October 13, 200916 yr When attempting to play the OUBLIETTE scenario in the WestPac Battleset under the HCE Demo (2009.042), I wanted to turn on the Grid Lines in order to find out where the Tennessee's final destination should be, but when I invoked that menu item, I found all settings for Grid Lines were grayed-out (disabled), regardless of the water "color" that was selected. When checking the game configuration settings, I didn't see anything else that seemed like it would affect the Grid Lines, so I'm curious why they are disabled. Also, if Grid Lines are no longer available, what are the (practical) alternative methods of locating specific navigational coordinates on the map?
October 13, 200916 yr The grid lines were disabled since they are/were horribly inaccurate in most battlesets. Orienting yourself takes a mouse click on the map (well, two mouse clicks the first time) at which point the lat/lon is displayed in the status bar.
October 13, 200916 yr Yes, for years I was not using the grid lines, I don't note the absence of grid lines in the last versions of the game !!!
October 13, 200916 yr Yes, for years I was not using the grid lines, I don't note the absence of grid lines in the last versions of the game !!! Can't say I ever used em, too much clutter.
October 13, 200916 yr Author Can't say that I ever used the Grid Lines for actual game play in all these years, and in this case the only reason I wanted them was to determine where the specified target position actually was - because I figured that probably was important for victory conditions. The grid lines were disabled since they are/were horribly inaccurate in most battlesets. Orienting yourself takes a mouse click on the map (well, two mouse clicks the first time) at which point the lat/lon is displayed in the status bar. Yeah, I had tried that; It's no doubt fine for finding out what the lat/lon is for a given point on the map... but it was really difficult trying to use that "in reverse" to figure out where a specified exact lat/lon position falls on the map (in order to lay a course terminus there). By "pecking around", I was able to get within a few minutes of the specified point... but then it became almost impossible to place a course terminus point on the proper spot - mainly because I found no report of lat/lon during course placement, and also found no way of pre-marking the approximate point that I had determined by the "hunt-and-peck" method, to use as reference when subsequently placing the course points. That's why I was asking whether there was some better way of getting course points placed on specific lat/lon points.
October 13, 200916 yr Yeah, I had tried that; It's no doubt fine for finding out what the lat/lon is for a given point on the map... but it was really difficult trying to use that "in reverse" to figure out where a specified exact lat/lon position falls on the map (in order to lay a course terminus there). By "pecking around", I was able to get within a few minutes of the specified point... but then it became almost impossible to place a course terminus point on the proper spot - mainly because I found no report of lat/lon during course placement, and also found no way of pre-marking the approximate point that I had determined by the "hunt-and-peck" method, to use as reference when subsequently placing the course points. That's why I was asking whether there was some better way of getting course points placed on specific lat/lon points. The victory conditions in Oubliette are nowhere near as onerous as requiring you to be at a specific set of coordinates. The general area is quite sufficient.
October 16, 200916 yr Author Yeah, I had tried that; It's no doubt fine for finding out what the lat/lon is for a given point on the map... but it was really difficult trying to use that "in reverse" to figure out where a specified exact lat/lon position falls on the map (in order to lay a course terminus there). By "pecking around", I was able to get within a few minutes of the specified point... but then it became almost impossible to place a course terminus point on the proper spot - mainly because I found no report of lat/lon during course placement, and also found no way of pre-marking the approximate point that I had determined by the "hunt-and-peck" method, to use as reference when subsequently placing the course points. That's why I was asking whether there was some better way of getting course points placed on specific lat/lon points. The victory conditions in Oubliette are nowhere near as onerous as requiring you to be at a specific set of coordinates. The general area is quite sufficient. The first time that I played that scenario, I managed to get all three subs into the "general area", but then all heck broke loose, and it wasn't long before the AI had knocked off both the Tubillee (sp?) and the Providence... at which point the game announced that the Reds had achieved total victory - even though the Ohio was undamaged (and undetected, AFAIK), and there was still time remaining. Is this correct? (I thought that all platforms were "expendable" - except for the Ohio?)
October 16, 200916 yr The first time that I played that scenario, I managed to get all three subs into the "general area", but then all heck broke loose, and it wasn't long before the AI had knocked off both the Tubillee (sp?) and the Providence... at which point the game announced that the Reds had achieved total victory - even though the Ohio was undamaged (and undetected, AFAIK), and there was still time remaining. Is this correct? (I thought that all platforms were "expendable" - except for the Ohio?) Only the orders for USS Chicago, which is acting as escort for USS Tennessee in this scenario, references it being 'expendable'. You need to be reading your orders more closely, grasshopper. In any event, losing one submarine is going to cost you your commission. Losing two submarines is going to put you in a bad TV movie.
October 16, 200916 yr Author The first time that I played that scenario, I managed to get all three subs into the "general area", but then all heck broke loose, and it wasn't long before the AI had knocked off both the Tubillee (sp?) and the Providence... at which point the game announced that the Reds had achieved total victory - even though the Ohio was undamaged (and undetected, AFAIK), and there was still time remaining. Is this correct? (I thought that all platforms were "expendable" - except for the Ohio?) Only the orders for USS Chicago, which is acting as escort for USS Tennessee in this scenario, references it being 'expendable'. You need to be reading your orders more closely, grasshopper. In any event, losing one submarine is going to cost you your commission. Losing two submarines is going to put you in a bad TV movie. Ah, but the situation implied that the boomer had to get through at all costs, so I assumed.... By the way, don't I get any credit for the three subs, a Kiev, and four other ships and a couple a/c that the subs took out along the way...?
December 22, 200916 yr When attempting to play the OUBLIETTE scenario in the WestPac Battleset under the HCE Demo (2009.042), I wanted to turn on the Grid Lines in order to find out where the Tennessee's final destination should be, ... When checking the game configuration settings, I didn't see anything else that seemed like it would affect the Grid Lines, so I'm curious why they are disabled. What you actually want is "show on-station areas", keyboard "o", no mouse equivalent.
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