Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
-
As consequence of the great and recent "Coral Sea 25" I did observe a little strange behaviour. To analyse it I scripted a little ASBM (anti-ship ballistic missile) scenario, settled in The Middle East IOPG theatre (Red Sea). Basically the problem is, when launched ASBM against the USN surface group, the Burke-class DDG correctly launches only SM-3 against the incoming orbital missiles, as they are capable of shooting down incoming missiles at orbit height, but not the SM-6 or SM-2, as its maximum ceiling is Very High. But the Harriers are launching against the incoming missiles its AMRAAM and Sidewinder, uncapable to reach orbit height!!! (only High or Ver…
-
-
- 10 replies
- 1.2k views
- 1 follower
-
-
Using an LG 22" wide screen 1680 x 1050 XP Pro AMD Athlon 64x2 Dual 4600 2.4 ghz w/2 Gb Ram My popups (Speed, Course, Launch, Staff Assisat etc) are all missing the right & bottom section. For example the speed popup doesn't hav\f the cruse, flank & OK/Cancel buttons. Maps seem OK. I hven't run the original on this machine I only have it on my laptop. but that is also a wide screen I think 1280 x 800. Lenovo 3000 N100 The popups on that version are fine.
-
- 10 replies
- 5.4k views
-
-
After adjusting ASROC drop distances of torps to target we looked at the distance actually dropped and the torps position immediately after drop. We observed the torpedo was always dropped directly on the sub or 0nm away and also the torps were instantly at the depth of the sub. This was regardless of level of detection or lock on the sub. This gave the sub no warning of a drop on them by ASROC and no time to react or any sensor check might be too long for a detection. I was thinking perhaps a adjustment on flight time might increase the drop distance to the sub a bit and If needed adjustment to torpedoes acquiring depth instantly on drop. Helicopter …
-
-
- 9 replies
- 1.5k views
- 1 follower
-
-
Hi All, Been away a while. Appears I have a bunch of catching up to do. Wanted to share a brief summary of a problem to see if anyone has had the same experience. Will upload a scenario to demonstrate the issue over the weekend. Issue: Two pairs of SCUD missiles are launched from a RED land unit over water. Target is a BLUE airfield. The SCUDs are traveling about 3800 knots at VHIGH altitude. I have an AEGIS equipped Kongo class (BMD capable) loaded with SM-3 Block 1A slightly north of the SCUD travel path with both air and surface radar energized. The Kongo initially shoots three SM-3's with the targets about 68 nm out. Usually, the 3 SM-3's hit one of the four targets. …
-
-
- 9 replies
- 810 views
-
-
While I'm waiting for Ultimate edition to go on sale, I am desperately trying to get the last mileage out of my HCE. However now I have encountered a strange problem. I can play the battleset scenarios fine, but when I try to tweak them in the scenario editor, the game crashes with an Annex error. Even small changes like moving a carrier will produce a crash. This install is using an outdated database (2009.050) However the battlesets are playable, its just a mystery why I cant edit. I've tried to install the HC2018 Beta database, but it just destroys the install and says it has expired. Any help deeply appreciated to help me get my Harpoon fix until the eventu…
-
-
- 9 replies
- 1.8k views
- 2 followers
-
-
Defect Name: Extraordinary sonar range Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: User scen - ROURKE.SCm Long Description: Extraordinary sonar range from DDG Burke and other vessels; sometimes in excess of 200nm CZs for even fairly quiet subs like Oscar and Victor III. This scenario was originally built for EC2000. For the re-building process, the editor changed the suffix from SCi to SCm and then ensured that all the units were proper. No idea if this is a contributing factor for this behaviour. Sequence to reproduce: 1. Run scen at high compression from Blue side 2. Sub contacts will just materializ…
-
- 9 replies
- 4k views
-
-
Defect Name: Air patrol runs out of gas Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Saved game - Air patrol runs out of gas.hpi Long Description: Formation air patrol AA29 runs out of gas on its own. Sequence to reproduce: 1. Run saved game for about 10min. High compression is okay. Expected behaviour: Formation air patrols should never run out of gas Observed behaviour: Formation air patrol runs out of gas. Air_patrol_runs_out_of_gas.zip
-
- 9 replies
- 5.6k views
-
-
I have ran three scenarios which were created for EC2000 Norwegian Sea and then tried again converting to EC2003 GIUK. The results for each scenario were different depending on what side you ran it from Red Or Blue. Converting to 2003 had no differ results. Here are my results with the three scenarios attached for testing. Time compression and DB for 2003 had no different affect. Cv32 did not stop responding when ran from either Red or Blue side. You_And_Me_Against_The_World would stop responding when ran from the Blue side but would run fine from the Red side. Eurofed 1 would stop responding for both Blue and Red sides. This was identical behavior for th…
-
- 8 replies
- 2k views
- 1 follower
-
-
Defect Name: T-80 indestructible Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: T-80 indestructible.hph Long Description: 4 L-39 Albatros attack a single T-80 unit with a full load of 68mm Rockets and autocannon fire. Several hits are registered, but absolutely no damage is incurred by T-80. Sequence to reproduce: 1. Rockets and cannon fire should be able to at least damage, if not destroy, T-80 Expected behaviour: Rockets and cannon fire should be able to at least damage, if not destroy, T-80 Observed behaviour: T-80 impervious to rockets and cannon fire T_80_indestructible.zip
-
- 8 replies
- 3.7k views
-
-
NotTheFBI has an issue in the WEATPAC Battleset when playing a scenario. In this case he was playing the Philippines Scenario. Attached is a copy of the GE log file and the last 2 saved game files. The GE just crashes without warning. He is using DonT's Tool Box version 2.9.6. Attached is the last 2 Saved Game files and the GE Log. This issue has happened in multiple Scenarios in the WESTPAC Battleset. NOtTheFBI Crash.zip
-
-
- 8 replies
- 1.2k views
- 1 follower
-
-
Defect Name: Missile turns away Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Saved game: Missile turns away Long Description: Incoming Phoenix missile turns away on final approach to target. Sequence to reproduce: 1. Run saved game at 1:5 compression 2. Watch missile approach target yet turn in opposite direct just before it runs out of fuel Expected behaviour: Missile should continue towards target Observed behaviour: Missile turns away from target Missile_turns_away.zip
-
- 8 replies
- 5.3k views
-
-
Defect Name: Sinking Image Error Build: HCE 2007.000 Repeatable: Unknown Operating System: XP DB used: HCDB-070524 Scenario used: Backyard.SCq Long Description: When submarine is sunk, no corresponding image is displayed. Sequence to reproduce: 1. n/a Expected behaviour: Image of sunken submarine should appear when a submarine is sunk. Observed behaviour: No image appears when submarine is sunk. Sinking_Image_Error.zip
-
- 8 replies
- 4.1k views
-
-
When loading SE gets GetDiskAnnexA Error: !lS_Disk(51627..... Figured out the issue was in the Installations Annex, ID 51627 Japan airbase Komatsu was missing the following: No Side No Lat or Long No Runway Type No Runway Count Upon further investigation after fixing Komatsu, loaded the scenario again and received another Base Get annex error. Looked in the db and found and found various bases missing the same info on them. I was asked to look into a problem from another forum member who was receiving the GetDiskAnnex errors after making a small edit to the db. Prior to editing the db he was unable to edit the bases.
-
- 8 replies
- 1.6k views
- 1 follower
-
-
Defect Name: Crash After Splitting Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Saved game: Game crashes after splitting group. Long Description: After splitting a group (to hopefully enable it to refuel) the game crashes. Sequence to reproduce: 1. Load Savegame. 2. Choose group BKA (EA-6B Prowler and KA-6D Intruder Refuel, at top of window, slightly to the right above the carrier group.) 3. Ctrl-8 to split the group. Move both to the right side. Continue. 4. Game Crashes. Expected behaviour: Game asks for a new course. Observed behaviour: Game crashes. crash.zip
-
- 8 replies
- 4.1k views
-
-
When playing the user scenario EC Tom1_1.scn, in EC2003 Battle for the Atlantic Ocean running Build 2021.006 in Win 10 (via Parallels on a Mac - its complicate but things usually work just fine!) the game crashed without warning and produced the following message: At the time of the crash my machine had roughly 1.24 GB of memory available The having re-opened Harpoon the "saved game" would not reload and produced the following message: Is this just a "thing" or can the "saved game" be rescued (because, damn it, I was winning!)? Any and all suggestions, help, advice, guidance welcomed. Regards, …
-
- 8 replies
- 1.8k views
- 1 follower
-
-
When using the autotest batch files against 2022.021 and 2022.022 Release builds, I'm getting assertions thrown in Stubs.c line 351, GetPtrSize. Even if I ignore the assertion, the GE exits soon afterward without warning. Instead of an exitcode of 0 (clean termination of the GE), I see an exitcode of -1073741819. I thought this might only be when using the AutoTest batch files where multiple copies of the GE are running simultaneously so I ran just EC2003 MEDC in single-file (one scenario at a time, one copy of GE running at a time) and still see the exitcode of -1073741819 for 50% of the scenarios (8 clean exits, 8 errors) so far. Error scenarios: EC…
-
-
- 8 replies
- 1.6k views
-
-
Defect Name: Units do not move to new patrol zones Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Units do not move to new patrol zones.sc1 Long Description: Units do not move to new patrol zones when size of zones is changed Sequence to reproduce: 1. Change formation zone sizes to: 10nm, 20nm, 30nm, and 40nm. 2. Do NOT make any changes to ship assignments. 3. Run at high compression to allow ships to move to new zone 4. After formation is stabilized, check distances between ships. Type 42 has been assigned a zone between 20-30nm and should thus be 25-30nm from the ship at the centre of the formation (CVH) Un…
-
- 8 replies
- 5k views
-
-
Defect Name: BOL range incorrect [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Thunder Dragon [WestPac] User-built Long Description: When the BOL attack hotkey is selected for Ship Group ZPS, a very large Range circle appears. ZPS has weapons capable of BOL Attack, but their actual range is far shorter than the Range circle offered by the Assistant. Sequence to reproduce: 1. N/A - saved game available Expected behaviour: Range circle should show actual range of weapons. Observed behaviour: Range circle much larger than the maximum range of weapons. BOL_range_incorrect__2005_.zip
-
- 8 replies
- 5.7k views
-
-
Hello, I am running HUCE 2015.72. I am editing the database and I have change the Loadout DATA of a few aircrafts. It seems that game engine always uses the aircraft DATA instead of the loadout DATA. So DATA is the same with a heavy loadout and with a light loadout. Is there anyway to use the loadout DATA instead of the aircraft DATA?
-
-
- 8 replies
- 1.4k views
- 1 follower
-
-
Just playing a user scenario, and saw a flanker being shot down by a green pakistani ship. I saved it, and then the 2nd plane gets shot down as well. The game tells me I've shot down the plane. It seems logical enough that green has shot down the red plane, but my question is this supposed to happen? And would the green ships attack my planes? Should I sink green ships that threaten my forces? I remember one scenario which has a green ship which looks like a merchant cargo ship, but has a nuclear weapon in it's loadout. pakiflanker.zip
-
- 8 replies
- 5.5k views
-