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654 topics in this forum
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I'm confident that this question has been answered in the past, but searches of the various folders did not come up with the answer. In practicing various strikes, I launched 3x strikers, and 2x prowlers, 1x S-3B Viking Tankers in support. I know the hotkey for forcing refuling is "alt+r". Im fairly certain that the refueler must be in the same group and the intended refuelees, so while they flew to the rendezvous point separately, I joined them. I then did the alt+r to no apparent effect. I tried it unsuccessfully with three aircraft types in the group, and then just two - the tanker and strikers - What would a typical refueling procedure look like in HCE? …
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When attempting to play the OUBLIETTE scenario in the WestPac Battleset under the HCE Demo (2009.042), I wanted to turn on the Grid Lines in order to find out where the Tennessee's final destination should be, but when I invoked that menu item, I found all settings for Grid Lines were grayed-out (disabled), regardless of the water "color" that was selected. When checking the game configuration settings, I didn't see anything else that seemed like it would affect the Grid Lines, so I'm curious why they are disabled. Also, if Grid Lines are no longer available, what are the (practical) alternative methods of locating specific navigational coordinates on the map?
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A couple questions I couldn't find answers for on the forum: How are databases related to battlesets? Can you use any db with any battleset? What is the difference between EC2000 and EC2003? They have the same scenarios. I noticed that some scenarios download sections are listed for GUIK or EC2000 0r EC2003 all in one. Does this mean that the scenarios are interchangeable between all three battlesets. I guess I just don't understand why there are different battlesets covering basically the same area with similar units involved.
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Was reading in Shattered Sword a description of the mechanics of putting together a Japanese carrier strike in 1942. I had never realized that you needed to warm up a radial engine for about 15 minutes before it was safe to take off. Was wondering: 1) Do you needed to warm up a jet engine?, and 2) if so, for how long? Also, got me wondering, how many aircraft can a catapult launch how quickly? Figured you guys might know.
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Just noticed that the World War DB is live and still being added to. But I am not noticing that there are any scenarios to be downloaded using it. Am I missing something? I am currently reading Shattered Sword, about the battle of Midway, and am wondering about using HCE to look at some WW2 actions. I'm assuming that HCE would not be especially useful for surface actions, but my interest is mainly carrier operations so it seems HCE might do just fine. If I were to put together a simple WW2 carrier scenario using the WWDB, how would I approach it as I assume there is no battle set for it. I guess I'm confused about how to go from a DB to an actual scenario (I…
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I have a question and am not sure if is a defect or not. I'm playing the IOPG2003 scenario 10. After start-up, I use the Formation editor to set-up my air patrols for all my units. With the carriers, I usually set up my range circles so that the outer 2 rings are AEW, EW, ASW, and fighter patrol's. After my aircraft get to their formation zones, I'll set my air and surface radars to mixed. I then turn on only the ASW and Picket rings and keep the AAW and Main radars off. I have noticed that after several minutes of game time, the ASW and Pickets radars will turn themselves either off or to intermittent. I'd like to know if this is supposed to happen, or if there is…
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Since everyone is screwing Tony, I figured I could too. Why do AI planes head north when their base is destroyed instead of looking for alternate airfields? BTW, is there a way to make a base more resilient?
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View File ActUnitReport Show information about the ActUnitPtr unit. To start, this means showing altitude, which the HC Mini Report does not Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/ Submitter TonyE Submitted 07/20/2016 Category Tools/Mods/Docs
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Hello all, I've downloaded a couple of Battlesets (Falkland and South Atlantic) but everytime I select the battleset in the game or the SE I get a "memory Allocation Failure" message. Any ideas?
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I've restarted work on Part 4 of the Tactics 101: ASW effort, which will focus on anti-submarine warfare (ASW) as it is modeled in HCE. Obviously there will be ship vs sub, sub vs sub, and air vs sub. But what kinds of specific match up's would you like to see covered?
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Hello all, I have been playing Harpoon since Harpoon Classic 97 came out. I just got Harpoon Commander's Edition, and have been messing with the scenario editor. I have built a couple of scenarios, but I can't seem to get it to run when I load it on the game. I am not very experiened with modifying files or things like that, so I have not had the nerve to poke around the game files and possibly screw something up. I need help knowing exactly what to do from saving my scenario to getting it to run normally on the game. When I have tried to load my scenario in the past, it either came up with an error or came up with the map with no units in it. I like building giant ba…
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Hi Guys, I assume lots of you use Mozilla firefox browser, I've recently gone from version 3.0 to 3.6 and am having difficulties having to frequently reload pages and sometimes log out. Version 3.0 seemd fine. If I use 'safe mode' (no add ons etc) it seems better so I have just about every thing turned off but still have some problems. The usual problems are graphics appearing in the wrong places or componenets (such as up load manager) not loading. Any one had (and solved) similar problems and can give me some clues? I use AVG free anti virus and windows XP. Don Thomas
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Hello, I have a hard time keeping my fighters and strike aircraft alive against opposition. This happens in the PacWest battleset with Japan vs South Korea and to a lesser extent North Korea. What is my best response with an air group against an incoming air to air missile group? Just turn around and run? I tried this with full afterburner on very low, but this exposes the planes to the risk of crashing. And at times the air to air missiles still hit. Often this leads to a situation where both parties are completely annihilated by the missiles. Any advice is welcome
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Hey Guys I've been playing the Harpoon 4.1 rules for a little over 12 months. I've just started looking at PC based harpoon type games. I know this is a Harpoon site, but i had a few questions. 1. Is harpoon the PC game more about large scale battles or running individual ships/subs? 2. Is Harpoon PC any good? 3. How does Silent Hunter PC game compare? 4. Can anyone comment on either game, preferences, strenghts or weaknesses?
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I was just playing a scenario where the red side was equipped with SA-5 SAMs. The SA-5 apparently detected the blue aircraft at medium altitude and at a fairly long range. The SAM fired. The missile was detected and the blue unit was ordered to a low altitude. At the range in question the blue unit should have broken radar lock as it was below the radar horizon. The missile should have failed to guide. In addition the SA-5 has a minimum altitude rating of medium so it should not follow the blue unit down to low altitude. Correct? However, it did and shot down one the blue unit aircraft. Are the altitude limitations working? Steve M
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Im a new guy on this forum so you'll indulge me if I didnt get this question in the right place. I download the Matrix Harpoon "package" last week. The download appeared to be okay but the setup executable failed to completely load any of the versions of the game. Folders were created and partially populated with files but none of the games would load. No luck with from Matrix help desk. Can anyone here help?
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MapWindow HC ExportDLL to provide a globe map interface 2022-07-07 Purpose: To provide a globe view of the world to allow global reach during scenarios and BattleSets. Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 4.6 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk Stratsims modified TGlobe 4 License: MIT (see License.txt) File Information Submitter TonyE Submitted 07/07/2022 Category Tools/Mods/Docs View File
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This question is rather multi-part, but still inter-related: When an air group consists of more than one member of only one aircraft type, how are unused fuel and weapons allocated among the individual members? That is, is each individual member tracked independently, or is there some sort of overall "formula" that determines the allocations? For example, if only one member of a group gets re-fueled, does that fuel remain associated with that one individual member, or does it effectively get distributed evenly among all the group members? Similarly, when an air group expends part of its total available weapons, do those weapons come equally from all members o…
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