Everything posted by divefreak
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High Pic IDs
You can be sure i´ll hit it at some point in the future....
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File - HC_65to80_DB
No, i´m using the spipped rsr file too. No Idea what happens and why... Is it the Only Unit with this effect? Regards René
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File - HC_65to80_DB
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Country summary for 65to80DB
Hi this is the country summary for the 65to80db.. rCountrySummary.pdf
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Crash in SE with Custom DBs
I have fixed my crash by editing the registry settings for the SE... We (You) should ask DonQ if this would work for him too.. Regards René
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Crash in SE with Custom DBs
The SE crashes with the Euro and the 60-79db! Simply load a Verion of the db and open the SE. It will crash start after a short dealy with a general protection fault. Version of the SE 2007.000 DB Version, tested with every Version beginning with the first one uploaded in 2006..... Initially reported by DonQ... Regards René
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File - HC_65to80_DB
Hi Any Details what you think is wrong with the Unit? And wich Year did you check? Regards René
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USAF chooses KC-30 tanker
Hmm So the Airforce was smart enough to buy an Airbus..... What about the Navy buying MEKOs instead of LCS?
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File - HC_65to80_DB
File Name: HC_65to80_DB File Submitter: divefreak File Submitted: 22 Feb 2008 File Updated: 27 Feb 2011 File Category: Databases Authors: René Haar Game Version: HCE Hi this is an attempt to create a db for the old times when missiles were not the most important weapon.... The last changes to HCE make this possible.... It is a derivate/follow on of the merged Euro and Atlantic DB, therefore it is covering 90% of the world´s navys So all scen designers are welcome to create scens for this db. Fixed some crashes with faulty Loadouts and mounts.... A little comment on the naming convention for all entries an (x) before the name marks hypothetical entries that never became operational. the timetag after the name indicates the ioc date for a unit... (1964) unit enterd service in 1964 (1970-80) unit /version for 1970 to 80 (-1970) unit retired in 1970 those dates are only a hint/help for scen designers not a fixed "law" Click here to download this file rCountrySummary.pdf HC_65to80_DB_100518.pdf HC_65to80_DB_101114.pdf HC_65to80_DB_101118.pdf HC_65to80_DB_101119.pdf HC_65to80_DB_101123.pdf HC_65to80_DB_101130.pdf HC_65to80_DB_101201_2.pdf HC_65to80_DB_101203.pdf HC_65to80_DB_110101.pdf HC_65to80_DB_110102.pdf
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HC_65to80_DB
- 2,609 downloads
Hi this is an attempt to create a db for the old times when missiles were not the most important weapon.... The last changes to HCE make this possible.... It is a derivate/follow on of the merged Euro and Atlantic DB, therefore it is covering 90% of the world´s navys So all scen designers are welcome to create scens for this db. Fixed some crashes with faulty Loadouts and mounts.... A little comment on the naming convention for all entries an (x) before the name marks hypothetical entries that never became operational. the timetag after the name indicates the ioc date for a unit... (1964) unit enterd service in 1964 (1970-80) unit /version for 1970 to 80 (-1970) unit retired in 1970 those dates are only a hint/help for scen designers not a fixed "law" -
High Pic IDs
In the SE Pic Ids aove 510 (in the PE) lead to a blank Display and a crash when you open the ship with a pic id above 510 The limit for the GE is somewhere around 700-800, still trying to find the exact number
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Tank vs. mobil SAM unit
Sure that the 100Dp are for a single ZSU-23? And not for a battery? Regards René
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René's Wishlist
What i would like to see changed in HCE 1. Gun behaviour, spreding the bursts over 1 minute 2. Smarter SAM and AAA Handling 3. In SE (add Group or Base dialog) allow searching for class/installation by name/country 4. Show loadout ranges in attack launch screen 5. Enable ECM/Chaff/Flares for Ships and change the point defense behaviour at the same time, soo only ships carring chaff/flares have an eletronic point defense 6. And a kind of preplotted missions (Patrol, ASw...) as discussed for ASW Patrol missions, set a grid and the AI does the rest. 7. Allow units to carry other units, i.e. LCACs in LSDs, Marines in LCACs 8. Make ASW LR Patrols more customizable, buoy patterns, MAD runs in a defined area, etc. 9. Waypoint system for launching patrols that allows me to set the course I want a patrolling aircraft to take, rather than it just simply flying to 1 point on the map. 10. A Function allowing delaed hostilitys (a weapon tight for the AI with a time setting) 11. different Result for Impact vs Airburst Gun. IMHO Airburst should only damage the superstructure, disableing mounts, senors and bridge but not sink a ship 12. More consitent weapon handling/dialogs for example bol launch for torpedos and active AAM 13. SAMs on Subs 14. Magazines on Subs or Mounts that "respect" ROF Values from the db for the human player 15. More Pictures in the Platform Display and more possible formats or a format that allows better quality, jpeg maybee? 16. make the info about magazine capacity availbe to the player (maybe a "store" or magazine summary in the Unit Display? Like the Weapon Display?) 17. make the info about infligth refuel capable availbe to the player 18. Allocate/Deallocate all switches in the Wepaons allocation screen screen 19. Plane capacity on ships calculated by the foot print of the aircraft. For example 1 large like Sea King equals 3 medium like Sea Lynx....... 20. Deck Guns for Subs and Missiles that can be fired while surfaced only....
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Smitty's Wish List
Allrighty, anyone want to propose a model for this? Things that could possibly be repaired Damage Point damage (i.e. the % damage) Sensor damage Runway damage Other critical hit damage 1h without attack/new damage, to recover 5% damage 2h to recover 1 runwaysize. Larg runway, damaged to Vtol = 4h to become large again(2h from VTol to small, 2h from small to large) 1h (or 2?) to repair 1 critical hit (1 sensor, 1 mount etc) And Damage adjustable in the SE. At leat the runway size... but preferable all possible damage.
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Ooooh, pretty...
Try ro remove a scen from a saved battlset and resave the settings under the same file name.... B)
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2008.023 Release Notes
DB error French 100mm/55 M1953 has only 4 bursts per mount Should be 30 Ready Rounds on the mount.
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2008.021 Opening Sequence
In this build the hook for instant action is set. Go via "new" to the selction screen and uncheck "instant action"
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Maps and grafic questions
Answer to 2-5 is the BS-Builder..... Regards René
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2008.004 Release Notes
Another fault the user BS BAltic Map lacks 1/4 of the Area at the left side The File was build with .003 and worked fine the last time... this is the pic from the 003 bsb folder/ how it should look screen shoot from 004 with the bs build with 003 the map is turned aprox 45degrees and cut reference map
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2008.004 Release Notes
.003 quits with a memory allcoation error when using a commondb.res file created with .004
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2008.004 Release Notes
SCENFILES FOR BS scennarios.zip
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2008.004 Release Notes
ok first fault game wants to instal to c:\c:\matrix\hce DB Import/export works But the BS-Export isn´t working properly I´m getting Annex errors with the created BS And in one Scen that's working, the units are all in the lower left corner hdsu.res attached hdsu.zip
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2008.004 Release Notes
ok first fault game wants to instal to c:\c:\matrix\hce
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First Patch Readiness Poll
Could you please tell me where we can get .004?
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2008.003 Release Notes
looks as if you changed this point with the last BS-Builder? Cause it worked with all prior versions! But good to know :-) Now i need more slots for aditional BS ....