Everything posted by divefreak
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2007.025 Release Notes
Ok Active Jamming works, barrage too. Flares work. Now i did the first test with "cross" jamming. Chaff against IR guided weapons. Result ECM=0 so it works as intentet. Next Step Flare against Radar guided weapons and 2 mounts on a ships with active system and chaff/flare (will both effetcs combine?) Regards René
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2007.025 Release Notes
Ok I've tested so far two mounts armed with chaff and Chaff/Flares and a multimount with chaff and flare. Result: Chaff and Chaff/Flares work on singlemounts. When you put more than 1 weapon(ecm) on a mount it doesn´t work. Single: Mulitmount: What i need to test are active Jammers against all targets. (BTW are some systems capable of Area jamming like the system carried on a Prowler?) or only defense jamming? And Flares against IR/Laserguided Weapons. Regards René ecmtest.txt
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2007.025 Release Notes
Got some "strange" results in the log file expaned the log to missile and Radar. It looks as if Chaff/Flare is jamming the enemy radar.... Will post the log File later. That´s what i´m going to use as Values for the tests reduction ECM(Jammer) Chaff Flare 1gen 10 10 10 2.gen 15 15 15 3. Gen 20 20 20 4. Gen 25 25 25 Regards rené
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HC Game Structure Redesign Idea Set 1
hehe, lots of critics, Rene didn't see where the greatly improved weapons handling is described either oh, and thanks for the compliment. I made my comment when i only had the drawing and no expalining text.... With the text it looks really cool but seeing/recognising even 50% of potential effects of this new structure goes far bejond my skills/knowledge of software.
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2007.023 Release Notes
Seems to work. But the error about floating points is still there Rgards René
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René's Wishlist
For both points some more waht i´m dreaming of. First imho in real world you have area defense, local/point defense and last ditch systems. area defense = longrange weapons like Standart Missile ER local defense like SM-1 MR Point defense like Sea Sparrow Last ditch: guns systems Phalanx or ECM/Chaff/Flare The newer missile systems like ESSM fit for point and local defense. Gun systems like the 76mm Oto are Point defense and last ditch weapons. IMHO the Area and the local defense should be sometihing the palyer can control if he wishes to do so. => a switch manual vs AI Control. The Point defense and the last ditch should be controled by the AI. this could be handelt by a Flag saying ia specific weapon is apoint defense system. the last ditch system could use and act like the actual point defense animation is working. I know this is not really compliant to the rules but it represents the reality. At the same time the numbers of missiles fired by a unit should and could be limited by adding a new sensor type: The FCR/FCS Those FCR/FCS systems can handle a number of x missiles. For example 1 per SPG. When i´m not wrong a C.F Adams Destroyer could handle up to 3 targets (2SPG + Gun FCR)
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Amphibious and Land Warfare Expansion
You could add Child units as a special kind of planes.... But this would limit it to 1 Level. Unit carries Child but the Child can´t carry another child... Maybee the break/change in the structure would allow the modelling of "layable" mines, too? Regards René
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2007.019 SE
At the moment i see two posibilitys 1. it is a "old/early" build BS 2. the beloved localisation Problem again
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2007.019 SE
We´ve tracked it down to a point that it only happens with a custom Battleset. Maybee you can test this with one of your BS? To see if it is a local problem for me or something more general Regards René
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2007.019 SE
Hi When you try to add an Base at more than 4x the SE crashes with a general fault. Nothing in the logfile.... Regards René
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2007.021 Release Notes
Works. Several Planes at every altitude got shot down by an Gun Rgards René
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2007.023 Release Notes
Works..... Will test refuling an BSB Stuff later
- HCRE
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HCRE
Hi I have made some mods to the RE. Activating/creating two new Statistic Functions allowing to create overvies of the db. (please don´t try to print them (500 sheets of paper! )) But exporting/printing as a pdf works fine. and i added two data fields to the ship and plane screen. Hoping Tony can use them at some time to create a sort by date function for Units in the SE. ATM those fields do nothing except you can enter the inservice date for shipclasses/planes (format month/year-month/year) and you can enter inservice and retiered dates for each single ship. Regards René Disclaimer: Important!!! Try at your own risk! HCREmod.zip
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BS-Creator
A little suggestion. I´ve renamed those files to pfdatahceurope.mdb, pfdatahcatlantic, pfdatahcdb so you can keep all those fles in 1 folder without messing them up. All you need is to browse to the right file.
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BS-Creator
As far as i know the Edit fuction is missing => something Tony is working on for the future and as long as we haven´t got an edit function for the BS-Creator you can use my workaround. Regards René
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BS-Creator
Cool that at least one Problem got fixed. For your Scen. You need to build the BS first to get the map (it is usefull to note the used coordinates on a sheet of dead wood aka paper). Add 1 old scen to the BS, it doesn´t mater where it is located! then you can build your desired Scen. Build a new BS 8with the old/same coordinates) but you now can replace the placeholder scen by your new build scen Edit: I can open the BS File here without any Problems, no crashes but i´m using the Euro DB at the moment! Next try is with Buddhas DB file Edit II: Works fine with Buddhas commondb file except of the missing Base..... Regards René
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BS-Creator
Hi You need to reduce the number of installations to 2048 Or you can use my Atlantic DB, wich covers parts of this area. BTW there´s no need to build two bases per location (red and blue) except of compatibility for older scens. It is ok if you build only 1 Regards René
- René's Wishlist
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2007.020 Release Notes
A small test scen apc north of the base ith 20mm gun (low) spaag with gun (medium) east from the base.. DB = actual Euro DB ATM it looks as if it doesn´t work Regards René TESTT.zip
- René's Wishlist
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Possible Crash with selfmade Battlesets
the attched file provides a Battleset and the db files when you Play Matrix Siege from Blue and go to the Unitwindow selet the FFG and hit "Full" the Unitdisplay should shoh upo but the Text is messed up do the same with the DDG and the game crashed here. The Scen/DB works fine with the original GUIK BS! Regards René hdsm.zip
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Pete's Wish List
Two weeks or more? Regards René
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2007.017 Release Notes (testing complete)
First (small) Testscen works Regards René
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1062 platforms per annex artificial limit
Tested with around 1200´=> worked Regards Rene