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2007.011 Release Notes (testing complete)

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The focus of 2007.011 was fixing the attack type dialog where you choose Missile, Torpedo, or Guns attack.

 

Please Test:

1. Make sure the dialog is consistent for you.

a. i.e. Missile attack doesn't include torps, torp attack doesn't include missiles, etc.

2. Make sure ASROC type weapons work (torps in missiles)

a. From player side

b. From AI side

3. Make sure Subs can attack ships (from player and AI sides)

a. With missiles

b. With torpedoes

4. See if AI ships will torpedo Player ships (Rene verified this to be non functioning)

a. Probably requires DB customization.

 

Related Mantis Entries:

http://www.harpoon5.com/mantis/view.php?id=2228

http://www.harpoon5.com/mantis/view.php?id=2224

 

Please report your findings here and update Mantis (suggest placing test files on Mantis entries, our space here is limited)

3. Make sure Subs can attack ships (from player and AI sides)

a. With missiles

b. With torpedoes

 

3 ( a ) Confirmed - player Blue sub can launch missiles against AI Red ships, and AI controlled Red sub can launch missiles against player Blue ships

 

3 ( b ) Confirmed - player Blue sub can launch torpedoes against AI Red ships, and AI controlled Red sub can launch torpedoes against player Blue ships

 

Also confirmed that AI controlled Red sub will launch standoff ASW missiles (with torpedo payloads) against player Blue subs

Please Test:

1. Make sure the dialog is consistent for you.

a. i.e. Missile attack doesn't include torps, torp attack doesn't include missiles, etc.

2. Make sure ASROC type weapons work (torps in missiles)

a. From player side

b. From AI side

 

Cofirmed

 

1. Dialog is consitent

 

2. Aroc works for both sides

 

Regards

René

4. See if AI ships will torpedo Player ships

a. Probably requires DB customization.

 

Disfunctional

 

Put 2 PT Boats in a scen and an AO, the AO moved around the PTboats but no Torpedos were comming, only Gunfire.

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