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654 topics in this forum
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I've had an idea for a while about doing small battleset maps for specific scenarios, eg WWII mini sub attack Sydney Harbour, Air attack Pearl Harbour, and the like. To do so I need to fine tune the actual battleset map so as to have the needed detail. I've seen on a document mention of editing individual bitmaps but no info on how it is done and reloaded into the battleset. Can anyone help me? I've found some bitmaps in the BSbuilder folder but my "GIMP" editor doesn't seem to like the 16 bit per channel, do I need another graphic editor? Don Thomas
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The title says it all, just curious as it has great potential (been playing Harpoon since the old Amiga days) but after I bought this last one I was gutted as it was truely terrible, same went for ANW whioch was even more broken. I'd love to get my moneys worth out of it even if I have to wait another 5 years...
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Here's something those of you with naval service experience or engineering knowledge might be able to help out with: How long could a warship sustain flank speed? By this I mean pedal to the metal, all out pushing the ship at its maximum capable speed. Now I realize that this varies among propulsion types (steam, diesel, gas, nuclear, etc), ship types, even among individual ships, and of course, flank speed is limited by fuel (something akin to afterburner on a fighter jet), but I'm interested in your educated guesstimate. But if you can be more specific, then by all means please go ahead. If you're really naval engineering tech savvy, then how long do you…
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I recently picked up Harpoon Classic '97 from Steam, having never played Harpoon before. I've played the tutorial scenario and am excited to play through all 250 scenarios in due course. I fire it up each evening with a hot cup of decaf coffee in hand and a copy of The Hunt for Red October next to me. 😉 I have a few questions based on what I've read online and heard about. From what I understand, Matrix had a much bigger, more robust version of "classic Harpoon" that was discontinued and removed from digital store shelves last year. Several months later, Harpoon Classic '97 was released by Microprose and quickly updated to v1.63b. After incorporating Steam cloud s…
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Playing HCE, GIUK scenario "Gatekeeper." Question has to do with Unit and Group screen differences. I have two single-sub units with sub in the center of the formation. One shows in the Group screen that it is the middle of Iceland and Norway, yet the Unit menu shows it running aground in Norway. The second is 269 nm from a red contact in the Group screen, yet in the Unit screen it is 10 nm away and able to attack. It's also moving at 22 degrees in one screen and 244 in the other.
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Two or three questions about refueling: 1. How is fuel allocated among differing a/c types in a common group during refueling? For example, if I have groups consisting of an EF-111 (Patrol) and some F-111s (GP), or an EA-6B (Patrol) and some A-6Es (Precis-2), or some other similar combinations where there is a member type that has a much shorter range than other type(s) in the group and the tanker that is re-fueling the group does not have enough fuel to top off all the members, then how is the fuel allocated among those group members? Do the shorter-ranged members get topped off, and the remaining fuel distributed among the others, or (preferrably) does the fuel g…
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View File ActUnitReport Show information about the ActUnitPtr unit. To start, this means showing altitude, which the HC Mini Report does not Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/ Submitter TonyE Submitted 07/20/2016 Category Tools/Mods/Docs
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Ok, I dont know if you guys will like this or hate this, but i'd like to make a scenario with ideas from the forum!!! Both expertise and creativity are needed! So overall we need: Unitset ????? Location Atlantic Iceland Mid east Westpac ????? Backstory ????? Blueforces ????? Redforces ????? Mission objectives/ai waypoints considerations ????? Any ideas? realistic or crazy, all are welcome Any ideas for the location?, I suggest maybe Yemen? Iran?
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Ok, this is driving me nuts, LOL I'm producing custom Harpoon scenarios, but the AI seems not to do what I am asking him to do. I have programmed multiple air patrols and air strikes to take place from starting from different AI bases against players units, yet when I play the scenario it seems that only half of the assigned attacks come at me. I looked again if the aircraft had enough range to accomplish the tasks they were given and it all looked fine. Does anyone have an explanation for this? Could it be that by programming too many aircraft launches in the scenario editor, the AI gets some kind of an "overflow" and only launches part of them? Cheers,…
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If I put up an E-3 Sentry in the Formation Editor, does it automatically turn on its sensors and fly at the right height? Or, should it be positioned manually? What about the Prowler and the Raven? What about if I put any of them in groups with other planes? The ingame db for the EF-111A Raven says that it can collect intelligence. Does this mean it can used as an E-3 Sentry? If so, do I just turn on the sensors? I've never used a Prowler or a Raven, how should they be used? I think they're primarily radar jammers, but I'm not sure how to use them. Thanks for the help!
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Development of Harpoon (Classic) has stopped as of 2013-10-28. AGSI is not pursuing future (commercial) computer Harpoon versions. Matrix Games no longer has a publishing agreement for new releases of Harpoon. That leaves us in more limbo than usual. We would like to continue developing the game. If you would like that too, please contact Bond and/or Carlson and let them know why. You can find their e-mail addresses at: http://theminiaturespage.com/rules/mod/harpoon.html
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I will admit to having been able to play through this scenario once and still come away unscathed during Red's first vicious antiship missile attack. Otherwise I can usually save the carriers, albeit rarely without sustaining some damage and never without losing an escort. How have others fared? Man up!
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I've set up some quick test games to try and do some minesweeping for a scenario I would like to do. I don't know if I am doing something wrong or if it is just the quality of units I am using. I am trying to hunt with the Canadian Kingston class MCDV's (PG) and as mentioned in their notes, they have "limited minehunting capabilities". They are outfitted with some minehunting gear but I always hit the mine before being able to "attack" the mine. They don't have any sonar so I've located the mines with a Halifax class, but when I send the Kingston ships in they always hit the mines. Is this a function of their poor equipment (similar to RL) or is there something I …
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Okay, I'm using the HCDB-080712. I've got a group of a dozen SV-22s squatting on top of an Akula which is running at 35 knots at Deep. I've got a rock-solid lock on Mr. Akula, both from sonobuoys and dipping sonar. Range is about a mile. I've fired off at least half a dozen Mk 50s, moving to bracket the sub as necessary. So WTF are the torps just sailing right past the sub as if they can't see it?!?!?!?!?!? Has the acquisition radius on the torps gotten screwed up again?
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Firstly, is there an area where questions like this about specific scenarios have been asked? Been playing GIUK 2.0 Small NATO ASW Sortie for most of the day. I'm slowly getting better results, but my surface groups keep losing ships before even detecting the sub. First warning i'm getting is that torpedos are incoming in most cases. I am managing to sink around 2 enemy subs per game, but am either running of of time or red is meeting their victory condtions. I have my ships in a very wide formation. It appears that only the only towed arrays on the OHP and the Type 23 FFG are of any use in this arena. I have generous ASW helo patrols, 2 from the American group a…
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Matrix Games will stop publishing Computer Harpoon no later than April 30, 2025. This action is at the direction of the rights holders of Computer Harpoon. The team at HarpGamer has been dedicated to maintaining and developing Computer Harpoon. However, we do not hold the rights to the game nor to publish the game. As a result, Harpoon Classic/Commander's/Ultimate and Harpoon 3/ANW licenses will no longer be available for purchase. If you would like to buy a copy, visit https://www.matrixgames.com/game/larry-bonds-harpoon-ultimate-edition This ends development of a simulation package first published in December of 1989, 35 years ago as of April, 2025. …
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There are some aspects of the games AI that make certain tasks almost ridiculously easy, and I wonder how it might be changed to make it more challenging. For instance, your mission is to knock back the opposition of a heavily guarded base and destroy it. Send out an AEW plane, put some fighters with AMRAAMs out 30 or 40 miles ahead (between the base and your AEW bait), and make these recurring patrols so you always gave some fresh fighters with their AAMs. The enemy fighter patrols will, without exception, head straight for your AEW plane and right into your missile range. You can empty out their base of fighter defenses without ever doing anything more than refre…
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Hello, Hmm. I'm rapidly becoming the newbie who fills up the board with questions. So I'm playing retreat in the GIUK set. Managed to whip the Soviet north cape air assets, with only a handful of fighters lost. Now I'm getting ready to run the GIUK gauntlet of subs. I've attached all my land based ASW air assets to the air base at Vagar in the Faroes. Since it won't let me set the range rings to larger than 255 miles, this is the only base with which I can get really good coverage of the GUIK gap. So my P3s and Nimrods are flying out of other bases, because they can't land at the short runway at Vagar. I put them in Vagars formation so they actually auto conduc…
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First, the big question: Are P-3 Update II Orions used in the WestPac demo scenarios supposed to be refuelable? Either way, I've been seeing some puzzling behavior, and am curious why: When attempting to launch the P-3s, it generally seems to indicate that they are not refuelable (i.e. - If I attempt to send them beyond their own (unrefueled) range it will just give an error beep and do nothing, or else it will allow the destination, but then a popup will report that they are not capable of refueling. I'm unsure what causes the two different behaviors here, though). In any case, if a tanker is joined to the P-3 group (either a single or multiple P-3s), and m…
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Hi. I've just resently returned to Harpoon Classics Ultimate Edition. I made a new installation and the latest patch I could find ( v2015.027). I tried to edit an existing scenario, but when I try to save the scenario I keep getting this message "GetMemAnnexA Error: !IS_DISK(0 [0x0]) = 1698128 This message has been logged. The program will now terminate." Is there a solution to my problem ? Regards FrankFly Dk
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