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Tools/Mods/Docs

Tools, Mods, and Documentation for Harpoon Classic

38 files

  1. GroupIdManager

    HC ExportDLL for managing Group Ids.  This overrides the GE's stock
     behavior and represents a core/required ExportDLL.
    2022-02-03
    Purpose:
    To assign Group Ids and manage the supply of Group Ids
    Original Author:
     Anthony Eischens
    Contributors:

    Compiled with:
     Lazarus 2.0.8
    Third party controls:
     Stratsims OSS shared pascal code
      https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk

    License:
    MIT (see License.txt) 
    History:
    GroupIdManager 20220207 HC 2022.005+
     Incremented DLL Version to 2
     Incremented ExportDLL Interface version minimum to 31
     Assign Blue Group Ids from AA to Mz and aA to mz.
     Assign Red Group Ids from Zz to NA and zz to nA.
     Assign Greed Group Ids from 0A to 9z.
     Recycle used Group Ids.
     Note, the pools of group ids no longer overlap so
      you won't see a Blue group ZZ? or a Red group AA?
    GroupIdManager 202202## HC 2022.003+
     Incremented DLL Version to 1
     Initial release to create manage and assign Group Ids.

    12 downloads

    Updated

  2. TestGroupIds

    TestGroupIds 20220202 HC 2022.003+
     Incremented DLL Version to 1
     Initial release to create a specified number of groups
    I suggest only creating groups when the time compression is set to 0.  You will not see the groups in the game as they have no group types, no units, etc.  The purpose of this ExportDLL is to test the group id assignment functionality and to count the groups in the running scenario.

    8 downloads

    Submitted

  3. lazTurncoat

    To use: Extract the files to your ExportDLLs folder then start the game.  A separate window will appear.  When a base/Installation is destroyed, you can refresh the list of groups on that separate window (the lazarus Turncoat window), select the group, unit, then choose the new side alignment.  The unit will be undestroyed, runways re-established, and group's side changed.
     
    HC ExportDLL for reviving destroyed Installations and switching the side to which they belong.
    2020-06-10
    Purpose:
    for reviving destroyed Installations and potentially
     switching the side to which they belong.
    Original Author:
     Anthony Eischens
    Contributors:

    Compiled with:
     Lazarus 2.0.8
    Third party controls:
     Stratsims OSS shared pascal code
      https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/shared/pascal/trunk

    License:
    MIT (see License.txt) 
    History:
    lazTurncoat 20200824 HC 2020.009+
     Incremented DLL Version to 1
     Incremented DLL Interface version to 23
     First version
     The user should not switch the sides of an installation
      until it is destroyed.  This is to prevent orphaned Harpoon
      Events and other game structures.  If there is enough demand,
      that limitation could be removed in the future.
     

    29 downloads

    Updated

  4. InstaClimb

    Enable instant climbs & dives in HC2017.006+. This will not clear or disable
    existing gradual altitude changes but it will make all new altitude changes
    instantaneous.

    Source code available via SVN at:
    https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/

    100 downloads

    Updated

  5. InstaTurn

    Enable instant turns in HC2017.006+. This will not clear or disable
    existing gradual turns but it will make all new turns instantaneous.


    Source code available via SVN at:
    https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/

    78 downloads

    Updated

  6. ActUnitDisplay

    Show information about the ActUnitPtr unit.
    To start, this means showing altitude, which the
    HC Mini Report does not
     
    Source code available via SVN at:
    https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/

    73 downloads

    Submitted

  7. AARdata_DLL

    This exportDLL library (external program) requires HC version 2015.10 or newer.
    This program produces a file AARdata.txt in the main program folder of your HC installation. You can open the file for reading or editing the same as any text file. The content is laid out in sections, each section showing a log of activity in time order with the game date and time of the occurrence.
    Currently the game message log and changes to the time factor are logged.
    The file allows you to track over the entire game period important incidents which can be used eg to help write an AAR to share.
    To use the program unzip the AARdata.dll file into the exportDLL folder of your HCE installation. To uninstall simply move or delete the file.
    The program utilises 'LazGUI.dll' code by Tony Eischens and adapted by Don Thomas.

    After going to the effort of producing and sharing a HC scenrio it's very nice to see some one has gone to the trouble of producing an AAR, itself requiring quite a bit of effort. I hope this tool will help those people who already bless us with AARs, and encourage more people to share their action with us all.
    Don Thomas.

    167 downloads

    Updated

  8. lazGUIdll_ext

    This is an extension of TonyE's lazGUI.dll adding for certain selectable event types an automatic game pause when they are queued by the main program and showing information allocated to the respective event.
    Examples of Database information is given for units selected from group list.
    requires beta game 2015.15 or newer.
    version 4 runs on beta games version upto 2017.04,[ version 5 GE v 2017.05 +]

    It isn't a tool for game play per se but for those interested it does expose some of the game internals.

    494 downloads

    Updated

  9. ExportDLL - lazHCEffects

    This ExportDLL allows you to disable one or more of the Harpoon Effects processing items. These are the main procedures in the game loop such as MoveUnits, Search, Submarine AI, etc.

    Installation:
    Extract the DLL to the ExportDLLs folder of your HC game, then restart the game. You can delete License.txt and lazHCEffects.txt.

    Edit the source. Use Lazarus win32. Created with Lazarus 1.4.

    Source code available from SVN, see the following with your favorite client:
    https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/lazHCEffects/trunk/

    249 downloads

    Updated

  10. turncoat.ps1

    turncoat.ps1 is a simple Powershell script that will set the player's side in HCE save game file. It does this by overwriting bytes 0x12b and 0x12c of the file so be careful what do you feed it. The script does rudimentary checking to make sure it is working with an actual HCE save file but you use it on your own risk.
    The location of these bytes will probably change when the format of the save file changes, the script
    works for me currently, as of 2013/08/10, with the 2009.086 GE save files. It would take much more than these two bytes to properly switch sides, this is purely for testing or experimental purposes. For example group information for the groups of your "new" side is often missing, most of the time you can use Show All to check the missing info.
    The main purpose of the switch is to be able to take look through the AI's eyes, what kind of contacts did it have on your units in a point in time.
    Use it as:
    make a work copy of the save file you want to turn, place it in the same dir where turncoat.ps1 is.
    then turn it with the command:
    powershell ./turncoat.ps1 <savefile.hp?> -red|-blue

    The 1st screenshot shows two groups of F-117A and F-22A off the coasts of Libya from blue point of view.
    The 2nd shows the same save file from red point of view after it was turned by turncoat. This is what the AI detected of them.
     
    Enjoy
    Imre Kolos aka. Grumble.

    112 downloads

    Submitted

  11. ToolBox

    Toolbox version 1.5.2 requires at least GE 2015.015 or newer up to GE 2017.04
    toolbox version 1.7.0 + requires GE 2017.10+
    This tool provides a window which resides in the Harpoon game window providing tools for:
    manipulating air units formations within groups;
    edit two air group's courses for joining;
    in flight reassignment of missile targets;
    deploying air groups exactly over known position of enemy unit;
    capturing enemy groups;
    and duplicating the message log window (so that it can replace the message log window for screen space saving).

    Air Formation functions:
    Currently there are three air utilities:
    An Air group utility 'meet' allows two air groups to be directed to an intermediate point convenient for inair refueling for example.
    A combined Air unit utility allows air units within a multi unit group or patrolling about a surface group or land base to have their flight level altered and /or their position 'offset' from the group centre position.
    Notes: the offset is for air groups and shouldn't be used for aircraft in patrol formation about a surface group/base, it is achieved by an instantaneous move so is unrealistic in the short term - it is recommended that only relatively small offset distances are made and that they are made very early in a flight so as to more closely simulate flight formation at take off. If you change the flight level the unit/ group may have its speed reduced accordingly.
    The search button brings up a list of all current players groups that include air units. By selecting one of the listed group its air units will list in the next box.
    By selecting one of the units you can then edit the flight level of that unit or give it an offset from the group centre position. The offset is approximately nautical miles and a combination of N/S (+is south) or E/W (+is east). If the group is in the unit window you should see the shift instantly.
    To cause two air groups to join select one group in the group window and press one of the 'Grp' buttons, the group ID will be shown,then select the second group and press the second 'Grp' button, finally press the 'Meet' button. this will give you a reminder that you need to go into the course editor (F3) and at the end of the current (new) course enter a reminder (F10) to eg join the other group. You can enter further course instructions such as attack or land.
    SqPatrl - To add a square based patrol select an air group, select the base size (approx NMs) then press the SqPatrl button. If the selected group already had a course set then the patrol will be centred on the first course point, otherwise it is centred on the groups current position.
    Attack window:
    gives information on enemy units and groups that are visible to you. some experimental functions include an ability to reassign missile targets, attempt to capture enemy or neutral assets, and directing a group to move exactly directly over the current known position of an enemy unit if it's position is known precisely.
    Air refuelling:
    You can set the toolbox to automatically pause the game and bring up information regarding refuel events as they are queued by the main program. You can bring up a list of all your groups for which refuelling is current, and bring up unit and refuelling information for each such group. You can also search for a list of Air Groups that include a tanker, in which case you can allocate a set quantity of the refuel load for use by the tanker unit or allocatea portion of main fuel for refuelling purposes.
    Two 'manual' refuelling taks are available, you can manually queue a new refuel cycle for a group and select the refuelling unit if there are more than one. You can also refuel tanker units and transfer fuel internally of a tanker unit (so as to use refuel store to increase the tankers range or in reverse so as to use someof the tankers fuel for refuelling).

    To use the program unzip the ToolBox.dll file into the exportDLL folder of your HCE installation. To uninstall simply move or delete the file.
    The program utilises 'LazGUI.dll' code by Tony Eischens and adapted by Don Thomas.
    Please direct any queries or bug reports via Harpgamer.


    1,916 downloads

    Updated

  12. ExportDLL-TimeCompressUse.dll

    This program runs in the background and when the Harpoon session is finished files TimeCompressUse.Ini & TimeCompressUse.txt are created in the main Harpooon folder (where the winharp32.exe file is located) or updated with information on the last five game sessions. The information being the file path/name of the scenario (for custom scenarios) or the battleset and scenario number (for built in scenarios), the date and time the session started, the duration of the session and the percentage of real time spent in each time compression value.
    Accumulated data is also shown including the total real time played since TimeCompressUse.dl was first used.
    To view the data you can either use a simple text editor to open the TimeCompressUse.txt file or select the file in windows explorer with the preview panel operating.
    Much thanks to TonyE for helping me in this and other projects.

    313 downloads

    Updated

  13. ExportDLL - lazGUI

    Demonstration DLL and source of the ExportDLL interface. This will be expanded as time permits, both in functionality and documentation.

    Installation:
    Extract the DLL to the ExportDLLs folder of your HCE game, then restart the game. You can delete License.txt and lazGUI.txt.

    Edit the source. Use Lazarus 1.6+ win32.
    Source code now available from SVN, see the following with your favorite client:
    https://tarzan.tgp.net/svn/StratsimsOSS/HC/ExportDLLs/lazGUI/trunk

    1,019 downloads

    Updated

  14. SELaunch.zip

    A basic tool that lets you set a custom database (for post EC2003 battlesets) and launch the scenario editor without having to swap the main folder database file or hand write shortcuts.
    Other settings such as selecting the battleset and existing scenario are also available.
    IT should be unzipped into the main HCE/HUCE folder.
     
    Edit: version1.2
    A minor change so that the scenario editor select window defaults to the folder in which the program exist, so place the program in the same folder as the Scenario editor (default is the main harpoon folder)
    Also a slight change in the program name to better indicate that it relates to the scenario editor.
     
    Edit version 3.0
    A different layout so as to show all of the entered custom database files in one window and let you select the file with a simple mouse click. Data is now stored in an ini file so except for the initial use it is just point and click ...
     
    Edit version 4.1
    File size reduced and changes to layout.
     
    Edit version 4.2
    The window showing battlesets is taller to allow easier selection and scrolling.

    703 downloads

    Updated

  15. Docs - Scenario Editor in Windows XP Mode

    ***Note, HC introduced a 32-bit SE in build 2014.011. If you have the current game, there is no need for the solution described in this file***
     
    Document showing one way to use Windows XP Mode in Windows 7 64-bit to make the Scenario Editor useable in a very integrated fashion.
     
    The document is divided into an introduction and then three phases. If you already have Windows XP Mode and Harpoon Ultimate Edition installed you can stkip right to Phase 3.
     
    Suggestions welcome!

    2,591 downloads

    Updated

  16. HCE Databases Image Files Spreadsheet

    A Microsoft Excel spreadsheet for organizing:
     
    1. Image files sourced elsewhere.
    2. Matching them with the commondb.rsr "PicID" and "res***.bmp" format.
    3. Who sourced the image file and when.
    4. What DB platform is represented by the image file.
    5. Author of the image.
    6. Licensing/intellectual property.
    7. Original and high res (if applicable) URL locations.

    251 downloads

    Updated

  17. HC Launcher

    Early attempts at a launcher program, currently mainly to test command line options.
     
    2017.001 - 2017-02-27 Added unit log option.
    2014.001 - 2014-05-20 Updated to only allow selection of one player side in GE newer than 2014.001.
    2013.001 - 2013-03-01 Fixed a bug where a space wasn't left after the -S command line option.
    2011.012 - 2011-09-18 Added the -S interval and total saves options in accordance with 2011.012 GE
    2011.011 - 2011-09-09 Added the -S command line option for iterative saving every game second in accordance with 2011.011 GE
    2011.003 - 2011-04-14 Added the ability to let the local player command multiple sides in accordance with 2011.003 GE
    2010.011 - 2010-11-17 Nuclear Release Enabled and Disabled should now work correctly (thanks Don Thomas). Also made some drop-down boxes not drop-down as far.
    2010.006 - 2010-04-28 Saves/Loads settings via Launcher.ini file. Smarter about looking for HC. File filters added to some edit controls.
    2009.042 - Initial Release

    1,723 downloads

    Updated

  18. AutoTest Batch Files

    I've written batch files to help in mass testing the game on autoplay/autotest. Extract them to your HCE 2009.034 or newer game directory.
     
    The following files can be used on quad-core systems:
    ap-ORIG-4core.bat
    ap-HDSI-4core.bat
    ap-HDSII-4core.bat
    ap-HDSIII-4core.bat
    ap-EC2000-4core.bat
    ap-EC2003-4core.bat
    ap-Wpac-4core.bat
     
    The following files can be used on dual-core systems:
    ap-ORIG-2core.bat
    ap-HDSI-2core.bat
    ap-HDSII-2core.bat
    ap-HDSIII-2core.bat
    ap-EC2000-2core.bat
    ap-EC2003-2core.bat
    ap-Wpac-2core.bat
     
    If you have a single core machine then you can write your own composite batch files or run one battleset at a time by clicking that battleset's batch file, say ap-26WPac.bat.
     
    Each scenario will output a different log file as listed in the batch file (i.e. 01-01b.txt would be battleset #1 {original GIUK} scenario #1 as played by blue side). When you see crashes, track them down and report them.

    216 downloads

    Updated

  19. Nef's Sound Mod

    I edited some of the sound files for HCE.
     
    Changes include slightly lowering the .wav decibals for some of the sounds that could give you a heart attack. Also, some of the sound's tones were lowered a bit for less screaching and more BOOM. The missile explosions now have a very short rocket sound before the new, less startling, explosion that has turned out very well.
     
    Lastly, I added a couple sounds from one of Stalintc's excellent mods and did some editing on the missile launch sound. Thanks to Stalintc.

    441 downloads

    Submitted

  20. Keyboard Commands, by location

    Provides a graphical display of the keyboard, with the HCE keyboard commands shown.

    1,133 downloads

    Submitted

  21. Keyboard Commands, by type

    Provides a list of the keyboard commands available in HCE, sorted by type, with a small amount of formatting thrown in.

    767 downloads

    Submitted

  22. Stalintc's Staff Assistant Mod

    Stalintc's Staff Assistant Mod
    Version: 1.01
     
    This Mod is intended to slightly improve the aesthetics of the staff assistant window.
     
    I have replaced the backgrounds with new ones, which I think the staff assistants look much happier in
     
    In order to install
     
    1) backup your Graphics folder in C:\Matrix Games\HCE
     
    2) then move the two jpg files from this zip file into the graphics folder, clicking yes to any overwrite request.
     
    3) load up HCE and test to make sure it works
     
    4) voila!! new staff assistant windows!
     
    I am not responsible for any ill effects caused by using this mod, you use these graphics at your own risk.
     
    While I am happy for my work to be shared and for it to be edited for personal preference, it is not to be reposted in its edited form without my prior consent.
     
    I hope you enjoy using these graphics as much as I do and did creating them!
     
    By Terry "Stalintc" Courtney
     

    377 downloads

    Submitted

  23. ExportDLL - Nuclear Release Dialog

    NuclearRelease.dll interface version 1, for GE 2009.010+
     
    Shows the player an alternate dialog when nuclear release is granted. There is no disrespect or undercutting of the seriousness of nuclear warfare intended with this lighthearted presentation.
     
    Installation:
    Extract the DLL to the ExportDLLs folder of your HCE game, then restart the game.
     
    History:
    02: 2009/02/14 Fixed messed up DLL description.
    01: 2009/02/14 Initial release.

    336 downloads

    Updated

  24. HDS9 - HDS III GIUK Orders

    ZIP file containing MS Word and PDF versions of the orders for the battleset.
     
    The table of contents links work in the Word document, they do not work in the PDF.
     
     

    286 downloads

    Submitted

  25. Stalintc's Icon Mod v1.02

    Designed for use with post HCE 2008.43
     
    I have created a mod for HCE which adds my own personal artwork in place of the stock icons in the game which makes them look slicker and more up to date.
     
    Replace the GR_ICONS.BMP in "Matrix Games\HCE\Graphics" with the GR_ICONS.BMP file contained within the attached zip file, remembering to backup your original file should these icons not work as expected or be to your taste.
     
    Enjoy
     
    By Terry "Stalintc" Courtney
     
    Comments are welcome

    468 downloads

    Submitted


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