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TonyE

Staff Pukes
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Everything posted by TonyE

  1. But this is an appropriate place to ask, there are just better places at the moment like what xavier posted
  2. TonyE replied to SteveF's topic in General
    You can find it at I do need to move the post out of the beta testing area to reduce confusion, it is a real patch, not a beta.
  3. A source for when someone decides to update this FAQ, Harpoon – Retro Viator
  4. Those are some powerful AGIs! I can confirm that the HC97 we published with Matrix Games also has/had that flaw. I suppose that would mean it is a known issue since for nearly 30 years <g>. The same flaw is present in the most recent builds so was not corrected. What we did with some similar situations is programmatically override bad BattleSet data when the BattleSet (which in those old ones included the platform database specific to each BattleSet) did have issues. The tools to re-generate those legacy BattleSets were lost to time. MicroProse has the ability to fix in a couple of ways (via programmatic override or painstakingly re-building the BattleSet). I suggest the time is much better spent re-making such scenarios in newer BattleSets that do not have the flaw, something you can do without any exotic tooling. I'm 99% sure I wrote a utility that could at least view but possibly update some of the legacy BattleSets but haven't located it yet.
  5. If you purchased Harpoon 3 ANW from Matrix Games, you can still download it from Matrix Games (log into your account then you'll be able to download it). If you didn't purchase Harpoon 3 from Matrix Games, you don't currently have a way to buy a new license. Give it some time and I believe you will be able to again. Which H2 database editor are you seeking? There is pfedit (https://www.harpoonpages.com/ftp/harpoon2/pfe116.zip ) or Jon Reimer's editor or the in-game/native editor.
  6. TonyE replied to eeustice's topic in Defect Tracking
    That is with the debug SE. If you have the interest, run through similar processes in both debug and release SE (switching between legacy BattleSets, legacy to commondb, commondb to legacy, WestPac to Malacca, Malacca to WestPac, ...). Maybe create a table of what crashes and what doesn't if you get super into it.
  7. @eeustice, any chance you can assemble a test scenario in HDS9? AI side should have unarmed transport aircraft, Player side should have F-14 or something with an Intercept or similar loadout (so that it will try to use guns in a dogfight position. Fire up the game and play until the planes are about 4nm apart then get a save just before the interceptor tries to dogfight. Don or I will be able to use that to troubleshoot the StoreConsumed code.
  8. In the legacy (non-commondb) BattleSets, certain aircraft (with certain loadouts like Intercept) are assigned 4 bursts of air to air cannon. If the planes when flying get close to enemy aircraft, they will attempt to dogfight all on their own and ideally shoot down the opponent. In other words, you are seeing exactly what the game is supposed to be doing.
  9. Are there steps you can provide to reproduce the crash (ideally from a particular saved game file; I see two in the rood of the zip file)?
  10. Yes, MicroProse is a small operation at present. You also hit upon an important additional consideration, they are not as intimately knowledgeable about Computer Harpoon as many of their consumers. The next six months or so should be informative, how they handle the growth in their catalog, communication with players about roadmap, etc. but in my dealings so far there has been positive intent and a desire to learn.
  11. I recommend not using a VM and instead using the 32-bit scenario editor. Wscenedt32.exe in your game directory. Current Files - General - HarpGamer has the latest patch. Unless you are running the game in a VM anyway but still, I'd suggest that VM be an up to date OS which means a 64-bit build then you run the 32-bit scenario editor directly on that.
  12. An item to keep in mind, if you already own Harpoon Ultimate, you have Harpoon 97 already (and a lot of other versions) via the 20th Anniversary launcher pictured below.
  13. This issue report only applies to that BattleSet. It could affect multiple legacy BattleSets as each has a copy of whatever database was used in the compilation of the BattleSet.
  14. Confirmed in 2025.024 This can be fixed with the aid of an ExportDLL. In other words, it doesn't absolutely require a change to the game code itself.
  15. You can 'fix' this one by copying NACV.res and NACV.rsr from HUCE\HC20\WH00163D\ to HUCE\ but that may re-introduce other issues (like Baku being type AFS instead of CVHG, Kalinin no longer being a BCGN, etc.)
  16. Ah, I missed the nuance about SAM vs. SSM. It appears things went awry between HC97 and HC2002 per the attached screenshots I just grabbed. Can you post in the Issue Reports forum? Be specific about the BattleSet since this is a BattleSet specific issue and is not related to HCDB. Thanks for bringing it up!
  17. That is what is known as a pre-commondb BattleSet so it does not use the user modifiable databases. I strongly suggest players only play the EC2003 and 'newer' BattleSets as they use the user-created databases and also don't have sub-optimal (i.e. compatibility) logic.
  18. Can you work up an example of the AI-side allocating that many missiles? Normally the AI attempt to gauge the opposition group's strength and adjust weapon allocations. It is generally poor but it exists. However, I don't know offhand if it takes nuclear weapon destructiveness into account. It seems to in the SLBM case as AI boomers don't loose their entire load at a single target when programmed with an attack command.
  19. There is not, however you can do Alt+d to quickly de-allocate munitions.
  20. I don't play enough for planes to fall from the sky with empty tanks, except when I forget to disengage the afterburner <g>
  21. Speaking of the final patch, you can grab it here:
  22. They are separate activities on separate timelines with separate impetus but that doesn't mean it all won't come together in the end.
  23. Seems like a winner to me, it may have to do 1DP of damage but with a super short range the chance of a hit could be minimal (and speaking of that a low Ph).
  24. I fixed Commander Salamander and added Defence Blog.
  25. Hi All, @donaldseadog let me know that no new Raw Intel threads have been appearing for a couple of weeks so I looked into it just now and of the four blogs we had feeding Raw Intel, three have no posted recently and the other put their feed behind CloudFlare making it inaccessible. In any event, if you had a topically appropriate RSS feed you'd like to see feed our Raw Intel section, please note it on this thread and I'll have a look. Thanks!

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