Akula Posted January 29, 2008 Report Posted January 29, 2008 Been putting the BattleSet Builder through the paces in the last few days (as well as my abillity to build a DB) and came up with this: So far the BSB is working well, haven't found anymore bugs. And I just wanted to share and show what you can do... Noticed the textured water in BSB maps, nice touch.
divefreak Posted January 29, 2008 Report Posted January 29, 2008 Been putting the BattleSet Builder through the paces in the last few days (as well as my abillity to build a DB) and came up with this: So far the BSB is working well, haven't found anymore bugs. Try ro remove a scen from a saved battlset and resave the settings under the same file name.... B)
Akula Posted January 29, 2008 Author Report Posted January 29, 2008 Been putting the BattleSet Builder through the paces in the last few days (as well as my abillity to build a DB) and came up with this: So far the BSB is working well, haven't found anymore bugs. Try ro remove a scen from a saved battlset and resave the settings under the same file name.... B) I must be missing something, cause I don't understand what you mean.
TEPonta Posted January 31, 2008 Report Posted January 31, 2008 Been putting the BattleSet Builder through the paces in the last few days (as well as my abillity to build a DB) and came up with this: So far the BSB is working well, haven't found anymore bugs. Try ro remove a scen from a saved battlset and resave the settings under the same file name.... B) I must be missing something, cause I don't understand what you mean. I believe the idea is to delete the scenario you wish to delete, open the BS builder, open the BS, and resave it with any other scenarios you wish to include.
Gopher Posted February 2, 2008 Report Posted February 2, 2008 Akula, may you tell me how you have generated this scenario? When I try to run the BSBulider then the error message apears: gdiplus.dll not found. 2nd. May you provide to me an empty scenarion of the whole world? 3rd. Does some one know how to transfer a scenario from one battleset to an other battleset?
TonyE Posted February 2, 2008 Report Posted February 2, 2008 When I try to run the BSBulider then the error message apears: gdiplus.dll not found.3rd. Does some one know how to transfer a scenario from one battleset to an other battleset? You'll need to download the GDI+ package from Microsoft, see http://www.microsoft.com/downloads/details...;displaylang=en as a starting point (I assume you'll need a different language). 3rd. You can use any EC2003 or WestPac battleset scenario in a custom battleset using the battleset builder. You cannot transfer scenarios across other battlesets as the databases and scenario file formats do not match up correctly.
Akula Posted February 3, 2008 Author Report Posted February 3, 2008 Whole world isn't really possible yet as it is just too large.
Gopher Posted February 11, 2008 Report Posted February 11, 2008 You'll need to download the GDI+ package from Microsoft, see http://www.microsoft.com/downloads/details...;displaylang=en as a starting point (I assume you'll need a different language). Ok, now I had down loaded a gdiplus.dll and the BSEditor work fine. The following behavior was appeared: By creating test battlesets, they were limited to 1'147 (?kb). When a test battelset smaller than 1'147 is created the new battleset is ok. When a test battleset is 1'147 or theoretical bigger, then the battleset map is corrupt. By transferring the BSEditor to an other hard disk with bigger size, the problem mainly disappears. By creating a battleset with 90, -180, -90, 180 the battleset map is corrupt again. By creating a battleset with 89.9999, -179.9999, -89.9999, 179.9999 the battleset map is partial ok. Unfortunately the BattlesetEditor deform/distorted a scenario area every time to square scenario area, so that it full fill the square of the "strategic map" window from the GE. Further, is it anywhere on the web a global map available with better resolution than the 119 Mb texture.tif map? And exist a way to deactivate the map compression so that the scenario map is as accurate than the texture.tif from the installation, and finally the hdsu.res has a size of 50 Mb? By set up a scenario, it is only possible set up a base inside of the map. From my point of view it will be nice when in a global or in a WestPac-scenartio a reinforcement unit can cross the map border.
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