Everything posted by divefreak
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René's Wishlist
Rene, can you elaborate on this one? I know it has been discussed in IRC chat but my fuzzy memory is trouble. What additional dynamics would such a change bring to the game? It would allows us to create scens like Unfil for ANW. The player is ordert for weapons tigth until fired up on by the enemy. So the enemy also holds fire (due to the new function) until he has overflow your ship 1,2 or 3 times or until his Attackboat has closly passed the Players ships and fires in "surprise" of the human player. I remember some games where you lost the fight when you (as the human player) startet the fight. i´ll try to dig out the irc log Regards René
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Smitty's Wish List
It is limited as far as i know. Regards René
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René's Wishlist
What i would like to see changed in HCE 1. Gun behaviour, spreding the bursts over 1 minute 2. Smarter SAM and AAA Handling 3. In SE (add Group or Base dialog) allow searching for class/installation by name/country 4. Show loadout ranges in attack launch screen 5. Enable ECM/Chaff/Flares for Ships and change the point defense behaviour at the same time, soo only ships carring chaff/flares have an eletronic point defense 6. And a kind of preplotted missions (Patrol, ASw...) as discussed for ASW Patrol missions, set a grid and the AI does the rest. 7. Allow units to carry other units, i.e. LCACs in LSDs, Marines in LCACs 8. Make ASW LR Patrols more customizable, buoy patterns, MAD runs in a defined area, etc. 9. Waypoint system for launching patrols that allows me to set the course I want a patrolling aircraft to take, rather than it just simply flying to 1 point on the map. 10. A Function allowing delaed hostilitys (a weapon tight for the AI with a time setting) 11. different Result for Impact vs Airburst Gun. IMHO Airburst should only damage the superstructure, disableing mounts, senors and bridge but not sink a ship 12. More consitent weapon handling/dialogs for example bol launch for torpedos and active AAM 13. SAMs on Subs 14. Magazines on Subs or Mounts that "respect" ROF Values from the db for the human player 15. More Pictures in the Platform Display and more possible formats or a format that allows better quality, jpeg maybee? 16. make the info about magazine capacity availbe to the player (maybe a "store" or magazine summary in the Unit Display? Like the Weapon Display?) 17. make the info about infligth refuel capable availbe to the player 18. Allocate/Deallocate all switches in the Wepaons allocation screen screen 19. Plane capacity on ships calculated by the foot print of the aircraft. For example 1 large like Sea King equals 3 medium like Sea Lynx....... 20. Deck Guns for Subs and Missiles that can be fired while surfaced only.... 21. an Autofiller for the pe that automatically fills gaps in all annexes during the export process. 22. LArger contry annex 23. User definable RUnwaysizes
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2007.016 Release Notes
Gotcha! Getting better and better! Now i can include scens and they seem to work, no more trouble at this point so far. end-edit is also working automatically.... Regards René
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File - GIUK - MCMForceNorth
File Name: MCMForceNorth File Submitter: divefreak File Submitted: 8 Sep 2007 File Category: GIUK MCMForceNorth In the Baltic, especally in the northeast and east, there are many mines and torpedos laid or fired in WWII which have not yet been cleared. After the cold war, a multi-national Force has been sent. MCMForceNorth is one of the NATO standing naval forces. You must clear 5 mines at a minimum and 10 for total victory. Do not forget that we are in peacetime so do not shoot down a red plane or ship! Also neutral forces should not be involved in MCM action. Perhaps there is still another small bad surprise! Click here to download this file
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File - GIUK - Refugee
File Name: Refugee File Submitter: divefreak File Submitted: 8 Sep 2007 File Category: GIUK During the summer of 1975, on the Mecklenburg's coastline, a sport boat w/ 4 persons aboard managed to make its way free to the high sea, thanks to the cover of dusk, escaping security forces from the GBK in the process. Despite DDR's efforts, the sport boat managed to get to BGS's patrol boat. The East Germans asked to be brought onboard, as they wanted to go to the West. One hour later, 2 GBK rushed after the Duderstadt and tried to stop her. However, the BGS patrol boat managed to escape, aided by already being in international waters near west Germany. Click here to download this file
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File - GIUK - Subhunt
File Name: Subhunt File Submitter: divefreak File Submitted: 8 Sep 2007 File Category: GIUK SubHunt A Harpoon Classic 2002 Gold scenario for the GUIK battleset. This scenario is designed for play by the BLUE side The Baltic Sea has long been a highly disputed area. With Soviet claims for access to the Atlantic independent of the ice region, this is unlikely to change in the future. Unfortunately, the Baltic is also a strategic waterway; providing a key maritime link between Russian oil fields, coal mines, and their foreign customers. It has many choke points such as the Cadet channel, Copenhagen / the belt, and sound areas, for example. The former Soviet Baltic Fleet was caught in a big Mousetrap. Only their submarines could some times try to escape through the only deep waterway. Therefore, it was one of the most important tasks for the German and Danish Navies to keep the Warsaw Pact Navies within this trap. Here, in this scenario, some red diesel subs try to make it througt the belt waters out to the Kattegat. NATO is going to stop them. The time of this scenario is somewhere in 1970-1980; so no modern ASW-weapons are available. Click here to download this file
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WishLists
Working ECM for ships Chaff/Flare and change the point defense behaviour at the same time, soo only ships carring chaff/flares have an eletronic point defense And a kind of preplotted missions (Patrol, ASw...) as discussed for ASW Patrol missions, set a grid and the AI does the rest. Regards René
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MCMForceNorth
- 312 downloads
MCMForceNorth In the Baltic, especally in the northeast and east, there are many mines and torpedos laid or fired in WWII which have not yet been cleared. After the cold war, a multi-national Force has been sent. MCMForceNorth is one of the NATO standing naval forces. You must clear 5 mines at a minimum and 10 for total victory. Do not forget that we are in peacetime so do not shoot down a red plane or ship! Also neutral forces should not be involved in MCM action. Perhaps there is still another small bad surprise! -
Refugee
- 331 downloads
During the summer of 1975, on the Mecklenburg's coastline, a sport boat w/ 4 persons aboard managed to make its way free to the high sea, thanks to the cover of dusk, escaping security forces from the GBK in the process. Despite DDR's efforts, the sport boat managed to get to BGS's patrol boat. The East Germans asked to be brought onboard, as they wanted to go to the West. One hour later, 2 GBK rushed after the Duderstadt and tried to stop her. However, the BGS patrol boat managed to escape, aided by already being in international waters near west Germany. -
Subhunt
- 303 downloads
SubHunt A Harpoon Classic 2002 Gold scenario for the GUIK battleset. This scenario is designed for play by the BLUE side The Baltic Sea has long been a highly disputed area. With Soviet claims for access to the Atlantic independent of the ice region, this is unlikely to change in the future. Unfortunately, the Baltic is also a strategic waterway; providing a key maritime link between Russian oil fields, coal mines, and their foreign customers. It has many choke points such as the Cadet channel, Copenhagen / the belt, and sound areas, for example. The former Soviet Baltic Fleet was caught in a big Mousetrap. Only their submarines could some times try to escape through the only deep waterway. Therefore, it was one of the most important tasks for the German and Danish Navies to keep the Warsaw Pact Navies within this trap. Here, in this scenario, some red diesel subs try to make it througt the belt waters out to the Kattegat. NATO is going to stop them. The time of this scenario is somewhere in 1970-1980; so no modern ASW-weapons are available. -
BS-Creator
Another thing, i need to start end_edit.bat manually Regards René
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BS-Creator
Hi There are some issues with ths tool. 1. when you include some scens in the Battleset they show up, but when you try to play them you get totally different ones(from they original/replaced bs?) 2. would be nice if there´s a way there´s a way to "remember" former settings (chart and scens)or and "Add" fuction if one want to add new scens to an existing Battleset.
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2007.015 Release Notes (testing complete)
1. Still not working. BTW why will the AI only fire torps when it cannot fire Missiles or guns? Does this say the AI will fire torps when they have greater range than the other weapons(1)? or will it only fire when no other weapons are availbe? 2. works fine. Regards René (1) My researches atm shows a great evidence that the DM2A-1 used on Type 143 PTM Boats has a slighly greater range than the Exocet.
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2007.011 Release Notes (testing complete)
Disfunctional Put 2 PT Boats in a scen and an AO, the AO moved around the PTboats but no Torpedos were comming, only Gunfire.
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2007.011 Release Notes (testing complete)
Cofirmed 1. Dialog is consitent 2. Aroc works for both sides Regards René
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File - GIUK - Matrix Lance (remake)
File Name: Matrix Lance (remake) File Submitter: divefreak File Submitted: 2 Sep 2007 File Category: GIUK 1. BACKGROUND 1.1 This and the companion scenario MATRIX SHIELD are training cruises for both Armageddon in HDS6 and Cyprus in HDS7. I highly recommend you play MATRIX SHIELD first, and from the RED side; only then should you move up the ladder of challenge! The RED side is the harder one in this scenario, by the way! Click here to download this file
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File - GIUK - Matrix Shield (remake)
File Name: Matrix Shield (remake) File Submitter: divefreak File Submitted: 2 Sep 2007 File Category: GIUK 1. BACKGROUND 1.1 This and the companion scenario MATIRX LANCE are training cruises for both Armageddon in HDS6, and Cyprus in HDS7. I highly recommend you play this one first, and from the RED side; only then should you move up the ladder of challenge! The BLUE side IS harder in this one! Click here to download this file
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Matrix Lance (remake)
- 305 downloads
1. BACKGROUND 1.1 This and the companion scenario MATRIX SHIELD are training cruises for both Armageddon in HDS6 and Cyprus in HDS7. I highly recommend you play MATRIX SHIELD first, and from the RED side; only then should you move up the ladder of challenge! The RED side is the harder one in this scenario, by the way! -
Matrix Shield (remake)
- 261 downloads
1. BACKGROUND 1.1 This and the companion scenario MATIRX LANCE are training cruises for both Armageddon in HDS6, and Cyprus in HDS7. I highly recommend you play this one first, and from the RED side; only then should you move up the ladder of challenge! The BLUE side IS harder in this one! -
File - GIUK - Matrix Siege (remake)
File Name: Matrix Siege (remake) File Submitter: divefreak File Submitted: 1 Sep 2007 File Updated: 2 Sep 2007 File Category: GIUK This is a remake of the old GUIK II Scen Matrix Siege for GUIK and the latest HC_Euro_DB 1. BACKGROUND 1.1 What is a Brown Water Navy? Well, first of all, it's not a Blue Water Navy! Right now, the only real blue water navy is the US Navy. The Russians will have one again, soon. The British and the French have the makings for one. And the Indians want one. A blue water navy can use any of the oceans, any of the time, for as long as it wants; until, that is, it is challenged by another blue water navy. In short, they are not on a short leash. A Brown Water Navy is. 1.2 A Brown Water Navy must operate close to its ports. Its vessels are simply not equipped, and do not have the staying power, for long duration patrols far from home. However, this does not automatically mean they are nothing more than cutout log canoes! Their vessels can be tailor made to operate and fight in coastal waters -- the brown, shallow waters close to most things important to politicians and other would-be Rulers of the World. In fact, within limits, they can trade staying power for fire power! Click here to download this file
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Matrix Siege (remake)
- 238 downloads
This is a remake of the old GUIK II Scen Matrix Siege for GUIK and the latest HC_Euro_DB 1. BACKGROUND 1.1 What is a Brown Water Navy? Well, first of all, it's not a Blue Water Navy! Right now, the only real blue water navy is the US Navy. The Russians will have one again, soon. The British and the French have the makings for one. And the Indians want one. A blue water navy can use any of the oceans, any of the time, for as long as it wants; until, that is, it is challenged by another blue water navy. In short, they are not on a short leash. A Brown Water Navy is. 1.2 A Brown Water Navy must operate close to its ports. Its vessels are simply not equipped, and do not have the staying power, for long duration patrols far from home. However, this does not automatically mean they are nothing more than cutout log canoes! Their vessels can be tailor made to operate and fight in coastal waters -- the brown, shallow waters close to most things important to politicians and other would-be Rulers of the World. In fact, within limits, they can trade staying power for fire power! -
WishLists
Mantis ID Rank/By Fixed When Description 001943 1 TonyE 0000/00/00 Ship/Sub/Plane annexes with > 1062 platforms will crash SE upon group add 000000 1 divefreak 0000/00/00 Modify gun firing to give player a chance at evading, firing back, etc. 000000 1 divefreak 0000/00/00 Smarter SAM and AAA handling 000000 3 divefreak 0000/00/00 Show loadout ranges in attack launch screen Ranking changed
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File - HC_Atlantic_DB
File Name: HC_Atlantic_DB File Submitter: divefreak File Submitted: 16 Aug 2007 File Updated: 16 Mar 2008 File Category: Databases Authors: René Haar Game Version: No Information Atlantic_DB is focused on the Atlantique Ocean containing all American and African Countrys with a coastline on the Atlantic+Australia. And it features selected European Countrys including the former USSR and now Russia It is a regional DB for the period from around 1975-2005. It has the same philosophy for base structure, weapon and senor data/modells. No long range weapons (SAM/SSM) will be fitted to Harbours/Airbases. So a Scen-Writer has to add mobile Units to replace the SAMs with improved design posibilities. Fixed SAM will only provided by AD-Fixed existing in Reality or have exist in the past. The db is intented to be used with the upcomming HCCE and some tools provided by Tony Beaware it is in an early stage, so changes are highly probably at the moment Crash in GE fixed! Merged into the Euro DB...... Click here to download this file
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HC_Atlantic_DB
- 753 downloads
Atlantic_DB is focused on the Atlantique Ocean containing all American and African Countrys with a coastline on the Atlantic+Australia. And it features selected European Countrys including the former USSR and now Russia It is a regional DB for the period from around 1975-2005. It has the same philosophy for base structure, weapon and senor data/modells. No long range weapons (SAM/SSM) will be fitted to Harbours/Airbases. So a Scen-Writer has to add mobile Units to replace the SAMs with improved design posibilities. Fixed SAM will only provided by AD-Fixed existing in Reality or have exist in the past. The db is intented to be used with the upcomming HCCE and some tools provided by Tony Beaware it is in an early stage, so changes are highly probably at the moment Crash in GE fixed! Merged into the Euro DB......