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2009.002 Release Notes

Featured Replies

HCE - 2009.002

==============

- Chg:0000 GE Planes can fire BOL again. (thanks Rene)

- Chg:0000 GE Logging will really work in Release builds this time around,

no kidding, unlike the previous however many times!

- Chg:0000 GE Fixed inability of planes to change intercept targets.

- Chg:0000 GE Fixed issue where player sub could attack submarine in port

formation but sub could not fire TLAM at the port. See

TORPBRG1.SCm at

http://harpgamer.com/harpforum/index.php?s...st=0#entry11387

 

Note that the zip file has an 'extra' file, winharp32rel.exe. That is a release build that you should use to make sure logging really works. We've already sent out two patches where we said logging would work and it didn't in either, let's not make it three in a row!

HCE - 2009.002

==============

- Chg:0000 GE Planes can fire BOL again. (thanks Rene) CONFIRMED

- Chg:0000 GE Logging will really work in Release builds this time around,

no kidding, unlike the previous however many times! CONFIRMED

- Chg:0000 GE Fixed inability of planes to change intercept targets. APPEARS FIXED

- Chg:0000 GE Fixed issue where player sub could attack submarine in port

formation but sub could not fire TLAM at the port. See

TORPBRG1.SCm at

http://harpgamer.com/harpforum/index.php?s...st=0#entry11387

 

Note that the zip file has an 'extra' file, winharp32rel.exe. That is a release build that you should use to make sure logging really works. We've already sent out two patches where we said logging would work and it didn't in either, let's not make it three in a row!

 

Attached is a log file I just generated with the switches.

 

missile_intercept.txt

HCE - 2009.002

==============

- Chg:0000 GE Planes can fire BOL again. (thanks Rene)

- Chg:0000 GE Logging will really work in Release builds this time around,

no kidding, unlike the previous however many times!

- Chg:0000 GE Fixed inability of planes to change intercept targets.

- Chg:0000 GE Fixed issue where player sub could attack submarine in port

formation but sub could not fire TLAM at the port. See

TORPBRG1.SCm at

http://harpgamer.com/harpforum/index.php?s...st=0#entry11387 Not Fixed, explanation below://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]://http://harpgamer.com/harpforum/inde...n below[/color]

 

Note that the zip file has an 'extra' file, winharp32rel.exe. That is a release build that you should use to make sure logging really works. We've already sent out two patches where we said logging would work and it didn't in either, let's not make it three in a row!

 

Now I can attack the port itself with missiles when the sub and port are both detected. However I can no longer fire on the submarine at all.

 

Subptest.zip

Can you give us (me, really) some pointers on the best way for using the logging option, like what is it that it does, should we be using this exclusively as our GE, and what we should be looking for in the log?

  • Author
HCE - 2009.002

==============

- Chg:0000 GE Fixed issue where player sub could attack submarine in port

formation but sub could not fire TLAM at the port. See

TORPBRG1.SCm at

http://harpgamer.com/harpforum/index.php?s...st=0&do=findComment&comment=11387 Not Fixed, explanation below

 

Now I can attack the port itself with missiles when the sub and port are both detected. However I can no longer fire on the submarine at all.

 

 

 

fwiw (probably not worth much) you can't fire at the sub because it is out of your weapons range. I'm not sure we can do anything about this one but I'll take a look. It worked for me in my test scen since the enemy sub was in range of my torps.

HCE - 2009.002

==============

- Chg:0000 GE Fixed issue where player sub could attack submarine in port

formation but sub could not fire TLAM at the port. See

TORPBRG1.SCm at

http://harpgamer.com/harpforum/index.php?s...st=0&do=findComment&comment=11387 Not Fixed, explanation below

 

Now I can attack the port itself with missiles when the sub and port are both detected. However I can no longer fire on the submarine at all.

 

 

 

fwiw (probably not worth much) you can't fire at the sub because it is out of your weapons range. I'm not sure we can do anything about this one but I'll take a look. It worked for me in my test scen since the enemy sub was in range of my torps.

 

I actually moved my sub in range and still couldn't fire. At least I thought I moved in range.

  • Author

Now I can attack the port itself with missiles when the sub and port are both detected. However I can no longer fire on the submarine at all.

 

I actually moved my sub in range and still couldn't fire. At least I thought I moved in range.

 

try again please with 2009.003

  • Author
Can you give us (me, really) some pointers on the best way for using the logging option, like what is it that it does, should we be using this exclusively as our GE, and what we should be looking for in the log?

 

All of the debug GE's have had the logging enabled since HC2002. The difficulty came in it not working in release builds. See http://harpgamer.com/harpforum/index.php?showtopic=2364 for more on the logging.

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