General
Old threads from HC Beta\General go here
298 topics in this forum
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HCE - 2008.033 ============== - Chg:0000 GE Fix endless loop when an intercept event's target unit is lost and the code looks for a new target in the same target group. Thanks Ralf http://harpgamer.com/harpforum/index.php?showtopic=2735 So to test this, load up Ralf's saves for Baltic and Worst Case and see what happens. I found that they no longer throw assertion errors.
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HCE - 2008.040 ============== - Chg:0000 GE Widened game time display and made it dependent upon screen DPI - Chg:B023 GE WestPac 2.0 Victory Conditions revamped, instead of targeting a specific class of ship, a larger number of any ship must be destroyed. (Akula says fixed) - Chg:B022 GE WestPac 2.0 Blue default courses were resulting in groundings, Blue courses in many cases recreated but in all cases will not run aground anymore with the default courses (assuming the ships are stopped by the player at end of course). - Chg:0000 GE Removed text in WestPac description talking ab…
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HCE - 2008.031 ============== - Chg:0000 GE Fixed crash that would happen in BS Builder BattleSets when you Load a scenario, save the the scenario, then Save As the scenario. This you can test guys.
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HCE - 2008.041 ============== - Chg:0000 GE Made changes to allow the four new official battlesets. - Chg:2422 GE Improve ARMs against groups where the central unit's radars are already destroyed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2333 - Chg:0000 GE Randomly pick between four splash screen graphics at startup. - Chg:0000 GE Use Matrix Games provided game icon instead of the old admiral. - Chg:B021 GE Fixed range rings so that they center on the group icon. (thanks Herman) - Chg:0000 SE Made changes to allow the four new official battlesets. - Chg:0000 BB Fixed but that prev…
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Since installing the latest Beta, I get the attached error message in the WestPac BS when loading scenarios 4.0 and above. Although the message states that the program will terminate, clearing the error repeatedly (anywhere between 3 and 9 times so far) will finally allow the scenario to be played normally. Buddha
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I posted this earlier to the AGSI forum in response to a question, and thought it might do some good here as well. Apparently, there is a conflict between the Help system used by Harpoon (and numerous other programs too) and Windows Vista. If anyone running Vista is unable to access the Help System in Harpoon, MS has a fix located here: http://www.microsoft.com/downloads/info.as...isplayLang%3den Again, this isn't a Harpoon problem, but a Vista problem, like so many others. Buddha
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If you are still here you contributed enough to remain a beta tester until September 1st. Thank you and congratulations If you've forgotten the deal, read http://harpgamer.com/harpforum/index.php?showtopic=2364
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In case you guys are too busy in here to read the rest of HG , take a look at http://harpgamer.com/harpforum/index.php?showtopic=2856 , I'd love to see you there.
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Playable as BLUE only. As with French Titan, I would over the moon if someone\some people could give this a test run and provide me with some feedback, I would be very grateful for any information that will go towards making this a quality scenario! Lets hope this one turns out as nicely as French Titan did!!! Cheers Operation_Philippine_Crunch_V101.zip
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Hi all, This is playable as BLUE only. I would highly grateful if someone could take this scenario for a spin and give me some pointers on what could be improved before I release this to the playerbase. This is my first ever new scenario for anything, so the whole theatre of scenario design as a whole is totally new to me so please be gentle I hope this gives you some enjoyment as I did building it!! Cheers FRTITAN.zip
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HCE - 2008.038 ============== - Chg:0000 GE Fix bug in fix for 2021 that allowed it to be applied to non-air groups. (thanks Rene) Rene found a problem in my original 2021 fix. It occured when the player is prompted to fire missiles at an enemy now in range (so your plane was intercepting an enemy, when it gets in range, prompt the player to fire missiles). Instead of being prompted to fire missiles, the intercept window was coming up asking to select planes to perform the intercept. Should be fixed now, need verification, as always.
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Any way to smootout the land graphics in the Unit Window?, looks blockish.
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Question: If you click on a group in the group window and click display in the Report Window, shouldn't you see the indivual units in that group listed?
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I have been working away on the icons since the gift of 2008.037 and I intend to release a mod for the playerbase based on this when the next full patch is released to them. This is ongoing work at the moment and I would appreciate any feedback on how you think they look, and whether they screw up at all for you! Please extract the .bmp file in this .zip file to your graphics folder and make sure you have backed up your original copy. Stalintc_Icon_Mod_V1.2.zip
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HCE - 2008.037 ============== - Chg:0000 GE Fix bug in 2008.036 mouse click depth that wasn't taking into account when a group was being clicked (doh!)(thanks Brad) - Chg:0000 SE When mouse is clicked and shows distance on status bar, show water depth. Only for Group window at present. HCE - 2008.036 ============== - Chg:0000 GE Move the unit/group icon graphic out of Harpoon32.dll and into the Graphics subdirectory of the game. - Chg:2021 GE Tentative fix to non-air groups being asked to fire AAMs at air groups. The situation is a surface group with fighters in formatio…
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Defect Name: GE_028: GetMemAnnex Error: IS_DISK(26633 [0x6809]) Build: HCE 2007.028 GE Repeatable: Y Operating System: W2000 DB used: HCDB-070524 Scenario used: HDSL-9_modified Long Description: By playing the scenario HSDL-9 after a while the GE_028 crash and the attached error file will be generated. I guess this is rather as database error than a game engine error. This assumption is based on the behavior of the SAM SA-10d and SAM SA-6 platform: They are destroyable but by destroying no destruct message appears and they are not counted as destroyed on the table. Logging begins. Build Date = Nov 27 2007, Build Time=23:36:55 0 harpoon.c:416 - done…
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Defect Name: GetMemAnnex Error: IS_DISK Build: HCE 2008.024 Repeatable: Yes Operating System: Windows Vista Ultimate x64 DB used: HCDB-080406 Scenario used: Kodak Moment Battleset: EC2003 IOPG Long Description: The error described in this topic description was displayed randomly during a scenario with seemingly no provocation from myself. Process: - Open GE - Open the attached save for EC2003 IOPG named "KodakMoment1". - Run until error - Note error displayed Expected Behaviour: Game should continue running without error Exhibited Behaviour: Game stops and crashes to desktop after displaying the GetMemAnnex error Notes: I have …
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http://mantis.advancedgaming.biz/view.php?id=2021 rk.zip
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HCE - 2008.035 ============== - Chg:0000 GE And then fix the next bug that surfaces, trying to errantly read a diskID as an memID in Torpedo annex. http://harpgamer.com/harpforum/index.php?showtopic=2797
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Didn't have this problem before, don't know if its going to be a corrupted save or something else.
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