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2007.021 Release Notes

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Try 2 at the guns only working at their database limited altitude bands.

 

Same tests as 2007.020

 

1. Test AAA guns in pre-EC2003 battlesets

2. Test AAA guns in EC2003, test for altitude

 

Also you'll see in the zip file a DLL file that wants to go in a directory called ExportDLLs. When you have appropriate DLLs in that folder they will be sent information from the game (to be documented eventually). I'm hoping you can test somewhat with the DLL in place but it will slow the game down and will make a pretty large file datadump.txt in your HC directory so once you get sick of it, rename the dll to datadump1.dll.bak. Naturally if you have crashes and such please document as usual.

  • Author

I put a lot of effort into the export DLL interface again today, if lucky we have a good first interface version.

 

Added export of scenario name/number, battleset name/number, harpoon path

Fixed export of visibility status of unit

Fixed export of side each unit is know as (unknown vs proper side)

Fixed export of uncertainty regions

Improved exported data so it will no notice the change from missile to torp for ASROC type weapons

Improved exported data unit name

Cleaned up the sample DLL code

 

Anyway, you'll see these changes in 2007.022 but I figure nobody cares so why release it until more used changes are made.

I put a lot of effort into the export DLL interface again today, if lucky we have a good first interface version.

 

Added export of scenario name/number, battleset name/number, harpoon path

Fixed export of visibility status of unit

Fixed export of side each unit is know as (unknown vs proper side)

Fixed export of uncertainty regions

Improved exported data so it will no notice the change from missile to torp for ASROC type weapons

Improved exported data unit name

Cleaned up the sample DLL code

 

Anyway, you'll see these changes in 2007.022 but I figure nobody cares so why release it until more used changes are made.

 

Sounds like it was needed stuff, but since I know zero about coding, it doesn't really tell me much. Assuming that everything worked before, would I notice any difference as the end user?

  • Author
Sounds like it was needed stuff, but since I know zero about coding, it doesn't really tell me much. Assuming that everything worked before, would I notice any difference as the end user?

 

As an end user you would not notice any difference. It is indeed mainly for programmer types. It has the potential to lead to neat things. Two of the neat things with the original interface were the Google Earth exporter and the Delphi GUI application. I might make the Google Earth one work with the new interface tonight, then it will be useful to the end user.

 

A couple of other neat things that could be done with the interface:

1. Track how many sorties you had during the game

2. Print out a list of units sunk during the battle (since the GE just gives us numbers but the export interface gives us names as well, not to mention when and where they sank).

AAA test scenario for EC2003 IOPG.

 

Aircraft flying at Vhigh altitude can successfully evade AAA Bty with an engagement ceiling of High altitude (i.e. cannot engage higher than High).

 

Aircraft flying at High altitude can successfully evade AAA Bty with an engagement ceiling of Medium altitude (i.e. cannot engage higher than Medium)

 

Aircraft flying at Vlow altitude can successfully evade AAA Bty with an engagement floor of Low altitude (i.e. cannot engage below Low).

AAA_test.zip

  • 2 weeks later...
We still need pre-EC2003 AAA checked, it should fire to any altitude.

 

 

Works.

 

Several Planes at every altitude got shot down by an Gun

 

Rgards René

  • Author
Works.

 

Several Planes at every altitude got shot down by an Gun

 

Rgards René

 

Thanks Brad and Rene, bonus points for the concise test scen Brad!

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