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654 topics in this forum
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Every month or so, I run into a situation where an AI air group is impervious to any manner of attack, and proceeds to walk right through my formation(s), wrecking havoc on everything in sight! This happens quite rarely, yet I've encountered it a number of times. Typically, the "super group" will appear to be a normal AI group, say a pair of Flankers. Other pairs of Flankers will have attacked (or approached) my formation(s), and have engaged in dogfights or intercepts in a typical manner, being downed or fended off with the occasional loss inflicted on my defenders. But the one "invincible" group will run in, and will absorb everything that I can throw at it - inc…
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- 32 replies
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Feel free to ask questions about the HCE demo here. If you don't have the demo, see http://harpgamer.com/harpforum/index.php?showtopic=3446 For those of you running the full HCE product the demo showcases additional scenarios in the WestPac battleset (though they are available here at HG for separate download). The demo also has the USNI scenario remakes that are not yet present in the full HCE game. Suffice it to say you might have interest in the demo even if you have the full game. Many thanks again to Ralf Koehlbach for remaking USNI #3 and for extensive testing of the other remakes. Brad (CV32) remade USNI #1 & #4 while I remade #2 & #5. Bra…
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- 31 replies
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Hi. I tried to post in defect tracking, but apparently I'm not allowed to post there. I've been playing HCEDemo, and it's awesome, but I can't save... or at least open saves. Here's the name of the app: HCE - Demo - A Classic Lives - Build 2009.050 - Demo Expires 2012/01/01 Open application Select USNI - US Naval Institute Click OK Select 1.0 USNI #1: No Man's Land Click New Game Play Which Side: Select Blue File -> Save As Next You see: Harpoon: Commander's Edition GE has encountered a problem and needs to close. We are sorry for the inconvenience. If you were in the middle of something, the information you were working on might be lost. S…
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- 30 replies
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I was looking to understand jamming and ECM in general, how does it work in the game, the forums have some good posts on this but then ... why not ask the GE itself? In Harpoon I can do what ELINT officers can only dream of, invite the Russians to Red Flag! Lets come over the Atlantic for a friendly what have you got! Red can have Keflavik, Blue is flying from Kinloss. Bring everything you have. The SE sets up the bases nicely, we are all friends but better ready as many Ferry loadouts as possible. Additionally Air Marshall General Bernard Show All will also keep a sharp lookout for anyone giving in to old instincts. ELINT corps are strapping on ESM gear everywhere, t…
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- 30 replies
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- 1 follower
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At the request of Ivan Rapkinov, here is a list of known 'Bugs' for Harpoon Classic Gold. Not all the behaviours described below are 'bugs'. Some are simply an explanation of how the game or scenario editor works. If anyone believes that a particular bug has been fixed or is in error, please feel free to notify GameSquad so that this list can be amended. Please note: This list is not meant as a criticism of an excellent and enjoyable game. The sole purpose of this list is to inform players of currently known issues and possibly help them to avoid problems. EDIT: ONLY BUG/ISSUE POSTS WILL BE ADDED TO THIS THREAD - ANYTHING ELSE WILL BE DELETED!!! - IR …
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- 30 replies
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I have Ultimate Edition with all the stock battlesets. I see that in numerous battlesets, fighter planes that I would expect to have internal cannon -- don't seem to. I concluded this buy loading at least one stock scenario from each battleset and launching a fighter that I would expect to have a gun (typically F14s or F15s when available), and look at the unit window after selecting the plane I've just launched. If there is a message at the bottom of the box that says "Gun ammo available", then I assume it has a gun. If there is no such message, then I assume there is not a gun. If there is not a gun available in the first scenario I try in a battleset, I open at l…
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- 29 replies
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At Grumble's sugerence, I start this new topic. Today Tony has do a lot of changes in the HCE 2009-82 Game Engine, with a very impressive list of recovered features http://harpgamer.com...e-notes/page-11 The neutrals no detecting more enemy units for the player's side also speeds up the gameplay a lot! (as in WWII scenarios the neutral merchants reporting one and other time previously detected enemy units). Testing the drone scenario I see the gameplay is very improved, now the game runs very smooth, perhaps not slowed because the neutral detecting enemy units. The air-to-ground guns are effective now! I hope to test ASuW weapons against submarines latest, and other …
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- 28 replies
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Where do you put the files for user created scenarios? I downloaded the "Anteres" (Lybian scen, my brother was actually on the Kearsarge as an on-board engineer on an Osprey so I am interested in this scenario). I get three files ending in .SLo, .RDo, or something. There is no obvious place to put them, and no existing files with the same extensions to let me know where they belong. I can't find anything in the manual or on the forums about it either. Where do the files go?
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Cross posted from Matrix Games in response to a question asking about the difference between HC and H3 Matrix is a new start of sorts for Harpoon and vague answers to your question Rob may be frustrating but one of the few things the various factions of Harpoon have generally agreed upon is no trashing either of the games in a comparison in public forums. HC (Harpoon Classic/HCE) folks are plenty capable of trashing H3 (Harpoon 3/ANW) and vice versa. It has been done, it has ruined gaming relationships, and has made everyone look bad. Oh, and did I mention AGSI doesn't much appreciate it either! AGSI positions H3 as more hard core and HC as a lighter game, …
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- 26 replies
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hi! i have been looking for an interesting Harpoon scenario set in the black sea region between Russia and Nato and the Porter scenario in the Harpoon Classic section caught my eye. I am though not sure what i need to do to play it. I have the Matrix edition Harpoon Ultimate edition that has HUCE, ANW, 3.6.3 AND 394 and i think i have it all updated to the most recent versions as per the patches on the matrix site. i am assuming i need to use HUCE for the Porter scenario but where do i put the files for it thank you regards
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- 25 replies
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- 1 follower
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It has been brought into question recently whether I properly understand the purposes and functions of some of the game settings and "special" key commands... and indeed, I have been operating under certain assumptions about several of these settings and commands in particular, because I never found much other than a cursory description of them. It is very possible that I am misunderstanding the purposes and/or effects in these cases. So, my question is, does complete documentation of the game settings and commands exist in one place somewhere - that fully describes the purpose, application, and effects of the various game settings and commands - along with any "side…
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- 25 replies
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View File ToolBox Toolbox version 1.5.2 requires at least GE 2015.015 or newer up to GE 2017.04 Toolbox V 2.4.2.1 (zip 2.4) + requires GE V 2017.013 - v 2022.027 (including Matrix Patch 2022.027) Toolbox vers 2.10.0.1 + require GE 2023.006+ ToolboxV.zip is similar to version 2.10 but updated features from recent versions backed into the older interface Toolbox version 2.11+ requires GE version 2025.017 + Installation for GE vers 2025.001 +: Your downloaded Export.DLL for Harpoon Classic is easily installed. For Toolbox which is designed to run in the Game Engine only , not in the Scenario Editor, you should cre…
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- 25 replies
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- 1 follower
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What's the best way to attack SAM site in a base? My aircrafts keep getting popped ... Thank you.
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How does the GE/A.I handle ASM/SSM attacks as it pertains to SAM's? Using this example: Platform A: Center of formation; SAM's with a 50nm range Platform B: 25nm from Platform A; SAM's with 35nm range Platform C: 40nm from Platform A, 15nm from Platform B; SAM's with 25nm range (assume ships are positioned in a straight line from Platform A to C) A missile is inbound and is headed for C (assume it's origin is Point D which is 100nm from C on the same bearing) Which ship will launch to intercept?
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Given some folks' reports of their airborne early warning & control (AEW&C) or AWACS aircraft proving vulnerable to 'sneak attacks' or generally not being able to spot enemy targets, I'd thought I would run a few tests through HCE 2009.050 and HCDB-110304 and post the results. The premise being that AEW&C and AWACS are not the "all seeing eye of Sauron" that some might expect them to be, nor are all of their potential targets, foes and aggressors created equally. I chose four different AEW&C platforms (with some similar and some varying capabilities), and a variety of radar 'targets' (again, with some similarities and some differences between them)…
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Hello, I'm a huge fan of the Harpoon game series. I have almost all editions in my collection (You can see it on pictures attached). I have a few questions about this great game that, despite having searched the web, haven't found an answer: The first question is about the game Harpoon. Has Harpoon Designers' Series III ever been released as a standalone game or only in the Harpoon Classic collection? Never seen it on ebay or amazon Was Harpoon 2: Battleset 4: Regional Conflicts 2 and 3 released as a standalone game or only as Harpoon 2 Deluxe Multimedia Edition? Today I've just bought Harpoon 2: Battleset 4 Regional Conflicts 1, and I'm just curio…
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Hello, Another question. I've noticed that some planes crash rather consistently and quickly when flying at very low level. I've also found that it seems like I've been able fly F-16s at very low level quite a lot without losing any of them. Is there a rule of some kind, modern planes can do it, older planes can't? Some planes can, some planes can't? Am I imagining this? Does speed matter? If this is indeed the case, does anyone know which planes you can fly at vlow and which you can't? thanks, Czo
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- 21 replies
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I used various versions some years ago, finishing on Classic and W98. One of the problems was non re-sizable windows; ridiculously small on a large screen (1600x1200, or better). (Current hardware is twin core Athlon running XP.) So far as I can tell the main difference between the two versions is single user v multi-user. I expect mainly single user, but for the small price difference multi-user would be nice if there were no penalties or 'gotchas'. Is there any compelling reason to choose one or the other? Can old battlesets and scenarios be updated for use with either version?; or does one merely download new versions? Am I right in thinking that there…
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Here are some modifiers to AirToAir combat (from paper rules): 1) +10 DATA If attacker is one or more levels above or below the target aircraft and if missile is not SnapUp/SnapDown. 2) +10 DATA if target is moving faster than 1000 knots. 3) 5 DATA when unmanned target. 4) 0 DATA when target is launching, landing or hovering. Which of them are active at HCE?
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I bought HCE a few weeks ago and have been transfixed. I since discovered your incredible site. I like playing with the units in the database of the current latest version, my question (and I'm sure it's really obvious) is this: if I were to download and overwrite with one of the fictional DB's available here, would I keep all the platform I already have and gain some new fan-created ones, or would I lose some of the platforms I have currently? Much obliged Also, I've begun learning how to mod and add ships to my current database (am being cautious and have not exported any frakenstein type platforms yet), is it simple to create a "clone" of a platform (ship)…
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- 20 replies
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