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General

  1. Started by TonyE,

    View File ActUnitReport Show information about the ActUnitPtr unit. To start, this means showing altitude, which the HC Mini Report does not Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/ Submitter TonyE Submitted 07/20/2016 Category Tools/Mods/Docs  

  2. Started by jugasa77,

    Hello, I have a new idea for a new tool. There could be a limit to the number of radar guided missiles an aircraft can manage. The limit could be adjusted to 1, 2, 3 or whatever you like. This is a limit like the targets a ships can manage. When a radar guided missiles activates its terminal guide then the aircraft can launch another missile again. This is the same for laser guidance missiles. IR missiles like Sidewinder or Alamo B/C can be launched the number you want up to the limit.

  3. View File ExportDLL - GoogleEarth Viewer GoogleEarth.dll interface version 5, for GE 2009.042+ Runs a tiny webserver that serves a kml file to GoogleEarth on port 8183 to the local machine (and elsewhere if you do port forwarding). Installation: Extract ZIP with directories intact to your HC directory, the HCGoogleEarth.dll will end up in an ExportDLLs directory and a GoogleEarth directory will be created with each unit icon separated into its own file. See the Word document in the ZIP file for further instructions. History: 01: 2007/09/28 Initial release that is HCE compatible. 02: 2009/02/10 Updated to be compatible w…

  4. Good Day fellow harpooners. If this is not the appropriate sub forum, feel free to move this post to a more appropriate one. Long ago and many laptops past I spent many hours having a ton of fun playing Harpoon. Current laptop did not have it installed so I just purchased the latest HUCE from Matrix games and upgraded it to build 2022.27. Have some questions on the availability of a platform editor (not included with my recent purchase of HUCE) I see references to the Reimer PE, but cannot find a current link. Is there still a copy online? Is this the only platform editor? Is there a currently valid link to it? Note I am mainly using HUCE and WestPAC b…

  5. View File SouthPacIslands-NamedSeaTest This Battleset is to test the idea of text in the texture file naming geographical features, in this case some of the seas and oceans. The text is rather grainy and is not well aligned but is something that perhaps can be improved and show an idea for future more sophisticated work. The included scenarios are to be played using Database HCDB2-170909 and toy with an upgraded australian defense capability in line with various announcements of the early 2020s. Note for scenario 3, in order to obtain maximum surprises ensure you you have not disabled nuclear weapons. …

  6. Started by donaldseadog,

    Lets take something like a P8 Poseidon, it will fly 'low' to drop sonar bouy, but in between bouy drops will it normally remain low or climb to a medium alt to gain a better theatre eyes view? Any one know what the usual practice is here? I'm thinking of altering the Toolbox ASW patrol for fixed wing ac to give better detection of surface vessel.

  7. Started by donaldseadog,

    Some of us have probably done it, you get a close contact, you know the platform type, maybe even its class, but you don't know its side, is it an enemy or a neutral? It might in fact be a neutral but due to it's close proximity you blast it! You then find out your mistake but there are no consequences. If you use my Toolbox, this is about to change, but I have two consequences available: 1/ The attacking group is stood down (in game it is turned into a neutral) and the commander sent off to war crimes trial. (or in the case of attacking a whale something else?) 2/ The attacked group turns against you and becomes an enemy. OR both? If the neu…

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  8. Started by donaldseadog,

    New for this version 2.4.2.1 Of Toolbox A new Page KBShortCuts which includes a handy rundown of some of the shortcut keys that give features not obtained through the main F keys. Fixed a bug in the exact fix indicator and 'Cover' function in Attack Tab when player is Red. The toolbox size and position within the harpoon window will be remembered in subsequent games. to remember position follow instructions in settings page. Air Group Formation page gives an indication if the selected air unit is NOE (Nape Of Earth) capable and if its IFR (In Flight Refuel) capable. Air Refuel Page - when you enter this page it now automatically updates the Group …

  9. Started by TonyE,

    View File AutoSaves Purpose: Moves, Copies, or leaves alone each saved game file. In the move and copy cases, the saved game is moved to an AutoSaves directory immediately under the directory from which the scenario or saved game was loaded. ex. If I load C:\Games\HC\MyOrd\Test1.SCm and have "Copy to AutoSaves" selected, when the game is saved, a copy of the saved game will be made under C:\Games\HC\MyOrd\AutoSaves\ To 'install', unzip the downloaded file to the ExportDLLs directory within your main game directory. The window will appear once a scenario is loaded and will be behind your main HC window. This is to accommod…

  10. Updated to run on new age 2023.004+ beta GEs, new content and name changed to AI_Window (better description of its function) New information : SE version used to write the scenario, Database versions in original scenario, last scenario saved and loaded in current game, Current GE version, Battleset, file name/path for custom scenario games and original scenario ID for Battleset scenario. This information can be handy if reporting a defect to HarpGamer. List of Victory conditions and if a condition has been met, when. Added unit detail for missiles and torpedos in the Group window and moved 'showing' information to near the top o…

  11. Started by TonyE,

    View File ExportDLL - lazHCEffects This ExportDLL allows you to disable one or more of the Harpoon Effects processing items. These are the main procedures in the game loop such as MoveUnits, Search, Submarine AI, etc. Installation: Extract the DLL to the ExportDLLs folder of your HC game, then restart the game. You can delete License.txt and lazHCEffects.txt. Edit the source. Use Lazarus win32. Created with Lazarus 1.4. Source code available from SVN, see the following with your favorite client: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/lazHCEffects/trunk/ Submitter TonyE…

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    • 1.5k views
  12. Started by TonyE,

    View File TestGroupIds TestGroupIds 20220202 HC 2022.003+ Incremented DLL Version to 1 Initial release to create a specified number of groups I suggest only creating groups when the time compression is set to 0. You will not see the groups in the game as they have no group types, no units, etc. The purpose of this ExportDLL is to test the group id assignment functionality and to count the groups in the running scenario. Submitter TonyE Submitted 02/02/2022 Category Tools/Mods/Docs …

  13. Started by TonyE,

    View File lazTurncoat To use: Extract the files to your ExportDLLs folder then start the game. A separate window will appear. When a base/Installation is destroyed, you can refresh the list of groups on that separate window (the lazarus Turncoat window), select the group, unit, then choose the new side alignment. The unit will be undestroyed, runways re-established, and group's side changed. HC ExportDLL for reviving destroyed Installations and switching the side to which they belong. 2020-06-10 Purpose: for reviving destroyed Installations and potentially switching the side to which they belong. Original Au…

  14. Started by TonyE,

    View File GroupIdManager HC ExportDLL for managing Group Ids. This overrides the GE's stock behavior and represents a core/required ExportDLL. 2022-02-03 Purpose: To assign Group Ids and manage the supply of Group Ids Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: GroupIdManager 20220207 HC 2022.005+ Incremented DLL Version to 2 Incremented ExportDLL Interface version minimum to 31 …

  15. Started by TonyE,

    View File ExportDLL - lazGUI Demonstration DLL and source of the ExportDLL interface. This will be expanded as time permits, both in functionality and documentation. Installation: Extract the DLL to the ExportDLLs folder of your HCE game, then restart the game. You can delete License.txt and lazGUI.txt. Edit the source. Use Lazarus 1.6+ win32. Source code now available from SVN, see the following with your favorite client: https://tarzan.tgp.net/svn/StratsimsOSS/HC/ExportDLLs/lazGUI/trunk Submitter TonyE Submitted 05/06/2012 …

  16. View File SouthPacificIslands This Battleset covers the islands of SouthWest Pacific extending to the east to Hawaii (Pearl Harbour),to the west to much of South China Sea and to the south to the northern end of New Zealand. The built in scenarios use database HCCW-140314 (available in Harpgamer downloads) but you can write scenarios using any database, this zip pack includes a template style scenario for HCDB 150929 as a suggested easy starting point The idea of this scenario is to allow easy writing of new scenarios by moving groups to where you want them, or deleting unwanted ones, setting up victory conditions and orders. The datab…

  17. Started by TonyE,

    My first conversation with ChatGPT, not bad at all. It chose the radar "range" equation which does not take into account emitter power, detector sensitivity, etc. but still, amazing (and scary?).

  18. View File Malacca Straits A Battleset with inbuilt database and ten storyline scenarios. Installation instructions are in the download zip file. Malacca Straits, Asia equivalent to the Straits of Hormuz. A strategic trade choke points for several Asian countries including China. The straits run along the coastlines of Indonesia and Malaysia with Singapore in the middle. China's major trade route to Africa and the west makes it of high trade and strategic importance. China has for decades claim reef, shoals and uninhabitable island as their territory and by threaten or actual force taken them. The island building campai…

  19. Started by TonyE,

    Hello Harpooners! What: Multimedia Harpoon Chat (video, screen share, audio, text) When: Monday January 16, 2023 @ 2:00 PM Central US time. Where: HarpGamer server on Discord has been established, follow the invite link https://discord.gg/ZmrFAZXbyw

  20. Started by donaldseadog,

    A revised version of AARdata.dll has been up loaded to the downloads section. This add-on program gives a summary of game information produced at the normal closure of a game (see attached graphic) including game time and real time spent overall and by sessions, game message log, summary of 'kills' and damaged platforms and victory conditions met. Report .txt files are named from the battleset name and file number (0 if a custom scenario, scenario number if an embedded battleset scenario) and are replaced when starting a new scenario of same battleset/file number. (pictured report from a auto play game at full time acceleration)

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