January 26, 200620 yr Author Launch Limbo --- GE HCCE B10 When aircraft are either launching or landing, if the aircraft in the group are destroyed before the group is fully launched/landed, the aircraft that have not yet launched to / already landed from the group are stranded in limbo either as launching or landing. Ferry unlimited --- GE HCCE B10 AI can launch unlimited number of aircraft on ferry mission. If aircraft are destroyed before the flight is finished launching, the AI just continues until the original full flight is launched.
January 28, 200620 yr Author Target Saturated --- GE HCCE B10 Once a target has been attacked, subsequent strikers Return To Base without engaging.
January 29, 200620 yr Author Entering AAW Range --- GE HCCE B10 Warning message appears whenever plane launches. It is incorrect, yet always appears in WestPac scens with Neutral sides.
January 31, 200620 yr Author Hostile Neutrals --- GE HCCE B10 Neutral side will shoot down Red units but not Blue units. Hostile Neutrals B --- GE HCCE B10 Blue units not engaged by Neutrals even though they enter AAW range. Neutral Range Circles --- GE HCCE B10 Range circles for Neutral units appear to be controlled by Blue selection. They do not match Range circles for Blue. i.e. Blue SAM range circle is for Neutral SSM, Blue Active Sonar is for Neutral SAM, Blue Passive Sonar is for Neutral Air radar,...
February 2, 200620 yr Author Range miscalculation --- GE HCCE B10 Aircraft will launch at targets well outside of fuel range.
February 3, 200620 yr I found that a Seahawk going military at VL did not have it's fuel reduced accordingly.
February 7, 200620 yr Red aircraft with standoff weapons seem to follow the ordinance in to target, making them sitting ducks to counter attack. I've seen this particularly against bases. They should launch and leave.
February 12, 200620 yr Author I've seen that, too. However, I haven't been able to nail down the circumstances. It happens sometimes and not other times. Can you provide a test file or point to an instance where this has definitively occurred? I've been trying to set up a repeatable situation in order to send a report to AGSI, but haven't been able to do it on purpose. I just see the same thing when I play.
April 5, 200620 yr Author Have Nap malfunction --- GE HCCE B11 AGM-142 Have Nap cannot hit the target. This missile has the Command Guidance and Mid-Course Guidance flags. Under manual control, they can hit if the player remains in the area. However, under AI control, the attacking aircraft launch and immediately turn for home base so the missiles always miss.
April 5, 200620 yr Have Nap malfunction --- GE HCCE B11 AGM-142 Have Nap cannot hit the target. This missile has the Command Guidance and Mid-Course Guidance flags. Under manual control, they can hit if the player remains in the area. However, under AI control, the attacking aircraft launch and immediately turn for home base so the missiles always miss. Herman, you already reported this one. (See the second entry on page 1). I guess the problem persists, and I expect it is the same with all of the "man in the loop" weapons ? (Eg. GBU-15).
April 7, 200620 yr Author You are right. I did kind of report it already. I've placed this second report just underneath the previous one. I've taken the liberty of adding to it since I have been able to refine details and created a Sample file to more easily show the behaviour. I think that you are correct in that this problem will appear for any weapons using those those weapon flags.
April 7, 200620 yr Author SSMs don't fire --- GE HCCE B11 SSMs will only fire at very close range (about 25nm) even though they have 300nm maximum range. Sample file at StrategyZoneOnline.
April 24, 200619 yr HCCE B12: Scenario Editor: If you add a red base, but in your units, then 'close' the add installation editor, it takes you back to "Add Blue Base" instead of closing. It does this no matter what side base you just entered (of course if you are adding blue bases its actually quite usefull...LOL).
May 7, 200619 yr Kaman (Late) and PTM Houdong entries in the HCDB cause a crash if you attempt to look at their weapons load. This appears to be caused by the name of the mount CSS-N-8 Saccade (YJ-82/C802) Twin and the fact that the vessels have two such mounts that are grouped together. When only one mount appears, there is no problem. At a guess, the problem is with either the Syntax, length of the mount name, or a combination of both Work-Around Solution: Shortening the Mount Name to "CSS-N-8 Saccade (YJ-82) Twin" appears to eliminate the problem. The Problem has occoured with other mounts,too! Regards René
June 6, 200619 yr Author Contacts magically appear --- GE HCCE B13 Neutral and hostile contacts may appear without notification to the player. Surface engagement window error --- GE HCCE B13 When user selects 'Guns' for surface engagement, neither "Airburst" nor "Impact" are selected as default. Previously, the default was "Impact". MAD contact by non-existent sensor --- GE HCCE B13 MAD Contact can be obtained by a helo that neither carries it internally nor as a weapon pod. AAW fails to engage second SSM strike --- GE HCCE B13 AAW will engage an initial SSM strike, but not a followup even when AAMs are plentiful. Manual engagement is possible. Load sequence loop? --- GE HCCE B13 Game appears to be caught in infinite loop while loading saved game.
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