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4.0 vs. 4.1

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Hi,

 

I pieced together a set of paper rules from various sources: Rulebook, Data Annexes, Quickstart Guide, Player's Manual and a sheet of counters over the past couple of years. All my materials have Harpoon 4 printed on them. I began looking at this forum and noticed that most new players are advised to get 4.1 and/or High Tide.

 

Are there significant differences between the two versions? I was pretty happy to finally have pieced together the materials all in new or very, very good condition only to discover I don't have the most current version.

 

In looking at some of the PBEM games going(other than not all the platforms being supported in the data annex I have) it appears the turn sequence is identical to what I learned in the books. That's not to say more detail or procedures have been added somewhere else during a turn, of course. Is there any play by email support for 4.0 or is 4.1 required?

 

Thanks for any help you can provide. I searched the forums for answers to this question in hopes of not posting a duplicate question, so if I missed it I am sorry. Also, do you all still meet for chats occasionally? I remember way back when I first signed up for these forums, it appeared there were regular online chats that looked interesting.

 

Cheers

 

 

I remember way back when I first signed up for these forums, it appeared there were regular online chats that looked interesting.

Welcome back! Some of us lurk on the freenode irc network channel #harpgamer. https://freenode.net/

 

HG could use a good community organizer to drum up participation (needn't be on IRC, could be some platform from the current millennium ). Organized events are about the only way to get a crowd these days and I don't have the interest in spending my limited time organizing but I would be happy to be a panelist or presenter for such events.

The differences between 4.1 and 4.0 are fairly minor. You can make your 4.0 into 4.1 by incoporating the errata using documents available on the web.

I am curious about using IRC for a paper rules game. If I understand correctly, it would be the equivalent of a "live game." I wonder if it is possible to play an IRC game using SimPlot. I would need a way of sending turn files to players, and receiving orders such that enemy players will not see them.

I am curious about using IRC for a paper rules game. If I understand correctly, it would be the equivalent of a "live game." I wonder if it is possible to play an IRC game using SimPlot. I would need a way of sending turn files to players, and receiving orders such that enemy players will not see them.

It would be possible to use IRC as a transport mechanism but I wouldn't suggest it. Many organizations block IRC entirely (well, because it is very good at distributing materials both good and bad).

 

As you probably saw tonight on IRC (sorry I missed you, was repairing garage door opener in the cold), there can be any number of channels, #harpgamer being one. If one gets fancy you can set per-user permissions #PBEMBlue, #PBEMRed, #PBEMAnnouncements but as you've found, the honor system is usually enough.

 

IRC would be a great place to chat with me about potentially smarter ways to exchange turn files and running a more "live" game :).

  • Author

Thanks very much all for the information and the warm welcome back to the forums. I did find some docs online that may help get me into 4.1 rules from my current 4.0. If anyone would like to send me a pm with specifics of docs and errata I can use to compare with what I found, that would be very much appreciated.

 

Would definitely be cool to see the chat being used for games and/or formal discussions/events, should that come to fruition.

 

Silent Hunter, yes I enjoyed Airwolf back in the 80s as a kid and shamelessly borrowed the logo as an avatar for my virtual gaming habits. :) Good hunting, gents.

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