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Tony's revamped Game Engine

Featured Replies

Even if this means the Phalanx is blocked by the superstructure?

Hmm, this implies that the reduced RCS gives a better chance than the point defense gun. Surprising. (I guess mainly if all your ship services years come from Harpoon :))

 

If there is sufficient warning time - and there wouldn't be much of any warning for a sea skimmer - then yes, doctrine would be to turn toward the threat to unmask the Mk 13 GMLS. The ship's captain has flexibility, of course, and if he thinks there isn't time to engage with SM-1 (or there is some other good reason), he might very well turn away from the incoming missile (as did HMS Glamorgan during the Falklands war).

 

As far as the RCS goes, you have to keep in mind that we aren't talking only about the ship's own standalone signature. We're also talking about making that signature much less in comparison to the chaff blooms that you are no doubt throwing up at the time. And considering the effect of jamming. And considering the potential for damage control ... etc, etc. ;)

  • Author

The removed Mk13 is represented in the entry 2727 O.H. Perry (Mod) (2004+), the remanent SM-1MR were retired from the USN and sent to allied countries. Beware building scenarios!!!

As far as the RCS goes, you have to keep in mind that we aren't talking only about the ship's own standalone signature. We're also talking about making that signature much less in comparison to the chaff blooms that you are no doubt throwing up at the time. And considering the effect of jamming. And considering the potential for damage control ... etc, etc. ;)

Yes, right, you made me wish to be able to make soft kills in Harpoon too, at least see my Perry deploying SRBOC. :) Thanks for the insights Brad!

As for our original goal with this topic, I just had a first time, TCS is working! :)

F-14Bs flying CAP have just picked out large contact among a flight of 4 Tu-16G Badgers, it must be the EW escort jamming the radars of the CAP!

post-2539-0-45563800-1372886972_thumb.png

As for our original goal with this topic, I just had a first time, TCS is working! :)

F-14Bs flying CAP have just picked out large contact among a flight of 4 Tu-16G Badgers, it must be the EW escort jamming the radars of the CAP!

attachicon.gifTCS.png

 

Excellent. :)

Per second unit window redraw feedback.

- Chg:0000 GE Group and Unit windows will now refresh every game second.
They may still not get drawn every game second at high time compression
but the Group/Unit displays will jump around even less than they used to.
(ported from 2011.012)


Well, it does work. :)
Plane movements do look better, no jumping around.
But it slows down the gameplay significantly on higher time compression settings, compared to 2009.076.
Playing HDS2 5.0, a low complexity scenario, a 30 minutes game time interval on 1:300 compression runs


2009.076 6.5 sec real time
2009.083 25.3 sec real time

This is with an i5-2.5GHz CPU (5.0 WEI)

I for one would look at a compromise of redraw at 1/10 or 1/30 of time compression.

E.g. redraw every 30 secs at 5 min, 60 secs at 10 min or similar.

Poor man's jettison? :)

 

ZKA, 21 small airborne contacts, on vector for Ljubljana. Turns out this is 15 J-22B Orao escorted by 6 Mig-21n Fishbed.

Ljubljana is one of the must protect airports in HDS3 1.0.

CAA, 3 F-104ASA Starfighters are scrambled to intercept but they share only 18 AAMs total among them.

They shot down 10 Orao and ZKA turns back home! Almost as if they have jettisoned. :rolleyes:

CAA zooms past ZKA hoping to engage YSA t with guns before they attack Zagreb.

 

Could be this code change at work here?

- Chg:0000 GE AI should now do a better job of defending itself (fighters
in formation should engage, etc.) (thanks Don Thomas)

Probably the Migs in ZKA turned to attack CAA,

but the max speed of the Orao's makes it impossible to catch the Starfighters on full afterburner,

so they turn home. ?

 

Should the Migs rather peel off from ZKA to engage CAA?

 

(Attached the gameplay video and save file.)

 

 

PoorMansJettison.zip

jettison.zip

  • 4 weeks later...

Few thoughts about firing arcs after living with them for a month.

 

Firing arcs are enforced, this works, brilliant, only ... you have to have a bit masochist in you to enjoy it for long. :)

I keep on forgetting that my Belknap is holding fire due to the arcs.

I just watched a Mig-21 walk up to her screw and drop bombs right on the nose of the Captain. Then headslap: the ARCs!

 

As the ship AI does not yet handle the arcs it's up to the field commander to change the course of the whole group or go into the formation editor to maneuver ships to adhere to the arcs. And one first need to realize that it is because of the arcs!

 

Proposal

  • Would be great to receive a log message about missile arc limitation, e.g. missile launch aborted due to arc limitation. Similar as for guns, I think gun arc limitation are logged. So at least we would be reminded of it.

Long term:

  • Staff Assistant requests permission to drop group speed to enable ships to maneuver. Then the group can be exempted from the arc limitations or, better but complex, the ships actually maneuver to enable firing while the group at stop.
  • 1 month later...

That's a first one too, or is it just me?

> Closing to next AAM range
Vow! Where have you been all this time?? :wub:
I order DUA to attack TRA, which judging from their cruise speed is a pair Fishbeds. DUA is already in AMRAAM range when I issue the order so weapon selection pops up, but I do not want to waste AMRAAMs on Fishbeds, so I ... I think I deallocated the AMRAAMs and then hit Cancel (?) or Execute (?).
Lo and behold TRA logs "Closing to next AAM range" and vectors for TRA to attack with Sidewinders. :blink::rolleyes::D


index.php?app=core&module=attach&section

 

Has this been introduced recently? I'm playing 2009.095.

I was so much longing for this feature but this has never worked before.

What did I do right this time? :) Have mercy, tell me!! :D

 

post-2539-0-95518400-1379793207_thumb.png

  • Author

First knowledge about it (now Im testing with the Cold War DB and shorter range missiles and guns), but great news!

That's a first one too, or is it just me?

 

> Closing to next AAM range

Vow! Where have you been all this time?? :wub:

I order DUA to attack TRA, which judging from their cruise speed is a pair Fishbeds. DUA is already in AMRAAM range when I issue the order so weapon selection pops up, but I do not want to waste AMRAAMs on Fishbeds, so I ... I think I deallocated the AMRAAMs and then hit Cancel (?) or Execute (?).

Lo and behold TRA logs "Closing to next AAM range" and vectors for TRA to attack with Sidewinders. :blink::rolleyes::D

index.php?app=core&module=attach&section

 

Has this been introduced recently? I'm playing 2009.095.

I was so much longing for this feature but this has never worked before.

What did I do right this time? :) Have mercy, tell me!! :D

 

I'm sure i've seen this but only when I've tried to attack and nothing has happened, never figured out what triggers it so I don't know how to use it advantageously. Looking forward to to hearing more

I've seen this again (these were all playing HDS7 12.0).
The feature triggers when you order an air group to attack an other which is already inside the range of the long shot AAMs of the attacking group. On both occasion the target group was on the very edge of the long AAM range.
:) Probably it is also needed that the Moon has to be full, Jupiter should lie with Mars and some other yet unidentified celestial favors ;), other words, unfortunately it is not consistent. I got lucky, the second time the closing to next happened right after I saved but when I reload and attack again it is not triggered.
It works as:

  • I press [F1] Attack for my group with an enemy already inside long AAM range.
  • Target list pops up with the closest enemy preselected
  • and a soon as I accept pressing OK,
    • before or simultaneously to the Weapon Selection popup opening
  • the message "Closing to next AAM range" is displayed in the log window
  • and a course is plotted for my group for an IR AAM range intercept
  • the Weapon selection popup is still open at this time

I logged an issue for it, this would be great to have consistently, the save file is attached in the issue report.

If you want to get a taste, I just got a save file where GE provides you with "Closing to next AAM range" consistently. (GE=2009.095)

  • at 09:18:03 a pair of Mig-23s is preparing to take off from ZZa (radar ring appears)
  • at 09:17:59 GFA detects them via ESM
  • Close the SA popup and order GFA to attack ZZa
  • GFA closes to next AAM range!

- Weapon selection does not pop up as the Migs are still only Launching
- close to next AAM is also triggered if you select Intercept on the New contact SA popup

 

 

nextaamrange.zip

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