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2010.010 Release Notes

Featured Replies

HCE - 2010.010 - 2010/10/29

===========================

- Chg:0000 GE Alt-t really will cycle between showing no paths, path for the

current group (if side of group window perspective), and all

groups that are the same side as the group window perspective.

- Chg:0000 GE Got rid of an array overflow in GroupWndProc caused by curWind

getting set to 4 since the GroupWin[curWind].hwnd value hadn't

been assigned. In practical terms this means saved game

creation and loading will work but any saves made in 2010.007-

2010.009 will be unuseable. (thanks JMS)

- Chg:0000 GE Prevent a crash when active window is the Unit window and there

is no unit selected. Happened when trying to build mini-report.

HCE - 2010.010 - 2010/10/29

===========================

- Chg:0000 GE Alt-t really will cycle between showing no paths, path for the

current group (if side of group window perspective), and all

groups that are the same side as the group window perspective.

- Chg:0000 GE Got rid of an array overflow in GroupWndProc caused by curWind

getting set to 4 since the GroupWin[curWind].hwnd value hadn't

been assigned. In practical terms this means saved game

creation and loading will work but any saves made in 2010.007-

2010.009 will be unuseable. (thanks JMS)

- Chg:0000 GE Prevent a crash when active window is the Unit window and there

is no unit selected. Happened when trying to build mini-report.

 

Item 2 tested and seems to have been overcome, no crashes now, and the game seems to run more swiftly.

 

Not sure if a bug but AI attack planes seem to love to loiter over targets attacked but not destroyed.

HCE - 2010.010 - 2010/10/29

===========================

(1)- Chg:0000 GE Alt-t really will cycle between showing no paths, path for the

current group (if side of group window perspective), and all

groups that are the same side as the group window perspective.

- Chg:0000 GE Got rid of an array overflow in GroupWndProc caused by curWind

getting set to 4 since the GroupWin[curWind].hwnd value hadn't

been assigned. In practical terms this means saved game

creation and loading will work but any saves made in 2010.007-

2010.009 will be unuseable. (thanks JMS)

(3)- Chg:0000 GE Prevent a crash when active window is the Unit window and there

is no unit selected. Happened when trying to build mini-report.

 

Item 2 tested and seems to have been overcome, no crashes now, and the game seems to run more swiftly.

 

Not sure if a bug but AI attack planes seem to love to loiter over targets attacked but not destroyed.

Confirm

(1) Alt t key working as normal.

(3) I have had the crash but confirm can not duplicate the crash in 2010.010.

 

New problem:

When starting from 'Launcher' (what other way is there!!) if the player option is set (different player to previous game) while the player is updated the number one window is unchanged from the previous game.

Generally game seems quite stable now, only need unit window info and seems quite playable.

Don

  • Author
New problem:

When starting from 'Launcher' (what other way is there!!) if the player option is set (different player to previous game) while the player is updated the number one window is unchanged from the previous game.

Generally game seems quite stable now, only need unit window info and seems quite playable.

Don

 

Good one, noted.

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