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TonyE

Staff Pukes
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Everything posted by TonyE

  1. TonyE replied to TonyE's topic in Shore Leave
    Any more takers? Comments are especially welcomed.
  2. TonyE posted a topic in General
    File Name: InstaClimb File Submitter: TonyE File Submitted: 10 Mar 2017 File Category: Tools/Mods/Docs Enable instant climbs & dives in HC2017.006+. This will not clear or disable existing gradual altitude changes but it will make all new altitude changes instantaneous. Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/ Click here to download this file
  3. TonyE posted a file in Tools/Mods/Docs
    • 121 downloads
    • Version 002
    Enable instant climbs & dives in HC2017.006+. This will not clear or disable existing gradual altitude changes but it will make all new altitude changes instantaneous. Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/
  4. TonyE posted a topic in General
    File Name: InstaTurn File Submitter: TonyE File Submitted: 10 Mar 2017 File Category: Tools/Mods/Docs Enable instant turns in HC2017.006+. This will not clear or disable existing gradual turns but it will make all new turns instantaneous. Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/ Click here to download this file
  5. TonyE posted a file in Tools/Mods/Docs
    • 97 downloads
    • Version 002
    Enable instant turns in HC2017.006+. This will not clear or disable existing gradual turns but it will make all new turns instantaneous. Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/
  6. TonyE replied to TonyE's topic in General
    HCE - 2017.006 - 2017-03-10 =========================== - Chg:0000 GE Incremented DLL interface version to 18 for the newly exported functions for the ExportDLLs. - Chg:0000 GE New exported functions: Turn, ChangeAlt, UnitTop
  7. TonyE posted a topic in Shore Leave
    Over the years I've wanted to make tutorial videos for Harpoon Classic. That has happened minimally in fits and starts via: https://www.youtube.com/playlist?list=PLPKrveki4y2fcobCgcmi9xS-JTgw-iHN5 For at least a year now I've been wanting to gauge interest in livestreaming HC (Twitch, Youtube Live, etc.). Please answer the poll included and comment with any additional information you are willing to share such as: 1. What day(s) of week and time(s) of day you would want to watch. 2. What chat mechanism(s) you would use for interacting. ...
  8. TonyE replied to TonyE's topic in General
    2017.001 - 2017-02-27 Added unit log option.
  9. TonyE replied to TonyE's topic in General
    HCE - 2017.005 - 2017-02-26 =========================== - Chg:0000 GE Incremended DLL interface version to 17 for the unit structure changes in 2017.004. This represents a breaking change for most ExportDLLs that use the unit structure. - Chg:I179 GE Provide the player (and AI) an opportunity to split tankers at bingo to separate from a group that has more range than the tankers. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-179-tankers-will-not-seperate-from-group-at-bingo-fuel/ HCE - 2017.004 - 2017-02-16 =========================== - Chg:I173 GE Ammunition column of platform display would blank out when the quantity of ammunition > 999. Widened the qty display field to remedy the issue. Widened ammunition name too for kicks since I was in there. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-173-ge-weapon-detail-box/ - Chg:0000 GE Incremented saved game version to implement the changes below. - Chg:0000 GE Widened unit structure elements Method[sIDES], emit, detect so that the RWR sensor type can be added to the game. The game can now handle 64 sensor types in these fields, up from 16. - Chg:0000 GE Added sRWR sensor type define. - Chg:0000 GE Added RWR sensor model. HCE - 2017.003 didn't see the light of day
  10. http://harpgamer.com/harpforum/index.php?/topic/3608-tactics-101-hce-shakedown-series/ Once that starts sinking in, I'll suggest you manually plot your ASW aircraft paths, only drop torpedoes manually (the AI tends to drop them too far from the enemy submarine), and monitor sonobuoy loads, replacing the aircraft as they run out of buoys.
  11. I'm missing something here, isn't that what hit chance % is meant to do? If you have many individual rockets, the hit chance of the individual is less than a salvo of them. In theory, on the average you can work out the PH and DP values to make the two arrangements similar. That leaves me wondering if there is a game limitation you are trying to overcome by modeling salvos instead of individual rockets.
  12. Hunting submarines is very labor intensive. I'm hoping someone else steps in with recommendations but I'll get to it eventually if not!
  13. What are the cons of modelling each individual rocket?
  14. Welcome, There is nothing within the game to help with scaling. All I can suggest there is lowering the resolution of one of your displays while playing Harpoon so that it appears larger. As for colors, check out the Settings\Game Options menu item. You can choose between some pre-set color options there.
  15. When merging a tanker with an air group (so everyone is already in the air), I am not consistent about which group plays host and which one disappears. When adding tankers to an air group I usually add the tankers first, then the other aircraft.
  16. TonyE posted a topic in Shore Leave
    I certainly enjoyed playing Defcon a few times and enjoyed watching it even more. Now they add VR, sounds like a cult winner to me! https://www.rockpapershotgun.com/2017/02/15/defcon-vr-is-a-free-virtual-war-room/
  17. If I were coming up with the numbers that doesn't seem entirely out of line. Sovremenny SSMs roughly twice the range, a little under double the explosive, about 8 times the total mass, and buckets faster than Harpoon.
  18. True enough, though experience generally dictates that you are either playing with a noob or haven't played it in such a long time that you need to learn it all over again. lol and cry at the same time; too true.
  19. Not sure Captain's Edition would make the cut. It was advertised as taking 30 minutes to get up and running - "Start Playing in 30 Minutes"! - and then taking 90 minutes to play. Hehe, I'm confident it goes faster once you've played once or twice Red Banner was the other one at the ready, http://web.archive.org/web/20050312115136/www.jenruss.plus.com/mad/rules/RedBanner.html
  20. TonyE replied to TonyE's topic in General
    HCE - 2017.002 - 2017-02-04 =========================== - Chg:I165 GE When building the list of valid weapons for a target to display in the UI, there were two different flags both assigned to the value 8 (ARM and AAM). Separated ARM out into a new field of the record. (thanks Enrique) http://harpgamer.com/harpforum/index.php?/tracker/issue-165-anti-surface-agm-114m-missile-irlaser-guidance-weird-behaviour/
  21. Harpoon Captain's Edition
  22. TonyE replied to Wolff's topic in General
    It would be possible to use IRC as a transport mechanism but I wouldn't suggest it. Many organizations block IRC entirely (well, because it is very good at distributing materials both good and bad). As you probably saw tonight on IRC (sorry I missed you, was repairing garage door opener in the cold), there can be any number of channels, #harpgamer being one. If one gets fancy you can set per-user permissions #PBEMBlue, #PBEMRed, #PBEMAnnouncements but as you've found, the honor system is usually enough. IRC would be a great place to chat with me about potentially smarter ways to exchange turn files and running a more "live" game .
  23. TonyE replied to Wolff's topic in General
    Welcome back! Some of us lurk on the freenode irc network channel #harpgamer. https://freenode.net/ HG could use a good community organizer to drum up participation (needn't be on IRC, could be some platform from the current millennium ). Organized events are about the only way to get a crowd these days and I don't have the interest in spending my limited time organizing but I would be happy to be a panelist or presenter for such events.
  24. That whole post is a great advertisement for HC! One of the perennial struggles is to keep playing the game engaging while at the same time improving it. As for the website favicon; it was a fun little creation that I have to remember to restore each time I update the forum software (which needs a major upgrade ).
  25. TonyE replied to TonyE's topic in General
    HCE - 2017.001 - 2017-01-07 =========================== - Chg:I175 GE Aircraft units will now update weapon range rings as soon as the units are fully launched and formed up (i.e. if there are 8 planes in the unit, the weapons range rings should update once all 8 planes are aloft). (thanks Tony) http://harpgamer.com/harpforum/index.php?/tracker/issue-175-weapons-range-rings-missing-on-aircraft/ Fun statistics: 5 source files were changed. (1 file for the bug fix) 12 lines were inserted. (2 for the bug fix, 1 of those being a comment)

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