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  1. View File ExportDLL - lazGUI Demonstration DLL and source of the ExportDLL interface. This will be expanded as time permits, both in functionality and documentation. Installation: Extract the DLL to the ExportDLLs folder of your HCE game, then restart the game. You can delete License.txt and lazGUI.txt. Edit the source. Use Lazarus 1.6+ win32. Source code now available from SVN, see the following with your favorite client: https://tarzan.tgp.net/svn/StratsimsOSS/HC/ExportDLLs/lazGUI/trunk Submitter TonyE Submitted 05/06/2012 Category Tools/Mods/Docs  
  2. Version 1.5.0.2

    184 downloads

    AARdata.dll is an add-on program that is activated by copying the file into the exportDLL sub-folder of Harpoon installation. To uninstall, just remove the file to another folder, change the .dll file type name or delete the file. The DLL will produce at the close of a game or game session a txt file AARdata-(battleset file name)(scenario number).txt. (Scenario number for custom scenarios is '0'). Within the txt file the report is made up of titled sections providing: Scenario information, Initial Start information, Time information for each session of play Detailed game log messages in time order List of units destroyed for each side in summary and in detail List of damaged units at time of game close and List of changes to game time compression. New: When you start a scenario from its beginning, if the AARdata file for that scenario exists, it will be firstly deleted so the report is cleared of information from previous games, AARdata.dll file version is listed in the Initial Start data. Victory Events log summary added Player Side added to Initial Start info section After going to the effort of producing and sharing a HC scenrio it's very nice to see some one has gone to the trouble of producing an AAR, itself requiring quite a bit of effort. I hope this tool will help those people who already bless us with AARs, and encourage more people to share their action with us all. Don Thomas.
  3. A revised version of AARdata.dll has been up loaded to the downloads section. This add-on program gives a summary of game information produced at the normal closure of a game (see attached graphic) including game time and real time spent overall and by sessions, game message log, summary of 'kills' and damaged platforms and victory conditions met. Report .txt files are named from the battleset name and file number (0 if a custom scenario, scenario number if an embedded battleset scenario) and are replaced when starting a new scenario of same battleset/file number. (pictured report from a auto play game at full time acceleration)
  4. TonyE

    File - AutoSaves

    View File AutoSaves Purpose: Moves, Copies, or leaves alone each saved game file. In the move and copy cases, the saved game is moved to an AutoSaves directory immediately under the directory from which the scenario or saved game was loaded. ex. If I load C:\Games\HC\MyOrd\Test1.SCm and have "Copy to AutoSaves" selected, when the game is saved, a copy of the saved game will be made under C:\Games\HC\MyOrd\AutoSaves\ To 'install', unzip the downloaded file to the ExportDLLs directory within your main game directory. The window will appear once a scenario is loaded and will be behind your main HC window. This is to accommodate multi-monitor setups. You can get to it via the task bar. Submitter TonyE Submitted 12/28/2022 Category Tools/Mods/Docs  
  5. Version v001

    5 downloads

    Purpose: Moves, Copies, or leaves alone each saved game file. In the move and copy cases, the saved game is moved to an AutoSaves directory immediately under the directory from which the scenario or saved game was loaded. ex. If I load C:\Games\HC\MyOrd\Test1.SCm and have "Copy to AutoSaves" selected, when the game is saved, a copy of the saved game will be made under C:\Games\HC\MyOrd\AutoSaves\ To 'install', unzip the downloaded file to the ExportDLLs directory within your main game directory. The window will appear once a scenario is loaded and will be behind your main HC window. This is to accommodate multi-monitor setups. You can get to it via the task bar.
  6. TonyE

    File - MapWindow

    View File MapWindow HC ExportDLL to provide a globe map interface 2022-07-07 Purpose: To provide a globe view of the world to allow global reach during scenarios and BattleSets. Original Author: Anthony Eischens Contributors: Compiled with: Delphi 11 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk Stratsims modified TGlobe 4 TMS ADV Splitter License: MIT (see License.txt) History: MapWindow 20220707 HC 2022.003+ Incremented DLL Version to 1 Initial test release without fog of war, just basic group location Submitter TonyE Submitted 07/07/2022 Category Tools/Mods/Docs  
  7. Version 004

    24 downloads

    HC ExportDLL to provide a globe map interface 2022-07-07 Purpose: To provide a globe view of the world to allow global reach during scenarios and BattleSets. Original Author: Anthony Eischens Contributors: Compiled with: Delphi 11 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk Stratsims modified TGlobe 4 TMS ADV Splitter License: MIT (see License.txt) History: MapWindow 20220707 HC 2022.003+ Incremented DLL Version to 1 Initial test release without fog of war, just basic group location
  8. Version v008

    23 downloads

    HC ExportDLL for managing Group Ids. This overrides the GE's stock behavior and represents a core/required ExportDLL. 2022-02-03 Purpose: To assign Group Ids and manage the supply of Group Ids Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: GroupIdManager 20220207 HC 2022.005+ Incremented DLL Version to 2 Incremented ExportDLL Interface version minimum to 31 Assign Blue Group Ids from AA to Mz and aA to mz. Assign Red Group Ids from Zz to NA and zz to nA. Assign Greed Group Ids from 0A to 9z. Recycle used Group Ids. Note, the pools of group ids no longer overlap so you won't see a Blue group ZZ? or a Red group AA? GroupIdManager 202202## HC 2022.003+ Incremented DLL Version to 1 Initial release to create manage and assign Group Ids.
  9. View File GroupIdManager HC ExportDLL for managing Group Ids. This overrides the GE's stock behavior and represents a core/required ExportDLL. 2022-02-03 Purpose: To assign Group Ids and manage the supply of Group Ids Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: GroupIdManager 20220207 HC 2022.005+ Incremented DLL Version to 2 Incremented ExportDLL Interface version minimum to 31 Assign Blue Group Ids from AA to Mz and aA to mz. Assign Red Group Ids from Zz to NA and zz to nA. Assign Greed Group Ids from 0A to 9z. Recycle used Group Ids. Note, the pools of group ids no longer overlap so you won't see a Blue group ZZ? or a Red group AA? GroupIdManager 202202## HC 2022.003+ Incremented DLL Version to 1 Initial release to create manage and assign Group Ids. Submitter TonyE Submitted 02/07/2022 Category Tools/Mods/Docs  
  10. (ZUa)When attempting to change destroyed air base (ZUa) to blue using Turncoat, receive "Side change failed, no group id available" message. Created a test scenario and was unable to duplicate the issue. Earlier in the game I converted a red base to blue base (DSa) using Turncoat. There was an update to Turncoat after base was converted to DSa due to a previous GE crash caused by Turncoat. It appears that the side in the Turncoat base resets it self back to the Red instead of the Blue side. I have restarted the GE several times and the issue persists. In my test scenario I was able to change the sides of a base to any option available with out a problem. Attached is my saved game. Update Test 1-25.zip
  11. Version 004

    37 downloads

    To use: Extract the files to your ExportDLLs folder then start the game. A separate window will appear. When a base/Installation is destroyed, you can refresh the list of groups on that separate window (the lazarus Turncoat window), select the group, unit, then choose the new side alignment. The unit will be undestroyed, runways re-established, and group's side changed. HC ExportDLL for reviving destroyed Installations and switching the side to which they belong. 2020-06-10 Purpose: for reviving destroyed Installations and potentially switching the side to which they belong. Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: lazTurncoat 20200824 HC 2020.009+ Incremented DLL Version to 1 Incremented DLL Interface version to 23 First version The user should not switch the sides of an installation until it is destroyed. This is to prevent orphaned Harpoon Events and other game structures. If there is enough demand, that limitation could be removed in the future.
  12. View File TestGroupIds TestGroupIds 20220202 HC 2022.003+ Incremented DLL Version to 1 Initial release to create a specified number of groups I suggest only creating groups when the time compression is set to 0. You will not see the groups in the game as they have no group types, no units, etc. The purpose of this ExportDLL is to test the group id assignment functionality and to count the groups in the running scenario. Submitter TonyE Submitted 02/02/2022 Category Tools/Mods/Docs  
  13. Version 001

    13 downloads

    TestGroupIds 20220202 HC 2022.003+ Incremented DLL Version to 1 Initial release to create a specified number of groups I suggest only creating groups when the time compression is set to 0. You will not see the groups in the game as they have no group types, no units, etc. The purpose of this ExportDLL is to test the group id assignment functionality and to count the groups in the running scenario.
  14. View File lazTurncoat To use: Extract the files to your ExportDLLs folder then start the game. A separate window will appear. When a base/Installation is destroyed, you can refresh the list of groups on that separate window (the lazarus Turncoat window), select the group, unit, then choose the new side alignment. The unit will be undestroyed, runways re-established, and group's side changed. HC ExportDLL for reviving destroyed Installations and switching the side to which they belong. 2020-06-10 Purpose: for reviving destroyed Installations and potentially switching the side to which they belong. Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: lazTurncoat 20200824 HC 2020.009+ Incremented DLL Version to 1 Incremented DLL Interface version to 23 First version The user should not switch the sides of an installation until it is destroyed. This is to prevent orphaned Harpoon Events and other game structures. If there is enough demand, that limitation could be removed in the future. Submitter TonyE Submitted 08/31/2020 Category Tools/Mods/Docs  
  15. Version 025

    1,037 downloads

    Demonstration DLL and source of the ExportDLL interface. This will be expanded as time permits, both in functionality and documentation. Installation: Extract the DLL to the ExportDLLs folder of your HCE game, then restart the game. You can delete License.txt and lazGUI.txt. Edit the source. Use Lazarus 1.6+ win32. Source code now available from SVN, see the following with your favorite client: https://tarzan.tgp.net/svn/StratsimsOSS/HC/ExportDLLs/lazGUI/trunk
  16. After four years of being out of date I've revised and uploaded the AARdata tool in the tools/mods section of the downloads. Sorry it's taken me so long This tool writes a txt file to your main harpoon folder AARdata.txt that holds info from the game play since the current file was started, so you can archive your old file (by changing its name or moving it to a different folder) before starting a new scenario and you'll have a record of major occurrences and time for the life of the scenario. I'll now start looking at provide a snap shot of the content of magazines to be included.
  17. I've been working on this add-on to help promote the non-profit United States Naval Institute (USNI) and may well be able to release this month, the 30th anniversary of Computer Harpoon's release.
  18. TonyE

    File - InstaTurn

    File Name: InstaTurn File Submitter: TonyE File Submitted: 10 Mar 2017 File Category: Tools/Mods/Docs Enable instant turns in HC2017.006+. This will not clear or disable existing gradual turns but it will make all new turns instantaneous. Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/ Click here to download this file
  19. Version 002

    85 downloads

    Enable instant turns in HC2017.006+. This will not clear or disable existing gradual turns but it will make all new turns instantaneous. Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/
  20. File Name: InstaClimb File Submitter: TonyE File Submitted: 10 Mar 2017 File Category: Tools/Mods/Docs Enable instant climbs & dives in HC2017.006+. This will not clear or disable existing gradual altitude changes but it will make all new altitude changes instantaneous. Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/ Click here to download this file
  21. Version 002

    109 downloads

    Enable instant climbs & dives in HC2017.006+. This will not clear or disable existing gradual altitude changes but it will make all new altitude changes instantaneous. Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/
  22. Version 5

    507 downloads

    This is an extension of TonyE's lazGUI.dll adding for certain selectable event types an automatic game pause when they are queued by the main program and showing information allocated to the respective event. Examples of Database information is given for units selected from group list. requires beta game 2015.15 or newer. version 4 runs on beta games version upto 2017.04,[ version 5 GE v 2017.05 +] It isn't a tool for game play per se but for those interested it does expose some of the game internals.
  23. File Name: ActUnitDisplay File Submitter: TonyE File Submitted: 20 Jul 2016 File Category: Tools/Mods/Docs Show information about the ActUnitPtr unit. To start, this means showing altitude, which the HC Mini Report does not Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/ Click here to download this file
  24. Version 001

    81 downloads

    Show information about the ActUnitPtr unit. To start, this means showing altitude, which the HC Mini Report does not Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/
  25. File Name: lazGUIdll_ext File Submitter: donaldseadog File Submitted: 19 Jul 2015 File Category: Tools/Mods/Docs This is an extension of TonyE's lazGUI.dll adding for certain selectable event types an automatic game pause when they are queued by the main program and showing information allocated to the respective event. Examples of Database information is given for units selected from group list. requires beta game 2015.15 or newer. version 4 runs on beta games version upto 2017.04,[ version 5 GE v 2017.05 +] It isn't a tool for game play per se but for those interested it does expose some of the game internals. Click here to download this file
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