General
655 topics in this forum
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Hi, I'm having an issue with HUCE after a recent re-install. The attack window as well the course, speed, and formation windows are off-centred preventing the selection of important commands (please see the attached file). I've search the forum but couldn't find an instance when this issue was encountered. Any help on this would be greatly appreciated. Regards, David
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Hey Guys, I edited some of the wav files for HCE (and added/edited a couple thanks to Stalintc). I didn't want to be blown out of my chair & given a heart attack going from dead silence to a loud boom. I also added a couple little extras into some sounds. It's not a huge makeover but gives a few of the sounds a bit more flavor. Submitted the zip in the mod section. http://harpgamer.com/harpforum/index.php?a...mp;showfile=421
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Just wondering if this small item could make its way into the improvement tasklist sometime. From an old post on the Matrix forums ... "I've noticed this for the past few iterations of Harpoon Classic, so I thought I'd mention it again ... one thing that always gets me is the fact that the map jumps around if I click on the scrollbars, even if I do not actually move them. Sometimes I'd like to tweak the map view by just a small amount, but when I actually click on the scrollbar to move it the view immediately shifts from its original position. I'm always expecting a more Windows-like behavior where the map moves only when the scrollbar itself is moved ... you know, s…
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Hello, Has anyone had any UCE game freezes this week? I am running off an I3 / Win 7 Machine with ample hard drive space and 4GB of memory. I play UCE almost daily, but after the last Windows Update UCE freezes the moment I launch a game. Any ideas? Cheers
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Matrix has released our 2009.097 patch for HUCE (of the Harpoon Classic lineage). This update can be applied to HUCE 2009.050. 2008.051 to 2009.097 Changes: New Features: The re-envisioned USNI BattleSet from the demo has been integrated into the release game. Vastly expanded the ExportDLL interface. Almost every aspect of the game engine can now be over-ridden by these plugins! Larger scenarios than ever before can be loaded in the Scenario Editor and Game Engine. Groups can now hold 255 units, up from 127. Player ships can fire SSMs and guns at surfaced submarines in most situations. Kamikaze ships, subs, and land units added that will destroy them…
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Hello, played some Harpoon Classic (1.58E) and noticed that the rings look like ellipses with the y axis being longer than the x axis. Is this intended or a bug? H3 suffers from the same effect and I wonder why. I'm playing with 4:3 screen. Can I fix this somehow? Greetings, Cabal
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New for this version 2.4.2.1 Of Toolbox A new Page KBShortCuts which includes a handy rundown of some of the shortcut keys that give features not obtained through the main F keys. Fixed a bug in the exact fix indicator and 'Cover' function in Attack Tab when player is Red. The toolbox size and position within the harpoon window will be remembered in subsequent games. to remember position follow instructions in settings page. Air Group Formation page gives an indication if the selected air unit is NOE (Nape Of Earth) capable and if its IFR (In Flight Refuel) capable. Air Refuel Page - when you enter this page it now automatically updates the Group …
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Hi Tony, just writing my first scenario with the beta 32bit WScenedit. Thx for making this possible. One first wish for the final version: is it possible to add national borders in both, GE and SE? This would be very helpful for writing and playing.
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Hi All, So I'm coming off what is for me a fairly successful run, the GIUK Convoy scenario. I have 8 merchant ships still alive, and have managed to sink a couple submarines as well as a surface group. Granted, firing a harpoon at a ship you can see visually is probably not a great idea. I was wondering if it might be any use sending my save game or message log to somebody to review how I'm doing. I'm not sure if it would be practical, I don't know how much state information the save format preserves. I've made observations in the other thread, and I don't have much to add to them just now. I think it's clear I labor under some pretty strong limitations, but within…
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I was curious, how realistic is harpoon? I know its probably one of the most realistic war game out there but just how close is it to real life? I'm guessing the ASW techniques and formations are pretty dead on, but what about the actual combat? Like for example; Is it realistic to fire 100 Tomahawk cruise missiles all at the same time at one target because you know some will be shot down? Or in real life do they fire one or two per target then if they are shot down then fire more? (I understand SEAD operations would be carried out prior) Are SAM defenses really so effective? In HCE, they seem to do a pretty good job, but in real life it seems lik…
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What is the range for terminal guidance flag? How many nautical miles? Does it depends of the range of the weapon?
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Whatever happened to the Battleset Builder, available in older versions?
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Greetings, New to the Harpoon saga but not so to ASW. Former Seawolves.org member back in the 688i H/K, Fleet Command day´s (alias deep2112). Always wanted to get into Harpoon and just recently bought HUE from Matrix Games and so here Iam First off I would like to thank you all for keeping this sim alive, my hat off to you all for your effort and great work! Second but not least, may you all enjoy these holiday´s and the new year with more and better Harpoon! So for my questions... On install of HUE the only version that created it´s own file path is HUCE in the Matrix Games directory, the rest of the 3 version had no default file path or file (except …
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Hi I recently upgraded from Win XP to Win 7. I got the scenario editor working in the virtual XP machine and everything seems to be working OK. However, in the game the small Strategic map is missing. I have resized and moved all the other windows and clicked on the strategic map in the pull down menu. I don't use it much, but on occasion it is handy. Any ideas? I am using Build 2009.036. Thx, Smitty
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Hello, I noted that the SAMs in Harp 2002 Gold have a very high fire rate also seems unlimited rounds (?). Is there a way to correct this ? In my case I mean European bases (Ger,NL, DK, Belgium.... mainly) and the sam in question are Hawk + Patriot. Seems the eastern bases (means GDR,Poland, Russia) dont have this terrible ROF with their mainly SA2s. But I found no way to correct this in the scen editor cause you cannot tweak bases there at all ? Thanks. Frank (I was building a Cold War scen in middle Europe and during testing it showed you need a unrealistic high amount of missiles to hit these bases imo - I cannot imagine that in reality the sites can fire so…
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I just discovered a whole new way to lose aircraft in the game. I've been playtesting a scenario I wrote, set in the North Atlantic. I had just finished wiping out a SAG with carrier air when I got a Keyhole hit on an SSK near the Azores, and sent a pack of SV-22s to kill it. The SSK turned out to be a wolfpack, and halfway through the hunt my Ospreys started blowing up! So I sent an EA-18 out to look for the troublemaker, and much to my surprise, it found a wayward DDG from the SAG, run aground on one of the islands. I'm glad that the AI doesn't blithely sail *across* the land any more, but I have to admit that this particular consequence of that improvement hadn't reall…
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This is a question that's bugged me for a long time, but apparently never enough to make me remember to ask it - until now: I've noticed that certain types of ordnance apparently will not hit anything unless the launching group's radars are left on. This includes, but probably is not limited to, the AGM-130s, the Popeyes, and the "TV Bombs". I assumed this was some sort of modeling of the need for target-designation, yet there are a few puzzling things about that theory: First, it doesn't seem to matter whether the target stays within the range of the aircraft's radar - or, for that matter, whether the target is ever within the range of the radar... it just matt…
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Apologies for bothering you again with another trivial question. This time I have a "how to do it" query about Toolbox IFR procedure to which, I hope, someone can give me a step-by-step "idiot's guide" I'm using Toolbox V171-3 in build 2021.006. The problem (well, for me its a problem!) is this: I have an air group which is returning to a base which is 950nm away. The group comprises: 000: 1-KC-135R (endurance: 942mins/7222nm) with 5799nm fuel available 001: 5-F-16-C/D Blk30/32 (endurance 101mins/774nm) 002: 1-F-16-C/D Blk30/32 (endurance 11mins/90nm) Obviously, I need to pass fuel from 000: to 002 as a priority and then have 000: …
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G'day all, I've decided to dust off my Harpoon Commanders Edition and get back into the fray. Kicking myself for not upgrading to Harpoon Ultimate when it was on sale so patiently waiting for the next one so in the meantime I'm still on HCE. Is the recommended upgrade path for HCE : Go from 2009.50 to the latest beta? Also I'm not sure if this is due to my version but I can't open any of the EC2003 battleset's. I get a variation of "Unable to open resource file E:\HarpoonCE\hdsh.rsr" depending on the battleset (that's the GIUK one). Reinstalled from scratch but no change to the above error. Thanks
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Harpoon player from the 80's (still have the box and 5.25 disks somewhere), bought HUCE in 2011 and just reinstalled after a break. Ended up here and appreciate all the work keeping it alive/expanding. Thanks!
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