September 10, 200718 yr What i would like to see changed in HCE 1. Gun behaviour, spreding the bursts over 1 minute 2. Smarter SAM and AAA Handling 3. In SE (add Group or Base dialog) allow searching for class/installation by name/country 4. Show loadout ranges in attack launch screen 5. Enable ECM/Chaff/Flares for Ships and change the point defense behaviour at the same time, soo only ships carring chaff/flares have an eletronic point defense 6. And a kind of preplotted missions (Patrol, ASw...) as discussed for ASW Patrol missions, set a grid and the AI does the rest. 7. Allow units to carry other units, i.e. LCACs in LSDs, Marines in LCACs 8. Make ASW LR Patrols more customizable, buoy patterns, MAD runs in a defined area, etc. 9. Waypoint system for launching patrols that allows me to set the course I want a patrolling aircraft to take, rather than it just simply flying to 1 point on the map. 10. A Function allowing delaed hostilitys (a weapon tight for the AI with a time setting) 11. different Result for Impact vs Airburst Gun. IMHO Airburst should only damage the superstructure, disableing mounts, senors and bridge but not sink a ship 12. More consitent weapon handling/dialogs for example bol launch for torpedos and active AAM 13. SAMs on Subs Germany seeks international interest for IDAS submarine self-defence systemA submarine-launched missile system that promises to radically change the paradigm of anti-submarine warfare (ASW) operations in favour of the hunted submarine will not see service unless international partners can be found, German defence acquisition officials have warned. Speaking at the SubCon2007 conference [first posted to http://idr.janes.com - 11 September 2007] Quelle: Janes newsletters 14. Magazines on Subs or Mounts that "respect" ROF Values from the db for the human player 15. More Pictures in the Platform Display and more possible formats or a format that allows better quality, jpeg maybee? 16. make the info about magazine capacity availbe to the player (maybe a "store" or magazine summary in the Unit Display? Like the Weapon Display?) 17. make the info about infligth refuel capable availbe to the player 18. Allocate/Deallocate all switches in the Wepaons allocation screen screen 19. Plane capacity on ships calculated by the foot print of the aircraft. For example 1 large like Sea King equals 3 medium like Sea Lynx....... 20. Deck Guns for Subs and Missiles that can be fired while surfaced only.... 21. an Autofiller for the pe that automatically fills gaps in all annexes during the export process. 22. LArger contry annex 23. User definable RUnwaysizes
September 12, 200718 yr What i would like to see changed in HCE 10. A Function allowing delaed hostilitys (a weapon tight for the AI with a time setting) Rene, can you elaborate on this one? I know it has been discussed in IRC chat but my fuzzy memory is trouble. What additional dynamics would such a change bring to the game?
September 12, 200718 yr Author What i would like to see changed in HCE 10. A Function allowing delaed hostilitys (a weapon tight for the AI with a time setting) Rene, can you elaborate on this one? I know it has been discussed in IRC chat but my fuzzy memory is trouble. What additional dynamics would such a change bring to the game? It would allows us to create scens like Unfil for ANW. The player is ordert for weapons tigth until fired up on by the enemy. So the enemy also holds fire (due to the new function) until he has overflow your ship 1,2 or 3 times or until his Attackboat has closly passed the Players ships and fires in "surprise" of the human player. I remember some games where you lost the fight when you (as the human player) startet the fight. i´ll try to dig out the irc log [2006-11-12 19:35:26] <Rene> 2. Delayed attacks from the oponent?[2006-11-12 19:35:52] <Rene> like the nuke feature [2006-11-12 19:36:08] <@CV32> i would always like to see new features, but i expect its unlikely [2006-11-12 19:36:29] <@CV32> saw that earlier, T, glad it got loose [2006-11-12 19:38:44] <@TonyE> what does the delayed attack do for you as a player or scen designer? [2006-11-12 19:44:22] <Rene> think of a scen like Unfil [2006-11-12 19:44:50] <Rene> the red/hostile force runs several times within sensor range [2006-11-12 19:45:02] <Rene> like the F16 did with the german ships [2006-11-12 19:45:17] <Rene> but they won´t fire until time x [2006-11-12 19:46:09] <Rene> and the (human) player is orderd to cease fire until the opponets starts the war [2006-11-12 19:46:33] <Rene> until red/hostile starts the fight [2006-11-12 19:47:05] <Rene> for example a situation like the attack on the DDG Cole [2006-11-12 19:47:23] <@TonyE> good example, I don't think it would be anywhere near the top of my list of desired features. For me, the longer the battle is delayed, the more time I could have been doing something else. [2006-11-12 19:47:48] <Rene> would say this is not the impotant feature [2006-11-12 19:48:15] <Rene> it only makes sense to use it within the first minute of the game [2006-11-12 19:48:38] <Rene> but manual control of AD is much more Important [2006-11-12 19:49:51] <@TonyE> that I could find a use for , but there is also at least half of a much better AD procedure in the code, I just didn't finish it. [2006-11-12 19:50:33] <Rene> ? [2006-11-12 19:51:10] <Rene> is it easy to activate the manual control? [2006-11-12 19:51:12] <@TonyE> it was a lot smarter about shooting the appropriate SAMs to kill an incoming [2006-11-12 19:51:30] <@TonyE> hmm, not sure if it is easy to activate manual [2006-11-12 19:51:43] <@CV32> have to rake leaves, bbl [2006-11-12 19:52:09] <@TonyE> mulch em Brad [2006-11-12 19:52:28] <Rene> here are tons of leaves too [2006-11-12 19:52:32] <Rene> ;-) [2006-11-12 19:54:26] <Rene> tony? [2006-11-12 19:54:38] <@TonyE> yes? [2006-11-12 19:55:03] <Rene> looks like you sentece about appropriate SAM istn complete? [2006-11-12 19:55:42] <@TonyE> I could put a . on the end [2006-11-12 19:56:45] <Rene> ah ok [2006-11-12 19:57:03] <@TonyE> anyway, the new model looked at incoming missiles, preferred to fire SAMs from the group that would be hit, but still allowed mutual support from non-target groups. [2006-11-12 19:57:21] <@TonyE> if short ranged SAMs were in range, it would fire those first instead of wasting long range SAMs. [2006-11-12 19:57:25] <Rene> so your code can decide if it is smarter to fire an ESSM instead of a SM-2 [2006-11-12 19:57:27] <Rene> etc [2006-11-12 19:57:31] <@TonyE> right [2006-11-12 19:57:55] <Rene> or a Sea Wolf as a last ditch against sea skimmer etc [2006-11-12 19:58:03] <@TonyE> and it avoided those hopeless tailchases (SM-2 fired at AS-4.... [2006-11-12 19:58:18] <Rene> ok [2006-11-12 19:59:37] <Rene> have to go now [2006-11-12 19:59:54] <Rene> waste some time in front of the TV with my wife [2006-11-12 20:01:04] <@TonyE> I'm often wary of making things manual as the theater commander in real life wouldn't have that ability, he has to depend upon his subordinates who likely have a blurrier vision of the battlefield. [2006-11-12 20:01:26] <@TonyE> just annoying that the computer doesn't better simulate the subordinates <g> [2006-11-12 20:02:09] <@TonyE> there is an excellent book called, The Art of Wargaming that goes into detail about such trade-offs. [2006-11-12 20:02:14] <Rene> did you ever get a copy of my Oil scen? [2006-11-12 20:02:42] <Rene> the FFGs waste 90% of their SAMs on planes engaged by CAP [2006-11-12 20:02:55] <Rene> therefor i never published it [2006-11-12 20:04:07] <Rene> they make 10-15nm in the baltic and the magazines are empty Regards René
October 17, 200718 yr Author 1. Gun behaviour, spreding the bursts over 1 minute 2. Smarter SAM and AAA Handling For both points some more waht i´m dreaming of. First imho in real world you have area defense, local/point defense and last ditch systems. area defense = longrange weapons like Standart Missile ER local defense like SM-1 MR Point defense like Sea Sparrow Last ditch: guns systems Phalanx or ECM/Chaff/Flare The newer missile systems like ESSM fit for point and local defense. Gun systems like the 76mm Oto are Point defense and last ditch weapons. IMHO the Area and the local defense should be sometihing the palyer can control if he wishes to do so. => a switch manual vs AI Control. The Point defense and the last ditch should be controled by the AI. this could be handelt by a Flag saying ia specific weapon is apoint defense system. the last ditch system could use and act like the actual point defense animation is working. I know this is not really compliant to the rules but it represents the reality. At the same time the numbers of missiles fired by a unit should and could be limited by adding a new sensor type: The FCR/FCS Those FCR/FCS systems can handle a number of x missiles. For example 1 per SPG. When i´m not wrong a C.F Adams Destroyer could handle up to 3 targets (2SPG + Gun FCR)
February 3, 200818 yr Author What i would like to see changed in HCE 1. Gun behaviour, spreding the bursts over 1 minute 2. Smarter SAM and AAA Handling 3. In SE (add Group or Base dialog) allow searching for class/installation by name/country 4. Show loadout ranges in attack launch screen 5. Enable ECM/Chaff/Flares for Ships and change the point defense behaviour at the same time, soo only ships carring chaff/flares have an eletronic point defense 6. And a kind of preplotted missions (Patrol, ASw...) as discussed for ASW Patrol missions, set a grid and the AI does the rest. 7. Allow units to carry other units, i.e. LCACs in LSDs, Marines in LCACs 8. Make ASW LR Patrols more customizable, buoy patterns, MAD runs in a defined area, etc. 9. Waypoint system for launching patrols that allows me to set the course I want a patrolling aircraft to take, rather than it just simply flying to 1 point on the map. 10. A Function allowing delaed hostilitys (a weapon tight for the AI with a time setting) 11. different Result for Impact vs Airburst Gun. IMHO Airburst should only damage the superstructure, disableing mounts, senors and bridge but not sink a ship 12. More consitent weapon handling/dialogs for example bol launch for torpedos and active AAM 13. SAMs on Subs Germany seeks international interest for IDAS submarine self-defence systemA submarine-launched missile system that promises to radically change the paradigm of anti-submarine warfare (ASW) operations in favour of the hunted submarine will not see service unless international partners can be found, German defence acquisition officials have warned. Speaking at the SubCon2007 conference [first posted to http://idr.janes.com - 11 September 2007] Quelle: Janes newsletters 14. Magazines on Subs or Mounts that "respect" ROF Values from the db for the human player 15. More Pictures in the Platform Display and more possible formats or a format that allows better quality, jpeg maybee? 16. make the info about magazine capacity availbe to the player (maybe a "store" or magazine summary in the Unit Display? Like the Weapon Display?) 17. make the info about infligth refuel capable availbe to the player 18. Allocate/Deallocate all switches in the Wepaons allocation screen screen 19. Plane capacity on ships calculated by the foot print of the aircraft. For example 1 large like Sea King equals 3 medium like Sea Lynx....... 20. Deck Guns for Subs and Missiles that can be fired while surfaced only....
March 30, 200818 yr Author What i would like to see changed in HCE 1. Gun behaviour, spreding the bursts over 1 minute 2. Smarter SAM and AAA Handling 3. In SE (add Group or Base dialog) allow searching for class/installation by name/country 4. Show loadout ranges in attack launch screen 5. Enable ECM/Chaff/Flares for Ships and change the point defense behaviour at the same time, soo only ships carring chaff/flares have an eletronic point defense 6. And a kind of preplotted missions (Patrol, ASw...) as discussed for ASW Patrol missions, set a grid and the AI does the rest. 7. Allow units to carry other units, i.e. LCACs in LSDs, Marines in LCACs 8. Make ASW LR Patrols more customizable, buoy patterns, MAD runs in a defined area, etc. 9. Waypoint system for launching patrols that allows me to set the course I want a patrolling aircraft to take, rather than it just simply flying to 1 point on the map. 10. A Function allowing delaed hostilitys (a weapon tight for the AI with a time setting) 11. different Result for Impact vs Airburst Gun. IMHO Airburst should only damage the superstructure, disableing mounts, senors and bridge but not sink a ship 12. More consitent weapon handling/dialogs for example bol launch for torpedos and active AAM 13. SAMs on Subs Germany seeks international interest for IDAS submarine self-defence systemA submarine-launched missile system that promises to radically change the paradigm of anti-submarine warfare (ASW) operations in favour of the hunted submarine will not see service unless international partners can be found, German defence acquisition officials have warned. Speaking at the SubCon2007 conference [first posted to http://idr.janes.com - 11 September 2007] Quelle: Janes newsletters 14. Magazines on Subs or Mounts that "respect" ROF Values from the db for the human player 15. More Pictures in the Platform Display and more possible formats or a format that allows better quality, jpeg maybee? 16. make the info about magazine capacity availbe to the player (maybe a "store" or magazine summary in the Unit Display? Like the Weapon Display?) 17. make the info about infligth refuel capable availbe to the player 18. Allocate/Deallocate all switches in the Wepaons allocation screen screen 19. Plane capacity on ships calculated by the foot print of the aircraft. For example 1 large like Sea King equals 3 medium like Sea Lynx....... 20. Deck Guns for Subs and Missiles that can be fired while surfaced only.... 21. an Autofiller for the pe that automatically fills gaps in all annexes during the export process.
August 2, 200818 yr Author What i would like to see changed in HCE 1. Gun behaviour, spreding the bursts over 1 minute 2. Smarter SAM and AAA Handling 3. In SE (add Group or Base dialog) allow searching for class/installation by name/country 4. Show loadout ranges in attack launch screen 5. Enable ECM/Chaff/Flares for Ships and change the point defense behaviour at the same time, soo only ships carring chaff/flares have an eletronic point defense 6. And a kind of preplotted missions (Patrol, ASw...) as discussed for ASW Patrol missions, set a grid and the AI does the rest. 7. Allow units to carry other units, i.e. LCACs in LSDs, Marines in LCACs 8. Make ASW LR Patrols more customizable, buoy patterns, MAD runs in a defined area, etc. 9. Waypoint system for launching patrols that allows me to set the course I want a patrolling aircraft to take, rather than it just simply flying to 1 point on the map. 10. A Function allowing delaed hostilitys (a weapon tight for the AI with a time setting) 11. different Result for Impact vs Airburst Gun. IMHO Airburst should only damage the superstructure, disableing mounts, senors and bridge but not sink a ship 12. More consitent weapon handling/dialogs for example bol launch for torpedos and active AAM 13. SAMs on Subs Germany seeks international interest for IDAS submarine self-defence systemA submarine-launched missile system that promises to radically change the paradigm of anti-submarine warfare (ASW) operations in favour of the hunted submarine will not see service unless international partners can be found, German defence acquisition officials have warned. Speaking at the SubCon2007 conference [first posted to http://idr.janes.com - 11 September 2007] Quelle: Janes newsletters 14. Magazines on Subs or Mounts that "respect" ROF Values from the db for the human player 15. More Pictures in the Platform Display and more possible formats or a format that allows better quality, jpeg maybee? 16. make the info about magazine capacity availbe to the player (maybe a "store" or magazine summary in the Unit Display? Like the Weapon Display?) 17. make the info about infligth refuel capable availbe to the player 18. Allocate/Deallocate all switches in the Wepaons allocation screen screen 19. Plane capacity on ships calculated by the foot print of the aircraft. For example 1 large like Sea King equals 3 medium like Sea Lynx....... 20. Deck Guns for Subs and Missiles that can be fired while surfaced only.... 21. an Autofiller for the pe that automatically fills gaps in all annexes during the export process. 22. LArger contry annex 23. User definable RUnwaysizes
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