?showtopic=2674

+ Chg:B142 GE Work around inability to re-target within existing target

group when remaining weapons range

is not an aircraft. (thanks Joe K)

 

Don't forget to update the issue tracker when you deal with the B### items. Thanks!

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HCE - 2009.049 - 2009/11/28

===========================

- Chg:B140 GE Let's not allow firing guns at submerged subs in the torp

counter-fire situation.

- Chg:2447 GE Phantom air group attempts landing. (thanks Herman)

See http://harpgamer.com/harpforum/index.php?showtopic=2529

- Chg:0000 GE Tanker prompted to land at wrong carrier, proceeds to land

at any old carrier it wants to. Tanker now listens and

follows orders. (thanks Maromak)

See http://harpgamer.com/harpforum/index.php?showtopic=2674

- Chg:B142 GE Work around inability to re-target within existing target

group when remaining weapons range <= 3nm and the target

is not an aircraft. (thanks Joe K)

 

Don't forget to update the issue tracker when you deal with the B### items. Thanks!

 

Just downloaded and installed it. Thx for another update, Tony.

 

Got a crash though. Since this was the first time I ran HCE under Windows 7 - are there any known problems regarding HCE under Win 7?

 

Regards,

Ralf

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HCE - 2009.049 - 2009/11/28

===========================

 

Just downloaded and installed it. Thx for another update, Tony.

 

Got a crash though. Since this was the first time I ran HCE under Windows 7 - are there any known problems regarding HCE under Win 7?

 

Regards,

Ralf

 

No known problems with Win 7 (my daily OS for a couple of months now). How can I replicate the crash? Thanks Ralf.

 

Tony

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Any advice on how to set up a scenario that will gaurrantee a chance to torp counterfire though?

 

Just make sure the attacking submarine is inside the range of the target ship's own onboard ASW torpedoes (typically <7 nm). Closer would probably be better to test the reaction of the guns.

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Hi Tony,

 

HCE - 2009.049 - 2009/11/28

===========================

 

Just downloaded and installed it. Thx for another update, Tony.

 

Got a crash though. Since this was the first time I ran HCE under Windows 7 - are there any known problems regarding HCE under Win 7?

 

Regards,

Ralf

 

No known problems with Win 7 (my daily OS for a couple of months now). How can I replicate the crash? Thanks Ralf.

 

Tony

 

 

I try to replicate the situation and post again if it occurs once more/regularlay.

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Tony, I'll get these tested out to the best of my ability over this weekend. Look for results in increments between now and sunday.

 

Any advice on how to set up a scenario that will gaurrantee a chance to torp counterfire though?

 

Gotcha, I'll set one up and give it a go this evening.

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HCE - 2009.049 - 2009/11/28

===========================

- Chg:B140 GE Let's not allow firing guns at submerged subs in the torp

counter-fire situation.

- Chg:2447 GE Phantom air group attempts landing. (thanks Herman)

See http://harpgamer.com/harpforum/index.php?showtopic=2529

- Chg:0000 GE Tanker prompted to land at wrong carrier, proceeds to land

at any old carrier it wants to. Tanker now listens and

follows orders. (thanks Maromak)

See http://harpgamer.com/harpforum/index.php?showtopic=2674

- Chg:B142 GE Work around inability to re-target within existing target

group when remaining weapons range <= 3nm and the target

is not an aircraft. (thanks Joe K)

 

Don't forget to update the issue tracker when you deal with the B### items. Thanks!

 

The counter-fire situation is fixed. I was able to fire a torpedo, but not guns.

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HCE - 2009.049 - 2009/11/28

===========================

- Chg:B140 GE Let's not allow firing guns at submerged subs in the torp

counter-fire situation.

!

 

The counter-fire situation is fixed. I was able to fire a torpedo, but not guns.

 

Nice work :). When looking at B142 it may help to run the test save from the issue report in the demo to understand what it going on. That may give insignt on how to strip Middleweights (I think that's the root scen) to test with the non-demo build.

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HCE - 2009.049 - 2009/11/28

===========================

- Chg:B140 GE Let's not allow firing guns at submerged subs in the torp

counter-fire situation.

!

 

The counter-fire situation is fixed. I was able to fire a torpedo, but not guns.

 

Nice work :). When looking at B142 it may help to run the test save from the issue report in the demo to understand what it going on. That may give insignt on how to strip Middleweights (I think that's the root scen) to test with the non-demo build.

Re B142, I thought it was being within 3 miles but with weapon range of less than 3 mile, I've seen that lots of times, so I tried to re build the same thing for HCE (even used the same base in westpac with similar extra structures etc. However I can't get the same refusal to attack, I've used 2008.44, 2009.36, 2009.44 & 2009.49. I've tried moving targets in the formation by small amounts and seem to have had the correct distances apart but can't duplicate the action. I used rockeyes of zero range from A6E Intruder.

Anxious to see this duplicated.

Don. :(

(edited Don)

I had another go, this time stripping down Middleweights (that is the scenario-in westpac) and using 2009.42, but still couldn't get same behaviour as in the demo. I'm beat, step forward some guru please. :D

Funny thing, when played in the demo game the 'destroyed' SAM site never disappears from the unit window and is still available as a target in the 'attack' window (repostion attacking plane to the west of target base), this behaviour doesn't seem to happen in the full game version?

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HCE - 2009.049 - 2009/11/28

===========================

- Chg:B140 GE Let's not allow firing guns at submerged subs in the torp

counter-fire situation.

- Chg:2447 GE Phantom air group attempts landing. (thanks Herman)

See http://harpgamer.com/harpforum/index.php?showtopic=2529

Confirm phantom air group (it was enemy aero tanker) requesting landing no longer occurs. (seemed fixed before 2009.36?)

Don Thomas

- Chg:0000 GE Tanker prompted to land at wrong carrier, proceeds to land

at any old carrier it wants to. Tanker now listens and

follows orders. (thanks Maromak)

See http://harpgamer.com/harpforum/index.php?showtopic=2674

- Chg:B142 GE Work around inability to re-target within existing target

group when remaining weapons range <= 3nm and the target

is not an aircraft. (thanks Joe K)

 

Don't forget to update the issue tracker when you deal with the B### items. Thanks!

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  • 1 month later...
HCE - 2009.049 - 2009/11/28

===========================

- Chg:B140 GE Let's not allow firing guns at submerged subs in the torp

counter-fire situation.

- Chg:2447 GE Phantom air group attempts landing. (thanks Herman)

See http://harpgamer.com/harpforum/index.php?showtopic=2529

Confirm phantom air group (it was enemy aero tanker) requesting landing no longer occurs. (seemed fixed before 2009.36?)

Don Thomas

- Chg:0000 GE Tanker prompted to land at wrong carrier, proceeds to land

at any old carrier it wants to. Tanker now listens and

follows orders. (thanks Maromak)

See http://harpgamer.com/harpforum/index.php?showtopic=2674

- Chg:B142 GE Work around inability to re-target within existing target

group when remaining weapons range <= 3nm and the target

is not an aircraft. (thanks Joe K)

 

Don't forget to update the issue tracker when you deal with the B### items. Thanks!

 

B142: Is this an aircraft issue or a general issue.

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  • 10 months later...
- Chg:0000 GE Tanker prompted to land at wrong carrier, proceeds to land

at any old carrier it wants to. Tanker now listens and

follows orders. (thanks Maromak)

See http://harpgamer.com/harpforum/index.php?showtopic=2674

- Chg:B142 GE Work around inability to re-target within existing target

group when remaining weapons range

is not an aircraft. (thanks Joe K)

 

These two still need verification. Note the second has a related issue report that will need updating. Thank you

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- Chg:0000 GE Tanker prompted to land at wrong carrier, proceeds to land

at any old carrier it wants to. Tanker now listens and

follows orders. (thanks Maromak)

See http://harpgamer.com/harpforum/index.php?showtopic=2674

- Chg:B142 GE Work around inability to re-target within existing target

group when remaining weapons range <= 3nm and the target

is not an aircraft. (thanks Joe K)

 

These two still need verification. Note the second has a related issue report that will need updating. Thank you

Chg 0000 GE tanker landing problem: confirm aero tankers land on carriers (choice of two) according to player direction (tested OK GE version 2010.015)

Chg B142 GE no retarget of multi unit group with weapons <= 3nm. Confirm situation now working, test GE 2010.015 GP loadout hornet correctly attacks four unit mobile group, attacking each unit in turn till group kill or low ammo.

Don Thomas

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