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NefariousKoel

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  1. That's a good question. I used the update file option when uploading the new one. It says it was last update on the 16th which would be the updated one since the original was submitted on the 12th. http://harpgamer.com/harpforum/index.php?a...mp;showfile=422 Check to see if there are a handful of F-16s at the blue airbase. That will be the updated version.
  2. *Scenario Updated* I uploaded the newest version in which the air missions were completely redone and made some other adjustments. Thanks for the feedback. I'll look forward to any more suggestions. And thanks, Brad, for updating the DB.
  3. And Thunderbolt II. Perhaps we're missing some more?
  4. So.. I got sick of navigating to my HCE install, copying & pasting from my database folder into the main install folder to switch between DBs all the time. I decided to set up JSGME (Jonesoft Generic Mod Enabler) so all I have to do is run the desktop shortcut and click the DB over/back to switch. I know it's only one file to swap out but it's less of a pain for someone as lazy as myself. http://www.users.on.net/~jscones/software/...ucts-jsgme.html I'd like to see if we could get a JSGME compatible database compilation (with all the latest) uploaded so it's just a one-click download followed by extracting it to the HCE/MODS/ folder. I like things to be smoove like buttah. I'd be surprised if nobody, here, is using it already. It's been a godsend for modding/switching files. I'll get that thrown together if anyone is interested. The program is freeware so no worries there.
  5. Thanks for the feedback and great suggestions! I knew there were a couple force facets that needed some adjusting. I'll touch up the ASuW situation and definitely the opfor air. I think the most difficult part, for me, is getting the opposing air missions taken care of. Any tips on repeated air missions and such would be appreciated. I'll update this one soon. I have another scenario completed and just doing some basic testing before I post it for a shakedown. It won't be quite the skin of your teeth nailbiter such as this one as I made it to be played from either side. Hopefully the forces arrayed against each other keep it interesting. Edit: I've adjusted some things but not sure how well the AI will run it. I'm not really sure how effective the air patrol missions are. Will they utilize ESM detections? They seem to just sit around or fly right past fairly often. I realize that getting some a/c with radar detections out there is good but not always reliable. Could use some suggestions.
  6. Charles F Adams 'B' - USA Shouldn't it have 1st Gen Electronic Decoys?
  7. Excellent. That did it! Thanks, Tony! I think my problem amounted to a failure in unchecking & checking 'Enter New Legs' before and after (respectively) the 'Enter Alternate Path'. It also helped me notice where to edit the alternate paths (in the orders list, of course). I might not have noticed that immediately, otherwise.
  8. Adding: 2) Intermittent Group Speed Controls. Just like the intermittent radar setup. I'd like to be able to vary speeds during a leg to allow for sprint & drift. As it is, I'm constantly clicking through my sub groups, changing speed to creep for a minute or two, then doing it all over again setting them back to a reasonable cruise speed. On occasion, I do this with some surface groups, too. Keep in mind that I don't want to put my subs in the ASW ring because I often don't want them to "sprint" at 19 knots.. somewhere between 10 to 15 is usually my transit preference for subs. I can get by without micromanaging depth if this could be done but it'd be nice if that was an easy addition. Not only would these keep me from constantly being a Set Speed Window jockey, it'd help quite a bit if it were in the scenario editor, too.
  9. Thanks guys. My big concern with this one is the difficulty. Let me know if it's a little too much because I may need to adjust forces a bit.
  10. Just submitted my first. Please take it for a spin and let me know about any oddites and what you think. http://harpgamer.com/harpforum/index.php?a...mp;showfile=422
  11. File Name: Dine And Dash - Carib/HCDA File Submitter: NefariousKoel File Submitted: 12 May 2009 File Updated: 16 May 2009 File Category: Caribbean Basin DB Used: HCDA Authors: NefariousKoel Battleset-Carribean Basin: .scs - CDB - CDB My first scenario. Suggestions and criticism very welcome. Dine And Dash For Caribbean Basin battleset and HCDA (Americas) database. The Venezuelan communist dictatorship has made it's final move to sweep the country of any dissidents. Rescue a group of foreign nationals and political opposition leaders who have, thus far, avoided capture via helo extraction. USS Roosevelt, a Burke-class Destroyer, is the only unit in the area capable of the task. NK *NOTE: Updated Version.* Click here to download this file
  12. 372 downloads

    My first scenario. Suggestions and criticism very welcome. Dine And Dash For Caribbean Basin battleset and HCDA (Americas) database. The Venezuelan communist dictatorship has made it's final move to sweep the country of any dissidents. Rescue a group of foreign nationals and political opposition leaders who have, thus far, avoided capture via helo extraction. USS Roosevelt, a Burke-class Destroyer, is the only unit in the area capable of the task. NK *NOTE: Updated Version.*
  13. Ok, thanks Brad. I know I read that in a manual somewhere but must've been my older H3 or something.
  14. I've noticed that my inner AAW ring units just seem to cruise along at the set speed lately. I thought they were supposed to sprint & drift like the ASW ring. Are my wires crossed? Did this change recently or did I get this mixed up with H3? Can I will them to S&D if I stare real hard at the formation editor?
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