<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Latest Topics</title><link>https://harpgamer.com/harpforum/forum/4-general/</link><description>General Latest Topics</description><language>en</language><item><title>Points for completing scenarios</title><link>https://harpgamer.com/harpforum/topic/35806-points-for-completing-scenarios/</link><description><![CDATA[<p>
	For thise that don't scour Discord HC discussions a recent interesting concept came in about gaining points or awards for completing scenarios. Apparently this is something common in the gaming world so many will know about it.
</p>

<p>
	Its worth a little look at the discord recent posts of the last few days if you use the platform. 
</p>

<p>
	Anyway it has me thinking about how this could be done (the structure is there to do it) and currently I'm thinking of issuing a score (by an unbiassed exportdll probably) according to some (not yet determined) formulae and string those scores for a player across related scenario strings eg a battleset.
</p>

<p>
	I think it could be a bit of icing for some people, any thoughts?
</p>
]]></description><guid isPermaLink="false">35806</guid><pubDate>Sat, 21 Feb 2026 21:39:21 +0000</pubDate></item><item><title>Matrix Games to End Publishing of Computer Harpoon</title><link>https://harpgamer.com/harpforum/topic/33875-matrix-games-to-end-publishing-of-computer-harpoon/</link><description><![CDATA[<p>
	Matrix Games will stop publishing Computer Harpoon no later than April 30, 2025.  
</p>

<p>
	This action is at the direction of the rights holders of Computer Harpoon.  The team at HarpGamer has been dedicated to maintaining and developing Computer Harpoon. However, we do not hold the rights to the game nor to publish the game.  As a result, Harpoon Classic/Commander's/Ultimate and Harpoon 3/ANW licenses will no longer be available for purchase.
</p>

<p>
	If you would like to buy a copy, visit <a href="https://www.matrixgames.com/game/larry-bonds-harpoon-ultimate-edition" ipsnoembed="false" rel="external nofollow">https://www.matrixgames.com/game/larry-bonds-harpoon-ultimate-edition</a>
</p>

<p>
	This ends development of a simulation package first published in December of 1989, 35 years ago as of April, 2025.  That is an impressive run of which I've been a part of as a player since 1992, tester since 2002, and programmer since 2003.  
</p>

<p>
	We had hoped Matrix would publish a patch for Harpoon Classic in March but due to the impending end of publishing, declined to invest the resources in packaging the update I made available to them.  Larry Bond gave me approval on April 3rd to distribute a last patch which you should see by the end of June.  <s>I have asked the rights holders if we can distribute a patch but haven't received a response so while I'm hopeful, it is not guaranteed.  At the very least, the latest beta builds don't expire until 2030.</s>
</p>

<p>
	The community's dedication has been instrumental in Computer Harpoon’s longevity. A key focus has been on enabling community-created enhancements through ExportDLLs, allowing players to expand and customize the game experience without requiring updates to the core program.
</p>

<p>
	Harpooners like donaldseadog in Australia have developed innovative tools that demonstrate the potential for community-driven enhancements, including platform modifications, weapon adjustments, and expanded data capacity.  While the core game's distribution will end, those of you with licenses can continue to experience new functionality thanks the community, which kept the game going since the release of Harpoon 97.  
</p>

<p>
	We intend to keep HarpGamer up and running for many years to come, tweaking platforms, writing scenarios, and crafting addons.  The Harpoon community has always been vital to its success. We encourage players to continue supporting and expanding the game.
</p>
]]></description><guid isPermaLink="false">33875</guid><pubDate>Sat, 05 Apr 2025 03:19:20 +0000</pubDate></item><item><title>Newcomer with questions</title><link>https://harpgamer.com/harpforum/topic/35450-newcomer-with-questions/</link><description><![CDATA[<p>
	I recently picked up Harpoon Classic '97 from Steam, having never played Harpoon before. I've played the tutorial scenario and am excited to play through all 250 scenarios in due course. I fire it up each evening with a hot cup of decaf coffee in hand and a copy of <em>The </em><em>Hunt for Red October</em> next to me. <span class="ipsEmoji">😉</span> I have a few questions based on what I've read online and heard about.
</p>

<ol>
	<li>
		From what I understand, Matrix had a much bigger, more robust version of "classic Harpoon" that was discontinued and removed from digital store shelves last year. Several months later, Harpoon Classic '97 was released by Microprose and quickly updated to v1.63b. After incorporating Steam cloud saves in September, radio silence. Has anyone here been in contact with Microprose about potentially bringing the game closer to where the community brought the Matrix edition over the last couple decades?
	</li>
	<li>
		Will custom scenarios here work with Harpoon Classic '97, or do they require the Matrix edition that has now disappeared?
	</li>
	<li>
		Why do you continue to play Harpoon when Command Modern Operations exists? (I have never played).
	</li>
	<li>
		How different does Harpoon Classic '97 play from paper Harpoon V?
	</li>
	<li>
		What advice do you have for a newcomer not only to Harpoon but also to wargaming in general?
	</li>
</ol>

<p>
	Thank you and have a good one!
</p>
]]></description><guid isPermaLink="false">35450</guid><pubDate>Sun, 11 Jan 2026 22:13:43 +0000</pubDate></item><item><title>2025,025 Update</title><link>https://harpgamer.com/harpforum/topic/35110-2025025-update/</link><description><![CDATA[<p>
	Good evening, Is there any way to still get the <span style="background-color:#ffffff;color:#353c41;font-size:13px;"><span> </span>2025,025 update for HUCE? If it's here on this site and I missed I apologize!! </span>
</p>
]]></description><guid isPermaLink="false">35110</guid><pubDate>Tue, 02 Dec 2025 01:38:18 +0000</pubDate></item><item><title>HC97 - Steam Version Issue - Okean Vessels replaced with Kalinin Vessels!?!?!</title><link>https://harpgamer.com/harpforum/topic/34797-hc97-steam-version-issue-okean-vessels-replaced-with-kalinin-vessels/</link><description><![CDATA[<p>
	I played HC'97 20-25 years ago and loved it.  I completed a good chunk of the scenarios and battlesets back then.  I noticed a few weeks ago that it was available on Steam, so I purchased it for nostalgia's sake.  I completed all of the GIUK scenarios from the first battleset and moved on to the NACV battleset.  Here is where I am running into issues.  All three of the Okean class vessels in the first two scenarios are replaced with Kalinin class vessels.  It is very odd to have a cruiser sailing solo with no escorts.  It also causes severe imbalance issues, making the scenarios completely impossible for US/Blue and unenjoyable/non-challenging for USSR/Red.  After doing a search in this forum for Okean, I learned that it is also used in the "Ambush" scenario of the NACV battleset.  I checked that, and sure enough that has the same issue with Kalinin class instead of Okean class.  I'm not sure what other scenarios use Okean class vessels, but my guess is that at minimum, every scenario from the NACV battleset that uses Okean class vessels will have that error.  I looked up the individual ship names all of those "Kalinin" class ships were actual Okean class vessels - Repiter, Reduktor, and Zond - also confirming the error or bug.
</p>

<p>
	The Steam version was automatically updated to 1.63d.  Is this a known issue with HC'97 or is it something unique to the Steam version?  Is anyone aware of a fix?
</p>
]]></description><guid isPermaLink="false">34797</guid><pubDate>Tue, 28 Oct 2025 06:13:10 +0000</pubDate></item><item><title>File - ToolBox</title><link>https://harpgamer.com/harpforum/topic/20836-file-toolbox/</link><description><![CDATA[
<div class='ipsAreaBackground_light ipsPad'>

	<div class='ipsColumns ipsColumns_collapsePhone'>
		<div class='ipsColumn ipsColumn_medium ipsType_center'>
			<a href="https://harpgamer.com/harpforum/files/file/809-toolbox/">
				
				<img src='https://harpgamer.com/harpforum/applications/downloads/interface/legacy/screenshot.php?path=/monthly_2022_12/toolbox.jpg.cc27ff48c2d148ecce2449ec62c596de.jpg' alt='ToolBox'>
			</a>
			<br><br>
			<a href="https://harpgamer.com/harpforum/files/file/809-toolbox/" class='ipsButton ipsButton_primary ipsButton_fullWidth ipsButton_small'>
				View File
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		<div class='ipsColumn_fluid'>

			<h3 class='ipsType_sectionHead'>ToolBox</h3>
			
			<hr class='ipsHr'>
			<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>
				<p>
	Toolbox version 1.5.2 requires at least GE 2015.015 or newer up to GE 2017.04<br />
	Toolbox V 2.4.2.1 (zip 2.4) +  requires GE V 2017.013 - v 2022.027 (including Matrix Patch 2022.027)
</p>

<p>
	Toolbox vers 2.10.0.1 + require GE 2023.006+
</p>

<p>
	ToolboxV.zip is similar to version 2.10 but updated features from recent versions backed into the older interface
</p>

<p>
	Toolbox version 2.11+ requires GE version 2025.017 +
</p>

<p>
	Installation for GE vers 2025.001 +:
</p>

<p>
	Your downloaded Export.DLL for Harpoon Classic is easily installed.<br />
	For Toolbox which is designed to run in the Game Engine only , not in the Scenario Editor, you should create (if not already) a folder in the games standard ExportDLL folder and name it 'GE'. Then simply unzip yoour package into there with the toolbox.dll in the GE folder.<br />
	To disable toolbox simply move it to another foler (other than ExportDLL) or rename the file type to eg Toolbox.dll.bck<br />
	For ExpDLL designed for both GE and SE (eg Drone.DLL) unzip them into the standard ExportDLL folder, to disable them same as above, move or rename.<br />
	For ExpDLL designed on ly for the scenario editor (noone at present) create and load them into a ExportDLL sub folder named 'SE'.
</p>

<p>
	This tool provides a window which resides in the Harpoon game window providing tools for:<br />
	manipulating air units formations within groups;<br />
	edit two air group's courses for joining;<br />
	in flight reassignment of missile targets;<br />
	deploying air groups exactly over known position of enemy unit;<br />
	capturing enemy groups;<br />
	and duplicating the message log window (so that it can replace the message log window for screen space saving).
</p>

<p>
	It provides some game status information not available in the game including information on the loaded scenario, detailed list of destroyed assets and damaged assets and any victory conditions that have been met.
</p>

<p>
	Attacking Neutral Penalty<br />
	Toolbox keeps track of attacks launched by the player and if any target a neutral asset (including if the asset is shown as unknown side) the player is penalised by the attacked group changing to enemy and if the attack is launched from an air group, that group will change to neutral (and RTB at bingo) so to be unavailable in short term for further action.
</p>

<p>
	In most pages of toolbox player groups are selected if they are currently selected in the game. The selection can be overridden with normal mouse selections.
</p>

<p>
	AirGrpForm window:<br />
	The "Search" button brings up a list of all current players groups that include air units. By selecting one of the listed group its air units will list in the next box.<br />
	By selecting one of the units you can then edit the flight level of that unit or give it an offset from the group centre position. The offset is approximately nautical miles and a combination of N/S (+is south) or E/W (+is east). If the group is in the unit window you should see the shift instantly. There is an idicator for if the unit is NOE capable or not.<br />
	To cause two air groups to join select one group in the group window and press one of the 'Grp' buttons (or use right mouse click popup menu), the group ID will be shown,then select the second group and press the second 'Grp' button, finally press the 'Join' button. The groups will be vectored to meet and join.<br />
	ASW, CAP, EW and AEW - To add a hexagon based patrol select an air group, select a non zero base size (approx NMs) then press the appropriate button ASW low alt (vlow if capable), CAP medium alt with 1 in 5 min intermittent radar and AEW at highest alt capable with 1 in 10 min intermittent radar, EW like AEW but 2 1/2 in 3 min radar. If the selected group already had a course set then the patrol will be centred on the first course point, otherwise it is centred on the groups current position.
</p>

<p>
	If the group already has a multi leg course (no in course orders other than the last leg eg RTB) and the patrol size is set to zero then the course remains and the legs are populated with the loiter/hover and cruise orders plus radar as per the hex patrols.<br />
	Pause will pause the AI but still allow some game interaction, eg move game focus.
</p>

<p>
	Attack window:<br />
	gives information on enemy units and groups that are visible to you. An asterisk (*) before an enemy unit name indicates that an exact fix is known. A group '00' indicated unknown size. Some experimental functions include an ability to reassign missiles' targets (if capable and in the correct guidance phase), attempt to capture certain enemy or neutral assets, 'defection' of groups and directing a group to move exactly directly over the current known position of an enemy unit (or centre of uncertainty zone if no exact fix exists).
</p>

<p>
	Air Refuel window:<br />
	This adds versatility to the already good GE refueling ability. You can set the toolbox to automatically pause the game as refuel events are queued by the main program and bring up the event information. You can bring up a list of all your groups for which refueling is current and select a group to show its units' and refueling information. You can also search for a list of Air Groups that include a tanker.<br />
	Two 'manual' refueling tasks are available to supplement game refueling, you can manually "Queue" a new refuel cycle for the whole group and select the refueling unit if there are more than one (like alt+R in game but you can select which tanker unit refuels). You can also refuel tanker units from other tanker units in the group or transfer fuel internally of a tanker unit (so as to use refuel store to increase the tankers range or in reverse so as to use some of the tankers fuel for refueling). Single units can have stipulated amounts of fuel transferred without starting standard refuel cycle, so you can refuel high unit # units without waiting for the whole group to be refueled, handy if you have just joined low fuel units to a large group. In the unit information window there is information to help you estimate your refueling needs: unit endurance in minutes, unit range at current speed in nm, unit estimated range if it is split off from the refuel group (and may have a cruise speed high than the refuel group) and the nominal max range (at normal cruise speed) of the unit. The last two 'range' values allows you to estimate how much fuel can be taken up by the unit while in the refuel group.
</p>

<p>
	Groups window
</p>

<p>
	this provides information about units in your various groups.
</p>

<p>
	Munitions window: gives a tally across mutliple sessions of the same scenario of the expenditure of your munitions, both total and aircraft only (tallied for each AC home unit).
</p>

<p>
	Status Window includes four pages for Loaded game and scenario information, victory conditions achieved, damaged unit list and dead unit list
</p>

<p>
	Settings window: gives instruction on using toolbox and a setting for the number of lines to show in the message window, which reproduces the in-game messages so that if you wish you can delete the std in game messages for more space.
</p>

<p>
	Includes summary of handy short cut key commands.
</p>

<p>
	To use the program unzip the ToolBox.dll file into the exportDLL folder of your HCE installation. For 2025.001+ GE versions install in a ExportDLL subfolder named GE. To uninstall simply move or delete the file.<br />
	The program utilises 'LazGUI.dll' code by Tony Eischens and adapted by Don Thomas.<br />
	Please direct any queries or bug reports via Harpgamer.
</p>

<p>
	2175
</p>

			</div>
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						<strong>Submitter</strong>
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<a href='https://harpgamer.com/harpforum/profile/804-donaldseadog/' rel="nofollow" data-ipsHover data-ipsHover-width='370' data-ipsHover-target='https://harpgamer.com/harpforum/profile/804-donaldseadog/?do=hovercard&amp;referrer=https%253A%252F%252Fharpgamer.com%252Fharpforum%252Ffiles%252Ffile%252F809-toolbox%252F%253Fdo%253Dedit' title="Go to donaldseadog's profile" class="ipsType_break">donaldseadog</a>
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						<strong>Submitted</strong>
					</div>
					<div class='ipsDataItem_main'>
						04/02/2013
					</div>
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						<strong>Category</strong>
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						<a href="https://harpgamer.com/harpforum/files/category/12-toolsmodsdocs/">Tools/Mods/Docs</a>
					</div>
				</li>
				
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		</div>
	</div>

</div>
<p>&nbsp;</p>]]></description><guid isPermaLink="false">20836</guid><pubDate>Tue, 02 Apr 2013 12:30:51 +0000</pubDate></item><item><title>HC97 - Harpoon Classic '97 Steam?</title><link>https://harpgamer.com/harpforum/topic/33682-hc97-harpoon-classic-97-steam/</link><description><![CDATA[<p>
	Steam is apparently launching <a href="https://store.steampowered.com/app/3086120/Harpoon_Classic_97/" rel="external nofollow">this</a> soon. I just fail to see the point.
</p>

<p>
	There already is a tremendous amount of work already laid down by the Harpgamer community and fragmenting the effort do not seem like a good idea.
</p>
]]></description><guid isPermaLink="false">33682</guid><pubDate>Tue, 29 Oct 2024 11:30:07 +0000</pubDate></item><item><title>Virtual machine to run harpoon scenario editor</title><link>https://harpgamer.com/harpforum/topic/34264-virtual-machine-to-run-harpoon-scenario-editor/</link><description><![CDATA[<p>
	Hi guys,<br />
	I am a long time player of harpoon. I want to try running the scenario editor on a Oracle virtual machine. Any help with what version of VM machine would be helpful. I want to use Windows XP as the operating system. Can I use windows XP professional?<br />
	Should it be Windows XP 32 bit.<br />
	I'm not asking for help to get this running, I just want to know what hardware and software I should use.<br />
	<br />
	Thanks in advance<br />
	 
</p>
]]></description><guid isPermaLink="false">34264</guid><pubDate>Fri, 29 Aug 2025 18:58:37 +0000</pubDate></item><item><title>Tracking down bug in events</title><link>https://harpgamer.com/harpforum/topic/34019-tracking-down-bug-in-events/</link><description><![CDATA[<p>
	I'm wondering those who are regularly using HC which Game Engine version you normally use, eg 2022.027 last matrix patch, 2025 comprehensive update or something in between. Also, are you occasionally having aircraft fall from the sky having run out of fuel?
</p>

<p>
	I'm trying to find when this started, I'm thinking shortly after 2022.027. We have a bandaid fix for recent versions that seems to be working but in ge 2022.008 I recently seem to have found a new version of the bug that is immune to the bandaid solution.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">34019</guid><pubDate>Mon, 28 Jul 2025 00:48:21 +0000</pubDate></item><item><title>New Raw Intel feeds</title><link>https://harpgamer.com/harpforum/topic/33999-new-raw-intel-feeds/</link><description><![CDATA[<p>
	Its great to see feeds coming in again at Raw Intels 
</p>

<p>
	<a href="https://harpgamer.com/harpforum/forum/48-raw-intel/" rel="">https://harpgamer.com/harpforum/forum/48-raw-intel/</a>
</p>

<p>
	 
</p>

<p>
	There's some very interesting articles in there.
</p>
]]></description><guid isPermaLink="false">33999</guid><pubDate>Thu, 24 Jul 2025 22:48:29 +0000</pubDate></item><item><title>File - ErrataGE</title><link>https://harpgamer.com/harpforum/topic/33966-file-erratage/</link><description><![CDATA[
<div class='ipsAreaBackground_light ipsPad'>

			<h3 class='ipsType_sectionHead'>ErrataGE</h3>
			
				<a href="https://harpgamer.com/harpforum/files/file/1075-erratage/" class='ipsButton ipsButton_primary ipsButton_fullWidth ipsButton_small'>
					View File
				</a>
			
			<hr class='ipsHr'>
			<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>
				<p>
	This file is written to run as an ExportDLL library with Harpoon Classic.
</p>

<p>
	It repairs errors in the Game Engine, when possible, external of the main program.<br />
	The file ErrataGE.DLL should be loaded into the sub folder exportDLL\GE of your main installation folder (EG Matrix Games\HUCE)<br />
	version 1.001 - 2025July22 - to run in beta game engines version 2025.007 or newer and HC2025.024_ComprehensivePatch.<br />
	At game start the library searches game events looking for two types of errors that can occur effecting group air patrols in particular.<br />
	Typically if these errors continue air patrol AC will fail to return to base when low on fuel and crash. You can determine if the error is present by looking at the formation editor of a group, air patrols that are listed by ac class (eg F/A-18) instead of patrol type (eg CAP) and have the 'delete' button greyed out are in error.<br />
	A second error type is where a patrol event remains after it's unit has ceased to exist (landed or shot down) and still refers to the non existing unit.
</p>

<p>
	 
</p>

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<a href='https://harpgamer.com/harpforum/profile/804-donaldseadog/' rel="nofollow" data-ipsHover data-ipsHover-width='370' data-ipsHover-target='https://harpgamer.com/harpforum/profile/804-donaldseadog/?do=hovercard&amp;referrer=https%253A%252F%252Fharpgamer.com%252Fharpforum%252Ffiles%252Fsubmit%252F%253Fdo%253Dsubmit%2526category%253D12' title="Go to donaldseadog's profile" class="ipsType_break">donaldseadog</a>
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						<strong>Submitted</strong>
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						07/23/2025
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<p>&nbsp;</p>]]></description><guid isPermaLink="false">33966</guid><pubDate>Wed, 23 Jul 2025 07:03:42 +0000</pubDate></item><item><title>HCE Release Notes</title><link>https://harpgamer.com/harpforum/topic/2395-hce-release-notes/</link><description><![CDATA[<p>I'll try to remember to periodically post the release notes of the current (test) builds of the game.  It would be nice if there wasn't a significant lag from a change to when the change makes it into the hands of non-beta players but that just isn't the arrangement at present.  Hopefully having an idea of what we're working on will be a positive thing.</p>]]></description><guid isPermaLink="false">2395</guid><pubDate>Fri, 07 Dec 2007 20:27:56 +0000</pubDate></item><item><title>HDS II 1.32a</title><link>https://harpgamer.com/harpforum/topic/33917-hds-ii-132a/</link><description><![CDATA[<p>
	Could anyone please do a test on their version to see if they can save a game GE/SE. My version comes up with an error on the save screen. Thanks
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">33917</guid><pubDate>Fri, 16 May 2025 23:18:07 +0000</pubDate></item><item><title>Point defense hits sam</title><link>https://harpgamer.com/harpforum/topic/33889-point-defense-hits-sam/</link><description><![CDATA[<p>
	Last night i had a chopper landing on my frigate and the target of an enemy SAM (sm-2 I think) and was delighted but surprised to see the information "point defense got 'em all". Looking at my weapon ammo i deduced it was the 3" otto gun that got the kill. 
</p>

<p>
	I've previously seen in a similar situation where the chopper lands before impact the sam hits the ship so really a nice result.
</p>

<p>
	Unbelievable shooting, maybe.
</p>
]]></description><guid isPermaLink="false">33889</guid><pubDate>Sun, 20 Apr 2025 22:13:48 +0000</pubDate></item><item><title>Tracking munitions expended</title><link>https://harpgamer.com/harpforum/topic/33827-tracking-munitions-expended/</link><description><![CDATA[<p>
	It's been a long time dream by many of us to be able to limit the number of munitions available to aircraft. Recent additions to the game by TonyE just migh have us there. This is a screen shot of an early use of the new Stores Consumed feature that tracks most munitions as they are fired. They can be filtered by firing unit class, home base and side (amongst other). The listing is circled in the lower right of the screen. The information can also be exported to a text file for later perusal.<br />
	An extension of this could be assigning $ values to munitions giving another dimension to 'scoring'.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://harpgamer.com/harpforum/uploads/monthly_2025_03/StoresExpenditure.jpg.580f0764abf8ef7e18880ac7e78a70c7.jpg" data-fileid="3465" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="3465" data-ratio="56.20" width="1000" alt="StoresExpenditure.thumb.jpg.b6e642c2bc44877180c1db56a32f2590.jpg" data-src="https://harpgamer.com/harpforum/uploads/monthly_2025_03/StoresExpenditure.thumb.jpg.b6e642c2bc44877180c1db56a32f2590.jpg" src="https://harpgamer.com/harpforum/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">33827</guid><pubDate>Mon, 03 Mar 2025 10:59:04 +0000</pubDate></item><item><title>Weather</title><link>https://harpgamer.com/harpforum/topic/33831-weather/</link><description><![CDATA[<p>
	Hi All,
</p>

<p>
	Thanks to Tony, Don and Eric for working on the next update. Lots of enthusiastic chat on Discord. 
</p>

<p>
	Question - any insight on how weather affects the performance of aircraft and weapons?  I'm working on a planning tool and trying to figure out if I should degrade estimates for hit percentage or range. 
</p>

<p>
	Thanks much!
</p>

<p>
	Geo
</p>
]]></description><guid isPermaLink="false">33831</guid><pubDate>Wed, 05 Mar 2025 09:01:31 +0000</pubDate></item><item><title>Harpoon Ultimate commanders Edition</title><link>https://harpgamer.com/harpforum/topic/33287-harpoon-ultimate-commanders-edition/</link><description><![CDATA[<p>
	I bought the game and it came with multiple versions of Harpoon. The Commander Edition I load up there is no scenarios that I can find on my computer that came with it. What am I missing here? Thank you.
</p>
]]></description><guid isPermaLink="false">33287</guid><pubDate>Tue, 12 Dec 2023 20:38:32 +0000</pubDate></item><item><title>Minor changes to using ExportDLL files</title><link>https://harpgamer.com/harpforum/topic/33836-minor-changes-to-using-exportdll-files/</link><description><![CDATA[<p>
	If you use current Beta versions of the game (or the as soon to be released2025 official patch from matrix) then using ExxportDLL add_ons has slightly changed with TonyEs latest game features and you can be caught out. From(about) vs2025.012 both the game engine Winharp32 and the Scenario editor Wscenedit32 will now load exportDLLs that are in the standard install ExportDLL folder, only the GE will load them if they are in a subfolder ExportDLL\GE (you need to create this folder) and only the SE will load them if they are in a ExportDLL\SE subfolder ( you need to create this to use it).
</p>

<p>
	Current export DLL aren't designed to run in the SE and may cause issues so it would be advisable to move any you use into the \GE folder.
</p>

<p>
	The only current exception is probably the Drone.DLL file included in the DroneWars scenario in Westpac battleset which will run in the SE and allow creating custom scenarios with the amended database annexs.
</p>
]]></description><guid isPermaLink="false">33836</guid><pubDate>Fri, 07 Mar 2025 10:56:46 +0000</pubDate></item><item><title>FILE - AARData-dll</title><link>https://harpgamer.com/harpforum/topic/33384-file-aardata-dll/</link><description><![CDATA[<p>
	This add-on provides a summary of game play for a given scenario over the life of the game, so over numerous sessions.
</p>

<p>
	The report file includes: a copy of the in game messages; detailed and summary of the units destroyed; list of damaged units at last game close and other 'stuff'.
</p>

<p>
	The link to the download is: <a href="https://harpgamer.com/harpforum/files/file/886-aardata_dll/" rel="">https://harpgamer.com/harpforum/files/file/886-aardata_dll/</a>
</p>

<p>
	A sample of the product report (TXT file):
</p>

<p>
	[Initial Start]<br />
	Actual Date=13/02/2024 16:22:45<br />
	(Report Generator=AARdata.dll v 1.5.0.6, downloaded from Harpgamer Forum)<br />
	Battleset=HDSN<br />
	Scenario=C:\Matrix Games\HCDev\addons\Caribean\HCDB2\2024-01 VENEZUELA ESEQUIBO.scs<br />
	Player=Red
</p>

<p>
	[Session Summary]<br />
	Session Game Start=9 Jan 2024, 00:45:00<br />
	GameTimeDuration ThisSession=4Hrs38 Mins<br />
	TotalGameTimeDuration=4Hrs38Mins<br />
	GameTimeToGO=43 Hrs: 21 Mins<br />
	Session End RealTime=13/02/2024 18:28:39<br />
	RealTimeDuration ThisSession=2:05:54<br />
	==== =====<br />
	Session Game Start=9 Jan 2024, 05:23:07<br />
	GameTimeDuration ThisSession=1Hrs2 Mins<br />
	TotalGameTimeDuration=5Hrs40Mins<br />
	GameTimeToGO=42 Hrs: 19 Mins<br />
	Session End RealTime=14/02/2024 11:37:44<br />
	RealTimeDuration ThisSession=0:22:30<br />
	==== =====
</p>

<p>
	[Log]<br />
	=====<br />
	Session Game Start=9 Jan 2024, 00:45:00<br />
	Actual Date=13/02/2024 16:22:45<br />
	Event=09 Jan 2024, 00:46:01  New contact: 00A Fgtr F-35B Lightning II 17 from ZBS Independencia PC13 at a bearing of 36 degrees Method: ESM<br />
	Event=09 Jan 2024, 00:49:01  New contact: 00A AEW Merlin ASaC.1 18 from YZA Falcon 20C Prometeo 98 at a bearing of 32 degrees Method: ESM<br />
	Event=09 Jan 2024, 00:50:01  New contact: AAa Curacao/Hato IA from YZA Falcon 20C Prometeo 98 at a bearing of 316 degrees Method: Radar<br />
	Event=09 Jan 2024, 01:00:39  Air Unit YRA lost contact ALA. Loitering and awaiting orders.<br />
	Event=09 Jan 2024, 01:02:31  New contact: 00A Fgtr F-35B Lightning II 17 from ZBS Independencia PC13 at a bearing of 34 degrees Method: ESM<br />
	Event=09 Jan 2024, 01:03:00  Group YTA 13 degree turn delayed 7 seconds; Group ATA=5, OldCourse=324, NewCourse=337<br />
	Event=09 Jan 2024, 01:09:09  Group YSA 116 degree turn delayed 6 seconds; Group ATA=45, OldCourse=342, NewCourse=98<br />
	Event=09 Jan 2024, 01:15:15  10 x F-16A Netz 97 (AAmr) ready at ZQa El Libertador AB/Palo Negro, Venezuela<br />
	Event=09 Jan 2024, 01:15:33  2 x Su-30MK2V Flanker G 07 (ASuW) ready at ZTa Capitan Manuel Rios AB/El Sombrero, Venezuela<br />
	Event=09 Jan 2024, 01:15:53  8 x JL-8 (K-8) Karakorum (CAS) ready at ZZa Tte Vicente Landaeta Gil AB, Venezuela<br />
	Event=09 Jan 2024, 01:15:54  The Su-30MK2V Flanker G 07 is firing 4 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 01:16:15  The Su-30MK2V Flanker G 07 is firing 2 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 01:16:17  Group YWA 167 degree turn delayed 9 seconds; Group ATA=45, OldCourse=40, NewCourse=207<br />
	Event=09 Jan 2024, 01:16:45  1 enemy F-35B Lightning II 17 of group (ANA), has been shot down.<br />
	Event=09 Jan 2024, 01:17:07  1 enemy F-35B Lightning II 17 of group (ANA), has been shot down.<br />
	Event=09 Jan 2024, 01:17:09  The Su-30MK2V Flanker G 07 is firing 4 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 01:17:26  1 friendly Su-30MK2V Flanker G 07 of group (YQA), has been shot down.<br />
	Event=09 Jan 2024, 01:19:24  Group YXA 6 degree turn delayed 1 seconds; Group ATA=45, OldCourse=290, NewCourse=296<br />
	Event=09 Jan 2024, 01:36:01  New contact: AAa FIM92F 009 from YOA JL-8 (K-8) Karakorum at a bearing of 12 degrees and a range of 3 nm Method: VISUAL<br />
	Event=09 Jan 2024, 01:36:01  New contact: AAa FIM92F 010<br />
	Event=09 Jan 2024, 01:36:01  New contact: AAa FIM92F 016<br />
	Event=09 Jan 2024, 01:36:01  New contact: AAa FIM92F 001<br />
	Event=09 Jan 2024, 01:36:01  New contact: AAa FIM92F 002<br />
	Event=09 Jan 2024, 01:36:01  New contact: AAa FIM92F 003<br />
	Event=09 Jan 2024, 01:36:02  Group YOA 140 degree turn delayed 12 seconds; Group ATA=30, OldCourse=11, NewCourse=151<br />
	Event=09 Jan 2024, 01:36:57  Group YSA 122 degree turn delayed 7 seconds; Group ATA=45, OldCourse=287, NewCourse=49<br />
	Event=09 Jan 2024, 01:38:02  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 01:38:02  New contact: 00M FIM-92F Stinger RMP Blk1 Method: VISUAL<br />
	Event=09 Jan 2024, 01:38:02  New contact: 00M FIM-92F Stinger RMP Blk1<br />
	Event=09 Jan 2024, 01:38:02  New contact: 00M FIM-92F Stinger RMP Blk1<br />
	Event=09 Jan 2024, 01:38:02  New contact: 00M FIM-92F Stinger RMP Blk1<br />
	Event=09 Jan 2024, 01:38:04  0 of 1xAGM-65B Maverick Missiles Shot down by 1xFIM-92F Stinger RMP Blk1 (FPh=65 Ph=65, DPh=60)<br />
	Event=09 Jan 2024, 01:38:04  1 of 1xAGM-65B Maverick Missiles Shot down by 1xFIM-92F Stinger RMP Blk1 (FPh=65 Ph=65, DPh=60)<br />
	Event=09 Jan 2024, 01:38:04  1 of 1xAGM-65B Maverick Missiles Shot down by 1xFIM-92F Stinger RMP Blk1 (FPh=65 Ph=65, DPh=60)<br />
	Event=09 Jan 2024, 01:38:13  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 01:39:01  New contact: 00A Fgtr F-35B Lightning II 17 from YZA Falcon 20C Prometeo 98 at a bearing of 9 degrees Method: ESM<br />
	Event=09 Jan 2024, 01:39:02  Group YSA 161 degree turn delayed 9 seconds; Group ATA=45, OldCourse=50, NewCourse=211<br />
	Event=09 Jan 2024, 01:39:14  Group YRA 174 degree turn delayed 10 seconds; Group ATA=45, OldCourse=6, NewCourse=192<br />
	Event=09 Jan 2024, 01:39:18  1 enemy Merlin ASaC.1 18 of group (ALH), has been shot down.<br />
	Event=09 Jan 2024, 01:41:01  New contact: 00H AEW Merlin ASaC.1 18 from YZA Falcon 20C Prometeo 98 at a bearing of 7 degrees Method: ESM<br />
	Event=09 Jan 2024, 01:43:10  Air Group YWA has completed landing.<br />
	Event=09 Jan 2024, 01:44:06  1 friendly PC-9 of group (YIA), has been shot down.<br />
	Event=09 Jan 2024, 01:44:16  1 friendly PC-9 of group (YWA), has been shot down.<br />
	Event=09 Jan 2024, 01:44:40  Group YUA 71 degree turn delayed 6 seconds; Group ATA=30, OldCourse=353, NewCourse=64<br />
	Event=09 Jan 2024, 01:45:26  Group YWA 21 degree turn delayed 1 seconds; Group ATA=45, OldCourse=0, NewCourse=339<br />
	Event=09 Jan 2024, 01:45:39  Group YRA 130 degree turn delayed 7 seconds; Group ATA=45, OldCourse=182, NewCourse=312<br />
	Event=09 Jan 2024, 01:50:10  Group YPA 130 degree turn delayed 11 seconds; Group ATA=30, OldCourse=60, NewCourse=190<br />
	Event=09 Jan 2024, 01:52:02  Group YLA 178 degree turn delayed 89 seconds; Group ATA=5, OldCourse=326, NewCourse=148<br />
	Event=09 Jan 2024, 01:52:09  1 friendly C-130H Karnaf of group (YLA), has been shot down.<br />
	Event=09 Jan 2024, 01:52:09  1 friendly C-130H Karnaf of group (YLA), has been shot down.<br />
	Event=09 Jan 2024, 01:53:50  Air Group YQA has completed landing.<br />
	Event=09 Jan 2024, 01:55:15  0 of 1xAGM-65B Maverick Missiles Shot down by 1xFIM-92F Stinger RMP Blk1 (FPh=65 Ph=65, DPh=60)<br />
	Event=09 Jan 2024, 01:55:15  1 of 1xAGM-65B Maverick Missiles Shot down by 1xFIM-92F Stinger RMP Blk1 (FPh=65 Ph=65, DPh=60)<br />
	Event=09 Jan 2024, 01:55:38  Group YWA 35 degree turn delayed 2 seconds; Group ATA=45, OldCourse=340, NewCourse=305<br />
	Event=09 Jan 2024, 01:56:07  1 friendly JL-8 (K-8) Karakorum of group (YPA), has been shot down.<br />
	Event=09 Jan 2024, 01:56:07  1 friendly JL-8 (K-8) Karakorum of group (YPA), has been shot down.<br />
	Event=09 Jan 2024, 01:56:30  Missile hit for 28 DP Orig PH=70 Final PH=70 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 01:56:30  Missile miss Orig PH=70 Final PH=70 ecm_mod=0<br />
	Event=09 Jan 2024, 01:56:30  1xAGM-65B Maverick (YQM) Missiles Hit Enemy FIM92F 009 (AAa)<br />
	Event=09 Jan 2024, 01:56:30  Missile hit for 28 DP Orig PH=70 Final PH=70 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 01:56:30  Missile hit for 28 DP Orig PH=70 Final PH=70 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 01:56:30  2xAGM-65B Maverick (YQM) Missiles Hit Enemy FIM92F 010 (AAa)<br />
	Event=09 Jan 2024, 01:56:30  Missile hit for 28 DP Orig PH=70 Final PH=70 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 01:56:30  Missile miss Orig PH=70 Final PH=70 ecm_mod=0<br />
	Event=09 Jan 2024, 01:56:30  1xAGM-65B Maverick (YQM) Missiles Hit Enemy FIM92F 016 (AAa)<br />
	Event=09 Jan 2024, 01:56:30  Missile hit for 28 DP Orig PH=70 Final PH=70 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 01:56:30  1xAGM-65B Maverick (YQM) Missiles Hit Enemy FIM92F 001 (AAa)<br />
	Event=09 Jan 2024, 01:56:30  Missile hit for 28 DP Orig PH=70 Final PH=70 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 01:56:30  1xAGM-65B Maverick (YQM) Missiles Hit Enemy FIM92F 002 (AAa)<br />
	Event=09 Jan 2024, 01:56:30  Missile miss Orig PH=70 Final PH=70 ecm_mod=0<br />
	Event=09 Jan 2024, 01:56:35  The FIM92F 009 unit BG000, a SAM Stinger RMP1 Team class, is destroyed!<br />
	Event=09 Jan 2024, 01:56:35  The FIM92F 010 unit BH000, a SAM Stinger RMP1 Team class, is destroyed!<br />
	Event=09 Jan 2024, 01:56:35  The FIM92F 016 unit BI000, a SAM Stinger RMP1 Team class, is destroyed!<br />
	Event=09 Jan 2024, 01:56:35  The FIM92F 001 unit BJ000, a SAM Stinger RMP1 Team class, is destroyed!<br />
	Event=09 Jan 2024, 01:56:35  The FIM92F 002 unit BK000, a SAM Stinger RMP1 Team class, is destroyed!<br />
	Event=09 Jan 2024, 01:56:48  The FIM92F 003 unit BL000, a SAM Stinger RMP1 Team class, is destroyed!<br />
	Event=09 Jan 2024, 01:58:42  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 02:00:01  New contact: 00S Contact from YSA Su-30MK2V Flanker G 07 at a bearing of 21 degrees Method: RWR<br />
	Event=09 Jan 2024, 02:00:01  New contact: 00S Contact<br />
	Event=09 Jan 2024, 02:00:02  The Su-30MK2V Flanker G 07 is firing 3 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 02:00:58  1 enemy Merlin ASaC.1 18 of group (ALS), has been shot down.<br />
	Event=09 Jan 2024, 02:01:01  New contact: 00S Contact from YSA Su-30MK2V Flanker G 07 at a bearing of 20 degrees Method: RWR<br />
	Event=09 Jan 2024, 02:01:23  Group YSA 68 degree turn delayed 4 seconds; Group ATA=45, OldCourse=19, NewCourse=87<br />
	Event=09 Jan 2024, 02:01:31  New contact: 00S Contact from YRA Su-30MK2V Flanker G 07 at a bearing of 23 degrees Method: RWR<br />
	Event=09 Jan 2024, 02:02:01  New contact: 00S Contact from YRA Su-30MK2V Flanker G 07 at a bearing of 346 degrees Method: RWR<br />
	Event=09 Jan 2024, 02:02:31  New contact: 00S AEW Merlin ASaC.1 18 from YZA Falcon 20C Prometeo 98 at a bearing of 23 degrees Method: ESM<br />
	Event=09 Jan 2024, 02:02:31  New contact: 00A Fgtr F-35B Lightning II 17<br />
	Event=09 Jan 2024, 02:03:20  Friendly Unit YO000 (JL-8 (K-8) Karakorum) out of gun arc of YO000 (Curacao/Hato IA), cancelling attack.<br />
	Event=09 Jan 2024, 02:03:31  New contact: 00C Contact from YRA Su-30MK2V Flanker G 07 at a bearing of 6 degrees Method: RWR<br />
	Event=09 Jan 2024, 02:03:44  Group YXA 68 degree turn delayed 4 seconds; Group ATA=45, OldCourse=40, NewCourse=332<br />
	Event=09 Jan 2024, 02:03:51  Group YTA 26 degree turn delayed 13 seconds; Group ATA=5, OldCourse=227, NewCourse=201<br />
	Event=09 Jan 2024, 02:04:00  Friendly Unit YO000 (JL-8 (K-8) Karakorum) out of gun arc of YO000 (Curacao/Hato IA), cancelling attack.<br />
	Event=09 Jan 2024, 02:04:42  1 friendly King Air B200T of group (YTA), has been shot down.<br />
	Event=09 Jan 2024, 02:04:52  Group YXA 61 degree turn delayed 3 seconds; Group ATA=45, OldCourse=332, NewCourse=33<br />
	Event=09 Jan 2024, 02:05:01  4 of 4xAS-17 Krypton A (Kh-31A) Missiles Shot down by 8xAster 30 (FPh=70 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 02:10:44  Group YNA's attack on enemy group AAa canceled.<br />
	Event=09 Jan 2024, 02:10:44  Group YNA is returning to base.<br />
	Event=09 Jan 2024, 02:10:57       5 of 10 bursts hit for 10 DP Airburst<br />
	Event=09 Jan 2024, 02:10:57  Friendly Unit YW000 (F-16A Netz 97) fired 10 x 20mm M61A1 burst bursts at AA000 (Curacao/Hato IA), Firing=10, LeftToFire=0.<br />
	Event=09 Jan 2024, 02:11:12  Group YWA completed intercept of enemy units and is loitering in the area.<br />
	Event=09 Jan 2024, 02:11:50  Air Group YKA has completed landing.<br />
	Event=09 Jan 2024, 02:12:12  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 02:13:16  1 enemy Merlin ASaC.1 18 of group (ALC), has been shot down.<br />
	Event=09 Jan 2024, 02:14:53  The Su-30MK2V Flanker G 07 is firing 5 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 02:16:41  The Su-30MK2V Flanker G 07 is firing 5 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 02:16:41  Group YXA 136 degree turn delayed 8 seconds; Group ATA=45, OldCourse=22, NewCourse=158<br />
	Event=09 Jan 2024, 02:17:41  Group YXA 89 degree turn delayed 5 seconds; Group ATA=45, OldCourse=158, NewCourse=69<br />
	Event=09 Jan 2024, 02:20:17  The Su-30MK2V Flanker G 07 is firing 5 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 02:20:22  Group YJA 153 degree turn delayed 9 seconds; Group ATA=45, OldCourse=283, NewCourse=130<br />
	Event=09 Jan 2024, 02:21:18  2 enemy F-35B Lightning II 17 of group (ANA), have been shot down.<br />
	Event=09 Jan 2024, 02:23:01  The RED side has met their minimum victory conditions<br />
	Event=09 Jan 2024, 02:23:20  Air Group YRA has completed landing.<br />
	Event=09 Jan 2024, 02:27:00  Air Group YWA has completed landing.<br />
	Event=09 Jan 2024, 02:27:26  Air Unit YLA is low on ammo. It is returning to base.<br />
	Event=09 Jan 2024, 02:27:40  Group YQA completed intercept of enemy units and is loitering in the area.<br />
	Event=09 Jan 2024, 02:28:55  Group YTH completed intercept of enemy units and is loitering in the area.<br />
	Event=09 Jan 2024, 02:29:05  Group YIH completed intercept of enemy units and is loitering in the area.<br />
	Event=09 Jan 2024, 02:32:30  Air Group YSA has completed landing.<br />
	Event=09 Jan 2024, 02:34:40  Air Group YOA has completed landing.<br />
	Event=09 Jan 2024, 02:40:20  Air Group YPA has completed landing.<br />
	Event=09 Jan 2024, 02:43:10  1 x Su-30MK2V Flanker G 07 (Intercept) ready at ZTa Capitan Manuel Rios AB/El Sombrero, Venezuela<br />
	Event=09 Jan 2024, 02:48:30  Air Group YTH has completed landing.<br />
	Event=09 Jan 2024, 02:48:30  Air Group YNA has completed landing.<br />
	Event=09 Jan 2024, 02:48:40  Air Group YIH has completed landing.<br />
	Event=09 Jan 2024, 02:49:50  Air Group YXA has completed landing.<br />
	Event=09 Jan 2024, 02:53:10  Air Group YJA has completed landing.<br />
	Event=09 Jan 2024, 02:53:50  5 x F-16A Netz 97 (AAmr) ready at ZQa El Libertador AB/Palo Negro, Venezuela<br />
	Event=09 Jan 2024, 02:55:30  Air Group YLA has completed landing.<br />
	Event=09 Jan 2024, 02:57:20  Air Group YQA has completed landing.<br />
	Event=09 Jan 2024, 03:00:00  Air Group YUA has completed landing.<br />
	Event=09 Jan 2024, 03:00:50  Air Group YRA has completed landing.<br />
	Event=09 Jan 2024, 03:04:12  Group YMA 149 degree turn delayed 75 seconds; Group ATA=5, OldCourse=146, NewCourse=295<br />
	Event=09 Jan 2024, 03:05:01  New contact: 00C CV Queen Elizabeth from YZA Falcon 20C Prometeo 98 at a bearing of 7 degrees Method: ESM<br />
	Event=09 Jan 2024, 03:05:31  New contact: 00C DDG Type 45/1 Daring 15 from YZA Falcon 20C Prometeo 98 at a bearing of 6 degrees Method: ESM<br />
	Event=09 Jan 2024, 03:06:31  New contact: 00C FF Type 23 Duke 17 from YZA Falcon 20C Prometeo 98 at a bearing of 5 degrees Method: ESM<br />
	Event=09 Jan 2024, 03:06:31  New contact: 00C FF Type 23 Duke 17<br />
	Event=09 Jan 2024, 03:11:50  5 x F-16A Netz 97 (AAmr) ready at ZQa El Libertador AB/Palo Negro, Venezuela<br />
	Event=09 Jan 2024, 03:13:40  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 03:13:40  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 03:14:04  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 03:14:04  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 03:14:46  1 enemy Merlin HM.2 14 of group (ALC), has been shot down.<br />
	Event=09 Jan 2024, 03:15:06  2 of 4xAS-17 Krypton A (Kh-31A) Missiles Shot down by 8xAster 30 (FPh=70 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 03:15:06  0 of 1xAS-17 Krypton A (Kh-31A) Missiles Shot down by 1xAster 30 (FPh=45 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 03:15:18  1 of 2xAS-17 Krypton A (Kh-31A) Missiles Shot down by 4xAster 30 (FPh=70 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 03:15:18  2 of 2xAS-17 Krypton A (Kh-31A) Missiles Shot down by 4xAster 30 (FPh=70 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 03:15:19  1 enemy Merlin HM.2 14 of group (ALC), has been shot down.<br />
	Event=09 Jan 2024, 03:15:24  0 of 1xAS-17 Krypton A (Kh-31A) Missiles Shot down by 2xAster 15 (FPh=70 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 03:15:30  0 of 1xAS-17 Krypton A (Kh-31A) Missiles Shot down by 1xAster 15 (FPh=45 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 03:15:43  Missile hit for 37 DP Orig PH=80 Final PH=60 ecm_mod=20 Impact Damage Applied<br />
	Event=09 Jan 2024, 03:15:43  1xAS-17 Krypton A (Kh-31A) (YTM) Missiles Hit Enemy Queen Elizabeth R08 (ALC)<br />
	Event=09 Jan 2024, 03:16:31  New contact: 00C ASW Merlin HM.2 14 from YZA Falcon 20C Prometeo 98 at a bearing of 12 degrees Method: ESM<br />
	Event=09 Jan 2024, 03:17:01  New contact: 00C ASW Merlin HM.2 14 from YZA Falcon 20C Prometeo 98 at a bearing of 13 degrees Method: ESM<br />
	Event=09 Jan 2024, 03:18:30  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 03:18:30  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 03:18:31  New contact: ANM Vry Sm Missile contact from YWA Su-30MK2V Flanker G 07 at a bearing of 358 degrees and a range of 12 nm Method: RADAR<br />
	Event=09 Jan 2024, 03:18:31  Group YWA 179 degree turn delayed 10 seconds; Group ATA=45, OldCourse=355, NewCourse=174<br />
	Event=09 Jan 2024, 03:19:41  1 enemy Merlin HM.2 14 of group (ALC), has been shot down.<br />
	Event=09 Jan 2024, 03:19:46  1 enemy Merlin HM.2 14 of group (ALC), has been shot down.<br />
	Event=09 Jan 2024, 03:21:31  New contact: 00C ASW Merlin HM.2 14 from YZA Falcon 20C Prometeo 98 at a bearing of 19 degrees Method: ESM<br />
	Event=09 Jan 2024, 03:22:31  New contact: 00C ASW Merlin HM.2 14 from YZA Falcon 20C Prometeo 98 at a bearing of 20 degrees Method: ESM<br />
	Event=09 Jan 2024, 03:23:20  1 x Su-30MK2V Flanker G 07 (Intercept) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 03:27:00  2 x F-16A Netz 97 (Intercept) ready at ZQa El Libertador AB/Palo Negro, Venezuela<br />
	Event=09 Jan 2024, 03:32:30  2 x Su-30MK2V Flanker G 07 (ASuW) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 03:34:40  4 x JL-8 (K-8) Karakorum (GP) ready at ZZa Tte Vicente Landaeta Gil AB, Venezuela<br />
	Event=09 Jan 2024, 03:39:00  Air Group YSA has completed landing.<br />
	Event=09 Jan 2024, 03:39:31  New contact: AQa John A. Osborne Airport, Montserrat from YZA Falcon 20C Prometeo 98 at a bearing of 34 degrees Method: Radar<br />
	Event=09 Jan 2024, 03:40:20  2 x JL-8 (K-8) Karakorum (GP) ready at ZRa Rafael Urdaneta AB/La Chinita, Venezuela<br />
	Event=09 Jan 2024, 03:47:30  Air Group YWA has completed landing.<br />
	Event=09 Jan 2024, 03:48:30  5 x Mi-35M2 Caribe 06 (BAI) ready at ZWa Generalisimo Francisco de Miranda AB/La Carlota<br />
	Event=09 Jan 2024, 03:48:30  2 x PC-9 (CAS) ready at ZVa Mariscal Sucre AB, Venezuela<br />
	Event=09 Jan 2024, 03:48:40  5 x Mi-35M2 Caribe 06 (BAI) ready at ZWa Generalisimo Francisco de Miranda AB/La Carlota<br />
	Event=09 Jan 2024, 03:48:49  1 of 1xSS-N-27 Sizzler (3M54) Missiles Shot down by 1xAster 30 (FPh=75 Ph=75, DPh=70)<br />
	Event=09 Jan 2024, 03:48:49  1 of 1xSS-N-27 Sizzler (3M54) Missiles Shot down by 1xAster 30 (FPh=75 Ph=75, DPh=70)<br />
	Event=09 Jan 2024, 03:49:50  2 x Su-30MK2V Flanker G 07 (Intercept) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 03:53:10  1 x Su-30MK2V Flanker G 07 (Intercept) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 03:55:30  4 x An-12BP Cub A 92 (Assault) ready at ZQa El Libertador AB/Palo Negro, Venezuela<br />
	Event=09 Jan 2024, 03:55:50  3 x JL-8 (K-8) Karakorum (GP) ready at ZZa Tte Vicente Landaeta Gil AB, Venezuela<br />
	Event=09 Jan 2024, 03:56:10  Air Group YVA has completed landing.<br />
	Event=09 Jan 2024, 03:57:20  8 x JL-8 (K-8) Karakorum (CAS) ready at ZZa Tte Vicente Landaeta Gil AB, Venezuela<br />
	Event=09 Jan 2024, 04:00:00  2 x VF-5A (CF-5A) 00 (Intercept) ready at ZZa Tte Vicente Landaeta Gil AB, Venezuela<br />
	Event=09 Jan 2024, 04:00:20  2 x Su-30MK2V Flanker G 07 (Intercept) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 04:00:50  4 x Su-30MK2V Flanker G 07 (ASuW) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 04:05:05  2 friendly F-16A Netz 97 of group (YXA), have been shot down.<br />
	Event=09 Jan 2024, 04:06:19  The F-16A Netz 97 is firing 2 x Python 3 AAMs at aircraft.<br />
	Event=09 Jan 2024, 04:06:26  1 enemy Merlin HM.2 14 of group (ALC), has been shot down.<br />
	Event=09 Jan 2024, 04:07:01  New contact: 00A Fgtr F-35B Lightning II 17 from YZA Falcon 20C Prometeo 98 at a bearing of 25 degrees Method: ESM<br />
	Event=09 Jan 2024, 04:07:32  1 friendly F-16A Netz 97 of group (YXA), has been shot down.<br />
	Event=09 Jan 2024, 04:07:43  1 friendly F-16A Netz 97 of group (YXA), has been shot down.<br />
	Event=09 Jan 2024, 04:09:56  1 friendly Su-30MK2V Flanker G 07 of group (YTA), has been shot down.<br />
	Event=09 Jan 2024, 04:11:07  Group YUA 176 degree turn delayed 10 seconds; Group ATA=45, OldCourse=25, NewCourse=201<br />
	Event=09 Jan 2024, 04:11:33  2 friendly F-16A Netz 97 of group (YUA), have been shot down.<br />
	Event=09 Jan 2024, 04:14:01  New contact: AMa Mercedita IAP, Puerto Rico from YZA Falcon 20C Prometeo 98 at a bearing of 3 degrees Method: Radar<br />
	Event=09 Jan 2024, 04:14:31  New contact: 00H Navl Wildcat AW159 16 from YZA Falcon 20C Prometeo 98 at a bearing of 34 degrees Method: ESM<br />
	Event=09 Jan 2024, 04:15:01  New contact: 00H Navl Wildcat AW159 16 from YZA Falcon 20C Prometeo 98 at a bearing of 38 degrees Method: ESM<br />
	Event=09 Jan 2024, 04:15:31  New contact: 00H Navl Wildcat AW159 16 from YZA Falcon 20C Prometeo 98 at a bearing of 36 degrees Method: ESM<br />
	Event=09 Jan 2024, 04:16:06  1 friendly F-16A Netz 97 of group (YUA), has been shot down.<br />
	Event=09 Jan 2024, 04:16:39  Peykaap 2016 PointDefense total 0 hits on 2 incoming<br />
	Event=09 Jan 2024, 04:16:39  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:16:39  Missile miss Orig PH=75 Final PH=75 ecm_mod=0<br />
	Event=09 Jan 2024, 04:16:39  1xSpike NLOS (BJM) Enemy Missiles Hit Peykaap 2016 (YYS)<br />
	Event=09 Jan 2024, 04:16:44  The Peykaap 2016 unit YX000, a Peykaap II class, is sinking!<br />
	Event=09 Jan 2024, 04:16:45  Peykaap 2004 PointDefense total 1 hits on 2 incoming<br />
	Event=09 Jan 2024, 04:16:45  Missile miss Orig PH=75 Final PH=75 ecm_mod=0<br />
	Event=09 Jan 2024, 04:16:55  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:16:55  Missile miss Orig PH=75 Final PH=75 ecm_mod=0<br />
	Event=09 Jan 2024, 04:16:55  1xSpike NLOS (BIM) Enemy Missiles Hit Peykaap 2016 (YXS)<br />
	Event=09 Jan 2024, 04:17:01  Missile miss Orig PH=75 Final PH=75 ecm_mod=0<br />
	Event=09 Jan 2024, 04:17:01  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:01  1xSpike NLOS (BIM) Enemy Missiles Hit Peykaap 2004 (YYS)<br />
	Event=09 Jan 2024, 04:17:06  The Peykaap 2004 unit YY002, a Peykaap II class, is sinking!<br />
	Event=09 Jan 2024, 04:17:08  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:08  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:08  2xSpike NLOS (BKM) Enemy Missiles Hit Peykaap 2016 (YXS)<br />
	Event=09 Jan 2024, 04:17:10  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:10  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:10  2xSpike NLOS (BLM) Enemy Missiles Hit Peykaap 2016 (YXS)<br />
	Event=09 Jan 2024, 04:17:13  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:13  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:13  2xSpike NLOS (BKM) Enemy Missiles Hit Peykaap 2004 (YYS)<br />
	Event=09 Jan 2024, 04:17:16  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:16  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:16  2xSpike NLOS (BLM) Enemy Missiles Hit Peykaap 2004 (YYS)<br />
	Event=09 Jan 2024, 04:17:24  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:24  Missile miss Orig PH=75 Final PH=75 ecm_mod=0<br />
	Event=09 Jan 2024, 04:17:24  1xSpike NLOS (BMM) Enemy Missiles Hit Peykaap 2016 (YXS)<br />
	Event=09 Jan 2024, 04:17:29  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:29  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:29  2xSpike NLOS (BMM) Enemy Missiles Hit Peykaap 2004 (YYS)<br />
	Event=09 Jan 2024, 04:17:31  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:31  Missile miss Orig PH=75 Final PH=75 ecm_mod=0<br />
	Event=09 Jan 2024, 04:17:31  1xSpike NLOS (BNM) Enemy Missiles Hit Peykaap 2004 (YYS)<br />
	Event=09 Jan 2024, 04:17:47  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:47  Missile hit for 5 DP Orig PH=75 Final PH=75 ecm_mod=0 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:17:47  2xSpike NLOS (BJM) Enemy Missiles Hit Peykaap 2004 (YYS)<br />
	Event=09 Jan 2024, 04:28:23  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 04:29:23  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 04:30:01  1 enemy Wildcat AW159 16 of group (BHH), has been shot down.<br />
	Event=09 Jan 2024, 04:30:03  Air Unit YVA lost contact . Loitering and awaiting orders.<br />
	Event=09 Jan 2024, 04:30:05  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 04:30:06  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 04:30:30  1 enemy Wildcat AW159 16 of group (ANH), has been shot down.<br />
	Event=09 Jan 2024, 04:30:33  1 enemy Wildcat AW159 16 of group (BGH), has been shot down.<br />
	Event=09 Jan 2024, 04:34:01  0 of 2xAS-17 Krypton A (Kh-31A) Missiles Shot down by 2xAster 15 (FPh=45 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 04:34:02  1 of 1xAS-17 Krypton A (Kh-31A) Missiles Shot down by 3xSea Ceptor CAMM (FPh=84 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 04:34:03  1 of 1xAS-17 Krypton A (Kh-31A) Missiles Shot down by 1xSea Ceptor CAMM (FPh=45 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 04:34:04  1 of 2xAS-17 Krypton A (Kh-31A) Missiles Shot down by 6xSea Ceptor CAMM (FPh=84 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 04:34:13  3 of 3xAS-17 Krypton A (Kh-31A) Missiles Shot down by 9xSea Ceptor CAMM (FPh=84 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 04:34:14  Missile hit for 37 DP Orig PH=80 Final PH=60 ecm_mod=20 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:34:14  Missile hit for 37 DP Orig PH=80 Final PH=60 ecm_mod=20 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:34:14  Missile miss Orig PH=80 Final PH=60 ecm_mod=20<br />
	Event=09 Jan 2024, 04:34:14  Missile miss Orig PH=80 Final PH=60 ecm_mod=20<br />
	Event=09 Jan 2024, 04:34:14  Missile miss Orig PH=80 Final PH=60 ecm_mod=20<br />
	Event=09 Jan 2024, 04:34:14  2xAS-17 Krypton A (Kh-31A) (YYM) Missiles Hit Enemy Daring D32 (ALC)<br />
	Event=09 Jan 2024, 04:34:14  Missile hit for 37 DP Orig PH=80 Final PH=60 ecm_mod=20 Impact Damage Applied<br />
	Event=09 Jan 2024, 04:34:14  1xAS-17 Krypton A (Kh-31A) (YYM) Missiles Hit Enemy Daring D32 (ALC)<br />
	Event=09 Jan 2024, 04:34:30  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 04:35:38  1 enemy Merlin HM.2 14 of group (ALC), has been shot down.<br />
	Event=09 Jan 2024, 04:39:00  3 x Su-30MK2V Flanker G 07 (ASuW) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 04:45:00  Air Group YZA has completed landing.<br />
	Event=09 Jan 2024, 04:47:30  1 x Su-30MK2V Flanker G 07 (Intercept) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 04:55:01  We have lost contact with group ALC.<br />
	Event=09 Jan 2024, 04:56:10  1 x RQ-2A Pioneer 86 (Patrol) ready at ZXa Porlamar AB, Venezuela<br />
	Event=09 Jan 2024, 04:57:40  Air Group YVA has completed landing.<br />
	Event=09 Jan 2024, 05:03:00  Air Group YWA has completed landing.<br />
	Event=09 Jan 2024, 05:08:00  5 x Su-30MK2V Flanker G 07 (ASuW) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 05:10:00  1 x RQ-2A Pioneer 86 (Patrol) ready at ZXa Porlamar AB, Venezuela<br />
	Event=09 Jan 2024, 05:17:00  1 x RQ-2A Pioneer 86 (Patrol) ready at ZXa Porlamar AB, Venezuela<br />
	Event=09 Jan 2024, 05:19:37  Group YPA 92 degree turn delayed 5 seconds; Group ATA=45, OldCourse=346, NewCourse=78<br />
	=====<br />
	Session Game Start=9 Jan 2024, 05:23:07<br />
	Actual Date=14/02/2024 11:15:13<br />
	Scenario=C:\Matrix Games\HCDev\autosave.hps<br />
	Event=09 Jan 2024, 05:30:01  New contact: 00C Contact from YPA Su-30MK2V Flanker G 07 at a bearing of 56 degrees Method: RWR<br />
	Event=09 Jan 2024, 05:30:01  New contact: 00C Contact<br />
	Event=09 Jan 2024, 05:30:31  New contact: 00C Contact from YPA Su-30MK2V Flanker G 07 at a bearing of 54 degrees Method: RWR<br />
	Event=09 Jan 2024, 05:31:31  New contact: 00C Contact from YPA Su-30MK2V Flanker G 07 at a bearing of 52 degrees Method: RWR<br />
	Event=09 Jan 2024, 05:33:40  Air Group YOA has completed landing.<br />
	Event=09 Jan 2024, 05:34:15  Group YMA 131 degree turn delayed 66 seconds; Group ATA=5, OldCourse=175, NewCourse=306<br />
	Event=09 Jan 2024, 05:41:01  We have lost contact with group ALS.<br />
	Event=09 Jan 2024, 05:45:00  1 x Falcon 20C Prometeo 98 (EW Patrol) ready at ZQa El Libertador AB/Palo Negro, Venezuela<br />
	Event=09 Jan 2024, 05:53:01  New contact: 00S Contact from YYA Su-30MK2V Flanker G 07 at a bearing of 1 degrees Method: RWR<br />
	Event=09 Jan 2024, 05:53:31  New contact: 00C Contact from YYA Su-30MK2V Flanker G 07 at a bearing of 1 degrees Method: RWR<br />
	Event=09 Jan 2024, 05:53:31  New contact: 00C Contact<br />
	Event=09 Jan 2024, 05:55:31  New contact: 00T Torpedo contact from ZAU Sankt Petersburg B-585 at a bearing of 304 degrees Method: CZ<br />
	Event=09 Jan 2024, 05:56:01  New contact: 00T Torpedo contact from ZAU Sankt Petersburg B-585 at a bearing of 303 degrees Method: CZ<br />
	Event=09 Jan 2024, 05:57:01  New contact: 00T Torpedo contact from ZAU Sankt Petersburg B-585 at a bearing of 301 degrees Method: CZ<br />
	Event=09 Jan 2024, 05:57:40  1 x Su-30MK2V Flanker G 07 (Intercept) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 06:02:31  We have lost contact with group ALS.<br />
	Event=09 Jan 2024, 06:03:00  6 x Su-30MK2V Flanker G 07 (ASuW) ready at ZUa Luis del Valle Garcia AB, Venezuela<br />
	Event=09 Jan 2024, 06:03:31  New contact: 00C Contact from YYA Su-30MK2V Flanker G 07 at a bearing of 359 degrees Method: RWR<br />
	Event=09 Jan 2024, 06:03:31  New contact: 00C Contact<br />
	Event=09 Jan 2024, 06:03:31  New contact: 00C Contact<br />
	Event=09 Jan 2024, 06:04:33  Group YYA 43 degree turn delayed 2 seconds; Group ATA=45, OldCourse=349, NewCourse=306<br />
	Event=09 Jan 2024, 06:05:20  Air Group YPA has completed landing.<br />
	Event=09 Jan 2024, 06:06:23  Group YMA 59 degree turn delayed 30 seconds; Group ATA=5, OldCourse=98, NewCourse=39<br />
	Event=09 Jan 2024, 06:09:05  The Federacion PC12 unit YU000, a Federacion 95 class, is sinking!<br />
	Event=09 Jan 2024, 06:12:01  We have lost contact with group ALC.<br />
	Event=09 Jan 2024, 06:13:05  The Victoria PC16 unit YS000, a Federacion 95 class, is sinking!<br />
	Event=09 Jan 2024, 06:17:11  Group YYA 63 degree turn delayed 4 seconds; Group ATA=45, OldCourse=54, NewCourse=351<br />
	Event=09 Jan 2024, 06:17:31  New contact: 00C Contact from YYA Su-30MK2V Flanker G 07 at a bearing of 335 degrees Method: RWR<br />
	Event=09 Jan 2024, 06:17:31  New contact: 00C Contact<br />
	Event=09 Jan 2024, 06:17:31  New contact: 00C Contact<br />
	Event=09 Jan 2024, 06:18:01  New contact: 00C Contact from YYA Su-30MK2V Flanker G 07 at a bearing of 334 degrees Method: RWR<br />
	Event=09 Jan 2024, 06:18:01  New contact: 00A Contact<br />
	Event=09 Jan 2024, 06:18:18  1 of 1xOtomat Mk2 Missiles Shot down by 1xMeteor (FPh=100 Ph=100, DPh=75)<br />
	Event=09 Jan 2024, 06:18:22  1 of 1xOtomat Mk2 Missiles Shot down by 1xMeteor (FPh=100 Ph=100, DPh=75)<br />
	Event=09 Jan 2024, 06:19:02  4 of 4xAS-17 Krypton A (Kh-31A) Missiles Shot down by 12xSea Ceptor CAMM (FPh=84 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 06:19:04  1 of 2xAS-17 Krypton A (Kh-31A) Missiles Shot down by 6xSea Ceptor CAMM (FPh=84 Ph=45, DPh=70)<br />
	Event=09 Jan 2024, 06:19:11  Missile miss Orig PH=80 Final PH=60 ecm_mod=20<br />
	Event=09 Jan 2024, 06:20:26  1 of 1xOtomat Mk2 Missiles Shot down by 1xSea Ceptor CAMM (FPh=75 Ph=75, DPh=70)<br />
	Event=09 Jan 2024, 06:21:42  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 06:22:28  The Su-30MK2V Flanker G 07 is firing 1 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 06:22:46  1 enemy F-35B Lightning II 17 of group (ANA), has been shot down.<br />
	Event=09 Jan 2024, 06:22:53  The Su-30MK2V Flanker G 07 is firing 2 x AA-12 Adder A (R-77) AAMs at aircraft.<br />
	Event=09 Jan 2024, 06:23:04  1 enemy F-35B Lightning II 17 of group (ANA), has been shot down.<br />
	Event=09 Jan 2024, 06:25:01  The RED side has met their total victory conditions
</p>

<p>
	[Time Factor]<br />
	9 Jan 2024, 00:45:00=TimeFactor = 1:1<br />
	9 Jan 2024, 00:46:01=TimeFactor = 1:1<br />
	9 Jan 2024, 00:48:30=TimeFactor = 1:10<br />
	9 Jan 2024, 00:50:01=TimeFactor = 1:1<br />
	9 Jan 2024, 00:50:15=TimeFactor = 1:10<br />
	9 Jan 2024, 01:00:39=TimeFactor = 1:1<br />
	9 Jan 2024, 01:00:40=TimeFactor = 1:1<br />
	9 Jan 2024, 01:00:46=TimeFactor = 1:10<br />
	9 Jan 2024, 01:02:31=TimeFactor = 1:1<br />
	9 Jan 2024, 01:04:36=TimeFactor = 1:5<br />
	9 Jan 2024, 01:04:37=TimeFactor = 1:10<br />
	9 Jan 2024, 01:16:49=TimeFactor = 1:1<br />
	9 Jan 2024, 01:16:50=TimeFactor = 1:1<br />
	9 Jan 2024, 01:20:11=TimeFactor = 1:5<br />
	9 Jan 2024, 01:27:04=TimeFactor = 1:10<br />
	9 Jan 2024, 01:36:01=TimeFactor = 1:1<br />
	9 Jan 2024, 01:36:02=TimeFactor = 1:1<br />
	9 Jan 2024, 01:37:13=TimeFactor = 1:1<br />
	9 Jan 2024, 01:38:02=TimeFactor = 1:1<br />
	9 Jan 2024, 01:39:01=TimeFactor = 1:1<br />
	9 Jan 2024, 01:39:02=TimeFactor = 1:1<br />
	9 Jan 2024, 01:41:35=TimeFactor = 1:5<br />
	9 Jan 2024, 01:42:45=TimeFactor = 1:1<br />
	9 Jan 2024, 01:45:57=TimeFactor = 1:10<br />
	9 Jan 2024, 01:49:17=TimeFactor = 1:1<br />
	9 Jan 2024, 01:49:18=TimeFactor = 1:1<br />
	9 Jan 2024, 01:50:02=TimeFactor = 1:1<br />
	9 Jan 2024, 01:50:34=TimeFactor = 1:10<br />
	9 Jan 2024, 01:52:02=TimeFactor = 1:1<br />
	9 Jan 2024, 01:52:17=TimeFactor = 1:10<br />
	9 Jan 2024, 01:54:46=TimeFactor = 1:1<br />
	9 Jan 2024, 02:00:02=TimeFactor = 1:1<br />
	9 Jan 2024, 02:02:15=TimeFactor = 1:5<br />
	9 Jan 2024, 02:03:36=TimeFactor = 1:1<br />
	9 Jan 2024, 02:04:55=TimeFactor = 1:5<br />
	9 Jan 2024, 02:10:38=TimeFactor = 1:1<br />
	9 Jan 2024, 02:12:18=TimeFactor = 1:10<br />
	9 Jan 2024, 02:14:30=TimeFactor = 1:1<br />
	9 Jan 2024, 02:14:52=TimeFactor = 1:5<br />
	9 Jan 2024, 02:24:51=TimeFactor = 1:10<br />
	9 Jan 2024, 02:47:30=TimeFactor = 1:30<br />
	9 Jan 2024, 03:03:30=TimeFactor = 1:1<br />
	9 Jan 2024, 03:04:17=TimeFactor = 1:10<br />
	9 Jan 2024, 03:05:31=TimeFactor = 1:1<br />
	9 Jan 2024, 03:05:47=TimeFactor = 1:10<br />
	9 Jan 2024, 03:13:40=TimeFactor = 1:1<br />
	9 Jan 2024, 03:17:05=TimeFactor = 1:10<br />
	9 Jan 2024, 04:28:59=TimeFactor = 1:1<br />
	9 Jan 2024, 04:29:00=TimeFactor = 1:5<br />
	9 Jan 2024, 04:30:01=TimeFactor = 1:1<br />
	9 Jan 2024, 04:30:17=TimeFactor = 1:5<br />
	9 Jan 2024, 05:03:11=TimeFactor = 1:30<br />
	9 Jan 2024, 05:23:07=TimeFactor = 1:1<br />
	9 Jan 2024, 05:23:27=TimeFactor = 1:10<br />
	9 Jan 2024, 05:55:31=TimeFactor = 1:1<br />
	9 Jan 2024, 05:57:34=TimeFactor = 1:5<br />
	9 Jan 2024, 05:57:54=TimeFactor = 1:10<br />
	9 Jan 2024, 06:17:29=TimeFactor = 1:1<br />
	9 Jan 2024, 06:17:41=TimeFactor = 1:5
</p>

<p>
	[Unit Sunk]<br />
	9 Jan 2024, 01:54:46=AAa::06<br />
	9 Jan 2024, 02:24:51=AAa::00<br />
	9 Jan 2024, 03:17:05=YYS::02<br />
	9 Jan 2024, 05:57:54=ZDS::02
</p>

<p>
	[Victory Summary]<br />
	Time=09 Jan 2024, 02:23:01  The RED side has met their minimum victory conditions<br />
	Time=09 Jan 2024, 06:25:01  The RED side has met their total victory conditions
</p>

<p>
	[Kill Detail Blue Side ]<br />
	F-35B Lightning II 17/Plane=6<br />
	Merlin ASaC.1 18/Helicopter=3<br />
	SAM Stinger RMP1 Team/AD Mobile=6<br />
	Merlin HM.2 14/Helicopter=6<br />
	Wildcat AW159 16/Helicopter=3
</p>

<p>
	[Kill Summary Blue Side ]<br />
	Planes:=6<br />
	Helicopters:=12<br />
	AD mobile:=6
</p>

<p>
	[Kill Detail Red Side ]<br />
	Su-30MK2V Flanker G 07/Plane=2<br />
	PC-9/Plane=2<br />
	C-130H Karnaf/Plane=2<br />
	JL-8 (K-8) Karakorum/Plane=2<br />
	King Air B200T/Plane=1<br />
	F-16A Netz 97/Plane=7<br />
	Peykaap II/Ship=2<br />
	Federacion 95/Ship=2
</p>

<p>
	[Kill Summary Red Side ]<br />
	Ships:=4<br />
	Planes:=16
</p>

<p>
	[Damage List Blue]<br />
	ALC: 00 Queen Elizabeth R08 damage=74/975<br />
	ALC: 01 Daring D32 damage=148/225<br />
	AAa: 00 Curacao/Hato IA damage=2500/2500
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">33384</guid><pubDate>Wed, 14 Feb 2024 00:58:23 +0000</pubDate></item><item><title>Popup window to select target is not visible</title><link>https://harpgamer.com/harpforum/topic/33828-popup-window-to-select-target-is-not-visible/</link><description><![CDATA[<p>
	As I try to use Harpoon Ultimate Commander's Edition I am having a problem when I select Attack or Ferry.  The second popup window that allows me to select a target is not visible
</p>
]]></description><guid isPermaLink="false">33828</guid><pubDate>Mon, 03 Mar 2025 20:44:02 +0000</pubDate></item></channel></rss>
