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General

  1. Started by TEPonta,

    Since upgrading to the lates version (2008.033), and possibly before, I'm having display problem when I play any WestPac Scenario and use Formation Editor. Instead of seeing appropriate Unit Icons, I get black boxes (see attached). This hasn't occured in any of the other Scenarios I've tried in any BS excepr WestPac. Buddha

  2. Started by mavfin,

    I'm at least thinking about recreating a WWII carrier battle and/or raid or two, perhaps starting with something like the Battle of Eastern Solomons, or perhaps doing a surface battle like Savo if the Long Lances and CA/CL/DD gunnery are working properly. Something like the Turkey Shoot could also be interesting. A huge air battle with no OTH missiles, just fighter and ship guns, biggest ordnance being 5"/38s on the BBs? I remember in the Issue Tracker, there being some issues with air and surface gunnery in WWIi type scenarios. Since the Issue Tracker seems to not have the older issues since the site revamp, did those issues get fixed, or can someone remind me of t…

    • 10 replies
    • 4k views
  3. Started by cdcool,

    How do you get the Digital Military Art to show up and work in the game? Is the buttom space with the Welcome to the 20th Edition removable? Thanks

    • 10 replies
    • 2.1k views
  4. Started by TonyE,

    Thoughts? Current State: There are two pools of Group Ids. Sometimes scenarios are large enough that Pool #1 of Ids is exhausted and new groups cannot be created. Pool #1 - 676 groups Group Ids are two upper-case characters AA -> ZZ. Blue groups start from AA and work toward ZZ Red groups start from ZZ and work toward AA So with a large, long scenario you could have a Blue air group ZZA if the original Red group ZZ was destroyed. Pool #2 Group Ids are a digit followed by an upper-case character Green/Neutral groups start from 0A and work toward 9Z (Near) Future State: This is…

  5. I know we have the option in the Scenario editor now. I also know there were some bugs with neutrals giving position reports to the enemy before. Are those and similar known bugs fixed? If/when I start rewriting older DB stuff, I want to know if I can include neutrals with it and not mess up anything. Also, what would be the minimum GE/HCDB version they could be run under?

    • 9 replies
    • 1.7k views
  6. Started by TonyE,

    Just experimenting with this and that. In this case perhaps the beginnings of a replacement for the stick figure ship drawings. 3D Model courtesy of StalinTC, and it is a work in progress, as is the program. Navigation is a little easier if you immediately slide pitch all the way to the right. ThreeDViewer_v1000.zip

  7. Started by CV32,

    Two issues that will need test scenarios (and testing) from intrepid players: * tendency for aircraft in ASW formation patrol to drop sonobuoys in ineffectual clusters rather than randomly distributed within their assigned patrol zone * aircraft under AI control to go to Vlow altitude while performing evasion, and aircraft under player control to go to Vlow altitude while performing auto intercept

      • Like
    • 8 replies
    • 3k views
  8. Hi all, I´ve been out for a year or so due to additional work packages, some unexpected. Now I´m slowly on my way back and willing to start scenario writing; after a 5 (?) years pause. I just installed the latest GE/Se combination. GE works fine, but I cannot start SE. In the old times I knew those issues and the solutions, but I´m a bit rusty. So - how to get scenario editor working? Thanks in advance!

  9. Started by CV32,

    It would be appreciated if someone could test the following torpedo guidance flags: 1. Unknown 2. Passive 3. Active/passive The 'active/passive' flag seems to be producing 0% hit probability, and since the code appears to treat all three flags the same, we'd like to see if all three are being affected. Thanks!

    • 7 replies
    • 2k views
  10. Started by jugasa77,

    Hello, is there any tool that allows to edit air formations like surface formations (main, aaw, asw and pickets)?

  11. Started by CV32,

    Superb work, Tony.

  12. Started by Tsume,

    First of all thank you Tony and testers for your work. I check the forums a couple of times a year and every time I find new patches, new scenarios, new ideas, even now that you are left with no support whatsoever. Now, I just installed 2015.012 (on top of a 2014.XXX) and it crashes at start. I'm on Win7 64 and the last patch was working fine. ge log: Logging begins. Version = 2015.012, Build Date = Aug 5 2015, Build Time=22:20:26 0 harpoon.c:902 - done processing arguments. Activating logging for: 0 harpoon.c:946 - OpenMP enabled=200203 0 harpoon.c:947 - OpenMP num_procs=4 Crash info: Problem signature: Problem Event Name: APPCRASH Application Name: W…

  13. Started by Gopher,

    Now with the GE 032 I found only there the following effect; by clicking in the unit window at lower right corner the unit window move toward the upper left corner. Has someone the same effect with GE 032?

  14. Started by CV32,

    Following on from changes to aircraft turn rates (the results of which I am pretty happy with), I am now wondering whether there is anything we can do with putting an end to 'over the shoulder' missile shots. Basically requiring the aircraft's direction of travel (within limits) to be consistent with the direction of the missile shot. Perhaps the forward 180 degrees (or less), or tied to the radar coverage ... just tossing the idea out there. (Maybe eventually we can adapt some of the code that was used for 'man in the loop' guided weapons and port it over to the semi-active radar guided missiles, but that's for later).

    • 4 replies
    • 2.2k views
  15. Started by divefreak,

    Play the attached scen from red side. the docked ships at Neustadt will attack the red group in the Lübeck bight... but a counterattack with the SS-N-2 is not possible. Only wih guns. Planes with Weapons that are land capapble loadouts/weapons can attak the ships. Subs can´t attak too => looks as if all Antiship weapons with out a LandAttck Capability are useless aganst ships grouped with a base. GE used 2008.001 DB HC-Euro DB Repeatable? Yes/always ctdred.zip

  16. Started by TonyE,

    HCE - 2010.017 - 2010/12/12 =========================== - Chg:0000 GE Fixed the logic that decided not to count individual planes shot down towards the related victory conditions and only counted plane 'Units' shot down instead. (thanks Don Thomas) See test files at: http://harpgamer.com/harpforum/index.php?showtopic=9964 Neat how this explains the randomness isn't it...

  17. This post is intended as a STOVL rocket booster for programmers who are looking at starting out with the CodeTyphon IDE, like myself, e.g. to shorten the time you can get airborne and start to build your own ExportDLL code. ExportDLL is an API for HCE that Tony generously provided, right now he is working to enable access to the Harpoon Events which as he put it is the soul of them game and will enable the self proclaimed programmers to try their hands on modding Harpoon. The recommended programming tool is for ExportDLLs is CodeTyphon, a free Pascal based public IDE. Here I'm sharing my baby steps with it buildling an ExportDLL, that is installing CodeTyphone and then …

    • 3 replies
    • 7.1k views
  18. Started by rainman,

    Hello, I'm getting ready to upgrade from 2015.027 to the current beta. A few things.. 1) I have several scenarios in progress using the older editor (2015.028). Will these scenarios translate to the new SE? 2) Is it possible to install the upgrade to a new directory, so I can run either the older one or the upgrade independently? I'm sure this is in the wrong thread, as I'm internet challenged. Thanks Patrick

      • Like
    • 3 replies
    • 1.4k views
  19. Started by Stalintc,

    Defect Name: Aircraft stuck at waypoints Build: HCE 2007.031 GE Repeatable: Yes (can be provoked but is occasional) Operating System: Win XP SP2 DB used: Scenario used: Purpose Built - Air_Test.sc1 (savegame and .sc1 attached to post) Battleset: GIUK Long Description: When aircraft is moving along a plotted course, on occasion it will get stuck on waypoints that require a roughly 90 degree turn, the aircraft will change course back and forth for several game minutes until it eventually rights itself and continues on course. Process: - Open GE - Load save *Air_testsave1.hp1* from GIUK battleset - Observe pre-plotted course - Run game time at 30sec slow t…

    • 3 replies
    • 2.2k views
  20. Started by TonyE,

    Last week I let myself get sidetracked in building a new development virtual machine for Harpoon and other programming. It all started as a result of some functionality added to one of my programming tools that leverages MS Edge Chromium. Edge Chromium is a watershed for integrating a web-browser with your traditional thick-client applications like Harpoon. Anyway, that led me to commit to leaving my warm, cozy, Windows 7 development virtual machine behind. I have multiple Windows 10 development VMs but none outfitted as completely as the Windows 7 one (CI/CD, MS Office for the Platform editor, etc.). The what-ifs, otherwise known as the might-as-wells ki…

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