General
Old threads from HC Beta\General go here
298 topics in this forum
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HCE - 2010.014 - 2010/11/30 =========================== + Chg:0000 GE Player can now click groups on the map to select a target. This was broken with the new group windows. So when you intend to launch TLAM and you click "Attack", in the recent builds you had to select the target group in the list of groups rather than clicking the target group on the map. Now you can click on the map again. + Chg:0000 GE Version/Build added to header line of ge.log and MessageLog.txt + Chg:0000 GE Launch animations should only show for detected and own units. This was broken w…
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HCE - 2010.012 - 2010/11/23 =========================== + Chg:0000 GE AI should now do a better job of defending itself (fighters in formation should engage, etc.) (thanks Don Thomas) + Chg:0000 GE Nuke SAMs first attempt. They seem to work now but when more than one plane unit is in a group within range of the detonating SAM the game may crash. Give your SAM an AirPH and a SurfDP of the warhead to use.
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I would greatly appreciate if someone can follow-up on http://harpgamer.com/harpforum/index.php?a...amp;showbug=176 Specifically get the ship with active sonar only a longer ranged sonar and much closer to the object to detect (preferably one that doesn't sink the ship with the sonar). Thank you!
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HCE - 2010.013 - 2010/11/26 =========================== + Chg:0000 GE When clicking on a unit in the Unit window the information should be much more relevant now to the actively selected Group window. (thanks Don Thomas) This doesn't delve into the Platform display not showing weapon counts for units on the same side as the selected group window. This is purely the mini report window.
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This is for you Don HCE - 2010.011 - 2010/11/03 =========================== - Chg:0000 GE When loading saved game show the player perspective in Group-1 window. - Chg:0000 GE When loading from launcher show the player perspective in Group-1 window. (thanks Don Thomas)
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HCE - 2010.007 - 2010/10/23 =========================== - Chg:B179 GE Recon subtype planes will now turn their radars on at or shortly after launch. It was disabled in 2004 (thanks Akmatov) http://harpgamer.com/harpforum/index.php?a...amp;showbug=179 - Chg:0000 GE Increase from 1 to 4 group windows. More importantly includes underlying logic to manage detections per side. As for testing, perhaps for now just reply to this thread with screenshots and examples and such. There will be a bunch of stuff that doesn't work right. Also note that saves from prior versions will not work in this version and I won't g…
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HCE - 2010.010 - 2010/10/29 =========================== - Chg:0000 GE Alt-t really will cycle between showing no paths, path for the current group (if side of group window perspective), and all groups that are the same side as the group window perspective. - Chg:0000 GE Got rid of an array overflow in GroupWndProc caused by curWind getting set to 4 since the GroupWin[curWind].hwnd value hadn't been assigned. In practical terms this means saved game creation and loading will work but any saves made in 2010.007- 2010.009 will be unuseable. (thanks JMS) - Chg:0000 GE …
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HCE - 2010.009 - 2010/10/24 =========================== - Chg:0000 GE Unit window will now show units for the perspective of the active group window. (thanks donaldseadog) - Chg:0000 GE Saving and loading of games will now work but it is doubtful that the entire game state is being saved and loaded correctly. (thanks donaldseadog) - Chg:0000 GE Enable playing of green side in addition to blue and red. - Chg:0000 GE Allow the player to click on groups of the player side, even when that isn't blue. (thanks donaldseadog) - Chg:0000 GE Group window perspective selection dropdowns are now set tall …
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HCE - 2010.008 - 2010/10/23 =========================== - Chg:B179 GE Changed "Radars for AEW, EW, and Recon subtypes are turned on at or shortly after launch. " to "Radars for AEW, EW, and Recon subtypes are turned on at the patrol point." per the discussion at http://harpgamer.com/harpforum/index.php?showtopic=10598 This was in effect in 2010.007, the release notes entry was just incorrect. - Chg:0000 GE Show the X (close button) in upper-right in group windows to allow closing them. Also actually close the window when the close button is clicked…
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HCE - 2010.006 - 2010/05/21 =========================== + Chg:0000 GE Changed logic of Ship vs Sub attack type dialog so that unavailable attack type won't be chosen. (thanks CV32) + Chg:B169 GE Yet another arc induced crash fixed, was examining group type instead of unit type. (thanks Divefreak) http://harpgamer.com/harpforum/index.php?a...amp;showbug=169 + Chg:B160 GE Code fudged minimum Annex E range to 2.5nm so ease maneuvering for a shot. The fudge number has been changed to 1.0nm for this build meaning ASROC, ahead thrown DC, and DC type weapons now can be used …
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This continues from an issue reported by Akmatov, raised in a thread here and reported in the Issue Tracker here. Essentially, it appears that AI controlled aircraft of the 'Recon' type have not been activating their radar unless painted by enemy radar. This appears to have been the case since a version of HC Gold (specifically, hcg-2003.16b4b+) and, amazingly, has gone unnoticed until now. Currently, or at least until the next build is released, only aircraft of the 'AEW' (airborne early warning) and 'EW' (electronic warfare) types would activate their radar otherwise. In the case of the AEW aircraft, they can energize upon reaching the 'next leg' of thei…
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Yes, I know I have been all but AWOL for a while, but we finally managed to fill all open positions at work. That means a great reduction in overtime, that is both good and bad...hated the extra hours, loved the money. . So the good news is that I can now start devoting time to HCE again. Going to get the game up and going with the latest updates this afternoon, and probably just set up a second computer with XP for the editor (take the easy way out). Should be seeing everyone in chat once again too.
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OK, got a new computer with windows 7. Will I need to do anything to HCE other than re-install it on the new box, or are there any compatibility problems with HCE and windows 7. My experience with 64 bit systems is nil, so keep that in mind. If you are curious... Intel i7 Core 930 12 GB DDR 1600 RAM GeForce GTS 250 Video 1 TB HD I bought a full out gaming rig. It's working great so far. I dont' forsee having to upgrade for a while, and even if I do, the RAM is expandable up to 24 GB. I LOATHED Windows Vista...Windows 7 I'm finding myself content enough with however, pleasant surprise TBH.
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I have seen the Cleantopo2 map that we can download in this web-page. I think that the battlesets maps that appear in the last HCE demo, at least the one I had download, are based on Cleantopo2. Is it possible to import the texture maps of the last HCE demo to use them in the original battlesets of my HCE copy? (Not only to use Cleantopo2 in the new user battlesets we can create on our own).
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Anyone who is interested in seeing a draft copy of the user manual and adding input is invited to join us on IRC Wed at 7pm Central time. When you arrive and show interest we'll e-mail you the Word document. IRC Server: irc.stratsims.com Port: 6667 or 8067 Channel: #harpgamer If you don't have an IRC client you can try the Java clients on the left side of http://www.harpgamer.com or you can try a simple client I wrote, http://harpgamer.com/harpforum/index.php?a...mp;showfile=281 PS, working on the release is one reason you aren't seeing many builds this month...
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HCE - 2010.005 - 2010/04/02 =========================== - Chg:0000 GE Fixed more crashes introduced by arc limitations in 2010.003.
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HCE - 2010.003 - 2010/03/29 =========================== + Chg:0159 GE Widened name portion of unit display in Order of Battle dialog (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=159 + Chg:0155 GE Let AAA fire even for the player side! It was mistakenly disabled. (thanks Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=155 + Chg:0154 GE Make point defense guns (to be generalized elsewhere eventually) adhere to mount arc limitations. The code needed to be and wasn't using relative bearing between firing unit and…
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HCE - 2010.002 - 2010/03/07 =========================== - Chg:0151 GE Point defense allow max of 15-seconds worth of ROF to be used in each point defense engagement. (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=151 - Chg:0000 SE More work on 32-bit SE conversion. Nothing to test for the SE conversion as yet.
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I would like to propose that Harpoon CE create 2 programming/design teams: The Harpoon Classic Team - Dedicated to preserving the heritage of the Harpoon legacy and furthing its development as it was intened, as a modern naval combat simulation. Modern naval combat is defined as the post 1955 era where missiles emerged and changed naval tactics forever. The focus is on the missile as the primary naval weapon, not gunnery. The Harpoon Dreadnought Team - Dedication to re-working Harpoon as a World Wars naval combat simulation. World Wars naval combat is defined as pre-1955 where gunnery/torpedoes were the primary naval weapon, with naval air power emerging in the 1…
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It would be very helpful if as many folks as possible could take for a spin some (or all) of the newly revised EC2003 battleset scenarios. HG member PAK has graciously donated his time and effort to revise a number of these scenarios to resolve certain outstanding issues, typically problems with Victory Conditions. Please take one or more for a spin with the latest HCDB and check fit and functionality with the changes reported by PAK. Thanks!
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