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General

Old threads from HC Beta\General go here

  1. Started by divefreak,

    simply get the carrier group to the oil rig to protect it.... not finished.... more or less an idea/study HC-Euro DB and GUIK OIL.zip

    • 4 replies
    • 2.1k views
  2. Started by wombat1417,

    Defect Name: Double Dip Build: HCE 2009.004 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "Double Dip" for EC2003 GIUK Long Description: ASA and WAD show up twice during the same attack. Steps to reproduce: 1) Load and run saved game "Double Dip" in EC2003 GIUK. 2) Order Blue AEA to Attack Red ZXH. ASA asks if you want to attack. Answer Yes. (Screenshot: 01) In range) 3) The WAD allocates 2 AMRAAMs to target, leaving 2 on the racks. (Screenshot: 02) First WAD) 4) ASA says "The effective attack range fo these aircratf is 40NM. Target range is 38NM. Should we close and attack?". Answer Yes. (Screenshot: 03) SA …

    • 9 replies
    • 3.1k views
  3. Started by wombat1417,

    Defect Name: ASW Torpedo vs. Land target Build: HCE 2009.004 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "TorpLZ" for EC2003 GIUK Long Description: Blue helo is able to launch ASW torpedo against a Land base or unit. Steps to reproduce: 1) Load and run saved game "TorpLZ" in EC2003 GIUK. 2) Order Helo ADH to Attack Base ZZb. 3) The WAD shows a Mk46 Mod5 NEARTIP can be allocated to either LZ Zulu or Surface contact @123- (which I know to be an artillery piece). It cannot be allocated to any of the Surface units. 4) Execute the order and the ASA announces "Sir, the effective attack range for these aircraft is 7 N…

    • 9 replies
    • 2.9k views
  4. Started by TonyE,

    Sometime tomorrow the beta testing process will be opened to all HCE players. See http://forum.computerharpoon.com/viewtopic.php?f=7&t=227 for the flowery words. If there is anything you think needs to be hidden before then, please make it known immediately.

    • 0 replies
    • 881 views
  5. Started by divefreak,

    This is only a collection/overview, please no Answers here! Make your Reports in the Release Notes! 13 Changes need testing at the moment! HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335 - Chg:0000 SE Allow the designer to add a ship/sub of the same name multiple …

    • 2 replies
    • 1.5k views
  6. Started by VictorInThePacific,

    Can someone please tell me why these 2 reports have different sonar stats? After selecting the sub in the unit window, one report is obtained with the "full" button, the other with the "display" button. ************************ P.S. I just found a way to force an immediate post. Normally, you create a post and hit the "post" button. Then the message goes to a moderator, who views it, approves it , and posts it (or not). But in this case, I first previewed the post, and when I hit "post", the message was posted immediately. The same thing works when you edit existing posts. The revised post does not go to the moderator, but is posted immediately.

    • 9 replies
    • 3.1k views
  7. Started by VictorInThePacific,

    Greeting, Harpoon Beta testers. I read a post by someone who was complaining about the lack of graphics in Harpoon. To make a long story short, this induced me to volunteer. I will tell you a little about myself. Academically: M.Sc. in physics. Past post-secondary physics lab instructor. Currently unemployed. Working on a new career as a technical writer. Gaming: First started playing games at about 10. First game chess. Then go. When I got to university, I fell in with some bad company (wargamers). Those were the golden days of wargaming at UBC. We had a large office all to ourselves (the other occupants couldn't stand our company, so they abandoned t…

  8. Started by VictorInThePacific,

    I wish to raise some issues about radar, in particular, regarding the differences between surface search and air search radar and the consequences thereof, which may indicate a need to upgrade the game documentation. Please do not flame me for what I am about to say. However, please feel free to challenge or refute any aspect of the content. I am not sensitive in that way. I seek the truth. According to the Harpoon documentation (eg. the Help files), a SS radar is a radar that can detect units at vertical elevations ranging from the sea surface to low altitude, and an AS radar is a radar that can detect units at vertical elevations of medium or higher altitude…

  9. Started by TonyE,

    HCE - 2009.005 ============== - Chg:0000 GE Second try at retargeting missiles fired at subs that are now submerged. http://harpgamer.com/harpforum/index.php?showtopic=2502 This will probably be the last build for a little while. We have to get a new demo build out in the next couple of days. I'm regretting opening the hornet's nest of attacking ships and subs in port. That is some of the toughest code and of course is pretty key to the game. It should have been left to the grand re-working but I may revamp it before then since I did stir up the hornet's nest.

    • 3 replies
    • 1.7k views
  10. Started by TonyE,

    HCE - 2009.004 ============== - Chg:0000 GE Fixed problem created in 2009.003 that prevented player from firing antiship missiles from ships against the target ships. Once again hit attacks from ships to everything hard, and from subs to everything hard. I'm interested to hear what you think. I see some good things and some maybe not so good things...

    • 5 replies
    • 2.7k views
  11. Started by TonyE,

    HCE - 2009.003 ============== - Chg:0000 GE More improvements to player sub attacking submarines in port. Same deal for subs attacking ships in port. (thanks Akula) despite the short release notes there were quite a few changes. Note that subs vs installations now act a bit differently than ships vs installations. The general idea would be to re-test with the test scens of late.

    • 1 reply
    • 1.1k views
  12. Started by TonyE,

    HCE - 2009.002 ============== - Chg:0000 GE Planes can fire BOL again. (thanks Rene) - Chg:0000 GE Logging will really work in Release builds this time around, no kidding, unlike the previous however many times! - Chg:0000 GE Fixed inability of planes to change intercept targets. - Chg:0000 GE Fixed issue where player sub could attack submarine in port formation but sub could not fire TLAM at the port. See TORPBRG1.SCm at http://harpgamer.com/harpforum/index.php?s...st=0#entry11387 Note that the zip file has an 'extra' file, winharp32rel.exe. That is a release build that you should use to m…

    • 7 replies
    • 2.6k views
  13. Started by TonyE,

    HCE - 2009.001 ============== - Chg:0000 GE Allow the player to fire torpedoes from ships & subs at ships and subs at an installation. http://harpgamer.com/harpforum/index.php?showtopic=2528 - Chg:2437 GE Ditto http://mantis.advancedgaming.biz/view.php?id=2437 - Chg:1978 GE Subs that were not on the surface were being targeted by anti- ship missiles. Subs now will only be targeted by anti-ship missiles if they are surfaced. In other words, the player can use his subs as missile sponges but the player can also fire missiles at subs when appro…

    • 5 replies
    • 2.1k views
  14. Started by TonyE,

    This is where we solicit your opinions on what should be addressed before we ship the next patch to Matrix for the full game. The general approach to the patch is bug fixes from 2008.044 and maybe a few feature additions. In other words, you can say ASW search patterns but your suggestion will be ignored. Now if you say that you'd like guns to adhere to the mount arcs that would be more likely to happen. If you can find em, link to any of the defect/bug/issue reports that you think need fixing before a patch.

    • 3 replies
    • 1.5k views
  15. Started by TEPonta,

    I noticed something unusual while playing HDS8 IOPG Scenario 06.0. When ESM indicates detection of hostile A/C, the standard dialogue appears asking what you want to do. If I choose Intercept, in most cases the only A/C that appear as available to intercept the contact are S-3's with ASW loadouts, as if the contact were a sub and not an A/C. This is in spite of FA-18's in patrol sectors with Air to Air loadouts. Buddha

    • 15 replies
    • 5.3k views
  16. Started by TonyE,

    HCE - 2008.064 ============== - Chg:0000 GE Edited the current credits and changed Tony into Anthony where it was Tony. - Chg:0000 GE Extended demo expiration until March 5, 2009. - Chg:0000 GE When changing group window land/water color, the dialog would not show LtGray selected, now it does. - Chg:0000 GE Subs damaged to 75% will surface, subs damaged to 50% and flooding will surface. They are not forced to stay surfaced. - Chg:0000 SE The Rename Unit menu choice is now disabled for installations and fixed SAMs since it isn't possible to rename those items. http://harpgamer…

    • 24 replies
    • 7.4k views
  17. HCE - 2008.064 ============== - Chg:0000 GE Subs damaged to 75% will surface, subs damaged to 50% and flooding will surface. They are not forced to stay surfaced. I can confirm part of this. I was playing GIUK 3.0 "Hide and Seek" with the show-all running. I attacked a sub contact with a Lynx's helo and scored a hit. I was shocked when I was told I was being detected by surface radar, yet the yellow surface ring was centered on the sub contact. I clicked it into the Unit window and found it was a surfaced Victor III with 79% damage right in the middle of my task force. After a "wow, how weird" moment, I tried to engage it with gunfire. However, it had already sub…

    • 5 replies
    • 1.8k views
  18. Started by TonyE,

    HCE - 2008.052 ============== - Chg:0000 GE Submarines weren't able to fire torps if they didn't have guns since 2008.050 came out. Fixed that (thanks Brad) - Chg:0000 GE Removed a situation where telling a submarine to fire guns would result in weapons allocations including torpedoes. (thanks Rene) See 2008.050 Release notes for test files for the second item.

  19. Started by TonyE,

    HCE - 2008.058 ============== - Chg:0000 SE Tweaked the shortening of information in installation, ship, plane, submarine listboxes so that more of the country is visible. Test for crashing, and for sanity.

    • 3 replies
    • 1.6k views
  20. Started by TonyE,

    Well, going thru the posts this has been a pretty poor 3 month period for activity on the beta testing front. Lucky for you I did this preliminary review tonight so those of you needing to contribute more still have two weeks to do so. There are many release note items yet to be verified, the Pipe Dreams always need attention (I think of those as the low hanging fruit). There are items in the Bug Tracker that haven't even been verified, plenty to do, and plenty of time to do it... Current as of: 2008/11/12 People who get to stay anyway: Akula Bretm - Bret McKee CV32 TonyE UncleHarpoon Testers who have contributed enough: Divefreak - Rene TEPonta - Bu…

    • 11 replies
    • 3.1k views

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