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PE Troubleshooting Help Request
Found the problem. I tried doing edits on other databases no problem. The database I had been working with was corrupted
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Platform Editor - MS Access Version
Running into some problems with editing platforms, mostly on creating new mounts. I will get you screenshots after New Years.
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Starting Platform Editor
Tony, I've been away for a while. Where do I file the issue report? or should I wait for the new MS Access database. My new Windows 8.1 machine will not load the database. I have done step by step screen captures, ready to send, along with files.
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Starting Platform Editor
I have a different problem. Windows 8.1, Microsoft Access 2010. Will not accept edits. I had another machine trashed by malware that had Windows 7 pro and Access 2010, and no problems. Access 2010 in the Windows 8.1 environment will read the pfdata2005 file with a bit of coaxing, but I get table linking errors on edits. BTW, I have been using the platform editor for some time, and always use independent folders on a flash drive.
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Modeling amphibious assault
I have considered amphib warfare and land operations as well, but it just does not model well in Harpoon. I can see a scenario where one half is in Harpoon, and the other half in TacOps or TAOW. During the Harpoon half, it's about getting the Gator Navy to the area. Beyond that, modeling individual landing craft - running agound, and landing craft as missiles is a bit of an extreme abstraction. For land warfare, I played around with some of my test range scenarios, and the AI's behavior can be flaky - a tank running away at the sight of a truck. Of course in Harpoon airborne assets is modeled as ordnance. Sort of like "The British Army is a projectile fired by the Royal Navy", or something like that going back to the beginning of the 20th Century, if not before. The other two games are better for modelling land and amphibious (as in at and near the beach), can model landing craft and AFV's discharging more assets (the poor bloody infantry), but, it does not model air support too well. Aircraft are just artillery pieces that run up to the target, unload, and go home. Stand off weapons are modeled at best very abstractly (TacOps air ordnance seems to be all cluster bombs and unguided rockets).
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SirVival's Wishlist
I have been trying a similar angle on ICBM's. Using an "aircraft" that is set at flying "Too High" and 9000 knots is a good approximation of the launch vehicle. This makes possible a "boost phase" interception, or an interception before the warheads (represented by missiles) are separated from the bus. The only drawback is the "aircraft" returns to base. Another angle is if a base is set up with 50 Minuteman (or SS-18) silos, and the missiles are owned by the computer player, is the base will fire all 50 missiles at the one target. Using the aircraft workaround as given by Sir Vival, the scenario editor can be worked to launch a given number of "aircraft" at each target. Another workaround I have tried has been to set up a single launcher with 50 rounds (or how ever many is assigned to a squadron/regiment/what have you) and not have the "automatic" box checked, but a fast reload rate. This again gives the scenario designer the ability to select the number of missiles launched at a target, but does not simulate MIRV's. A workaround tried on that would to set the tubes quantity equal to the number of warheads carried by the missile. The number of weapons carried by the launcher is actually the number of warheads possessed by the squadron/regiment/what have you. This also allows for hardening the launcher - the platform editor having a data field for the mount armor. Drawback - All 50 silos are one mount, and can be knocked out by a single warhead. To that there is a potential workaround as given on my short wishlist. A new "ship" type that is a fixed location asset (instead of an installation annex object, that annex is getting a little full). This ship type would need to be found first (by recon aircraft or satellite), but once found does not disappear.
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peter's wish list
On my custom database (a monster in progress) I have been disregarding the country field, and instead using a two letter country code, a period delimiter, and the name. Example: AO. Luanda - Luanda, Angola. ZA.Johannesburg - Johannesburg, South Africa. Two letter codes are standard internet codes, and can be easily found on the CIA Factbook.
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Blackfive - Murder Of A Marine?
There has been a lot of discussion on FreeRepublic.com about the competency of the Pima County Sheriffs Department, and especially Sheriff Dupnik. Within an hour of the shooting of the Congresswoman Gabrielle Giffords, he was already blaming it on people he disagreed with politically, before it was found that the shooter Loughner was a nutcase. Such action I consider to be highly unprofessional of a law enforcement officer in a command position, regardless of his political association.
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Towed Arrays
The little line behind the ship icon is the indicator for a deployed towed sonar array. Towed sonar arrays are only used below certain speeds, and I do not know what the threshhold spped is in the game program. What that speed is in real life is (censored).
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gkm's wishlist
This would be in effect a new type of asset that would be in the ship annex, except it would be a non-moving platform located by the scenario editor. This would be a bunker, another variation of Fixed AD or a fixed missile launcher location (silos?), or other target of interest. The reason why I am suggesting that this would be in the ship annex is that it would need to be found. Once found however, it does not disappear from the display. It could also be attacked by "land attack" flagged munitions. Make those recon assets earn their keep, besides just playing chicken with fighters and SAM's.
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Why the scenario editor was never updated?
I have a 64 bit Windows 7 Pro machine that also has a 32 bit XP emulator installed - which will run programs originally written in the 16 bit environment. I had to install HCE in to the 32 bit emulator space in addition to the regular installation. I have been able to drag the file generated by the Scenario Editor in the 32 bit environment to the HCE directory in the 64 bit environment. If you have Windows 7 Pro, you can get the XP 32 bit emulator from Microsoft as a free download. Also useful for any legacy programs that do not like the 64 bit environment. Tony - is the Scenario Editor still somewhat of a leftover from the DOS/Windows 3.1 days?
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Airfield damage/repair brainstorm
One way to look at is would be any aircraft requiring a "Very Large Aircraft" runway at the installation that has been reduced to a "Small aircraft" runway have been "mission killed".
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Libyan protests
Ghaddafy has ordered the destruction of oil facilities in Libya. If this is the case, I suspect that he thinks he's going down, and exercising a scorched earth option. There is doubt though whether these orders are even being carried out. As in being overridden by tribal leaders thumbing their noses at Ghaddafy (or showing the soles of their feet at him, a major Arab insult). If that is indeed the case, he has lost control more than he has realized. I am predicting that he will soon be meeting the same end as Ceaucescu.
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TeTeT's wishlist
#4 I think is already accomodated in the database. For a 500# iron bomb you would find probabilites of 15%, 25%, 35%, and 45%, covering the range from basic bombsight to advanced computing bombsight.
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Repair the units
I assume Tony is referring to repairs while at sea, in which the randomness factor would be a fair reflection of reality. Limited resources,more in terms of manpower than materials. However what about repairs while at port? When the ship is docked, the port would have a given repair capacity (points per day?). But then to reflect the real world, a ship being repaired should then have weapons and sensors rendered inoperable (not applicable to the barges, which stand in as fixed defense assets).
gkm
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