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General

  1. Started by TonyE,

    ExportDLL - DataDump1.dll View File DataDump1.dll interface version 1, for GE 2007.022+ Writes all of the exported data to HC directory in a file named datadump.txt which is over-written each time the game is loaded. WARNING: The text files can get very large! Installation: Extract ZIP with directories in tact to your HC directory, the DataDump1.dll will end up in an ExportDLLs directory. Submitter TonyE Submitted 07/22/2008 Category Tools/Mods/Docs &n…

    • 0 replies
    • 1.6k views
  2. Started by Mavgaz,

    File Name: World War II - 1941 File Submitter: Mavgaz File Submitted: 27 Nov 2010 File Updated: 13 Dec 2010 File Category: BattleSets DB Used: HCWW_101110 embedded Authors: MavGaz World War II - 1941 Battleset. This BattleSet is ment to be mainbase for the world war scenarios episodes during 1941 in WWII. This is in testing process where I will be gratfully to receive any opinion, correction or sugestion, even if is criticize. This is my first work in Moding or creating scenarios and battleset. .So it is possible to require few details or modifications. I will be available to any changes and I send any file you need for changes. Moreover I want to …

    • 0 replies
    • 1.6k views
  3. Started by sirtwist2,

    I'm playing the HCE scenario #10 Return of the 18th. I haven't played at all in several months and haven't played steadily in quite awhile. I don't remember firing missiles and missing so much, along with not remembering the soviets firing missiles and hitting so much. I have fired 68 missiles and only shot down 13 planes while they have fired 11 missiles and shot down 10 planes. This is a little over 5 missiles per plane on my end and a bit over 1 missile per plane on their end. I can't believe the soviets planes and missiles are so much better then the allies/nato planes and missiles. My missiles were a combo of Sky Flash, AIM-9M Sidewinders, AIM-7M Sparrows, …

    • 1 reply
    • 1.6k views
  4. Started by TonyE,

    File Name: MiddleEast File Submitter: TonyE File Submitted: 10 May 2008 File Category: BattleSets DB Used: HCDB-080122 Authors: TonyE. CV32 This is a shell BattleSet with no scenarios outside of a small test scenario. The BattleSet will work with HCE 2008.024 or newer. Unzip the files into your HCE directory, then start up the game. At the "Select Battleset" screen, choose "The Middle East" and click "OK" Choose your side and click "OK" At the "Select Scenario" screen, click "User Scenario" Locate "BBMIDEAS.SCz" and open the scenario Choose your side and click "OK" If you want to see the textured map but do not see it, go to the "Settings" menu, then "…

    • 0 replies
    • 1.5k views
  5. Started by NefariousKoel,

    File Name: Nef's Sound Mod File Submitter: NefariousKoel File Submitted: 8 May 2009 File Updated: 8 May 2009 File Category: Tools/Mods/Docs Authors: NefariousKoel I edited some of the sound files for HCE. Changes include slightly lowering the .wav decibals for some of the sounds that could give you a heart attack. Also, some of the sound's tones were lowered a bit for less screaching and more BOOM. The missile explosions now have a very short rocket sound before the new, less startling, explosion that has turned out very well. Lastly, I added a couple sounds from one of Stalintc's excellent mods and did some editing on the missile launch sound. Tha…

    • 0 replies
    • 1.5k views
  6. Started by broncepulido,

    I saw a few years ago (and because a comment in the CMANO forum I recall it now) SSQ-77C (as passive omnidirectional sonobuoy) is stated on the manufacturer PDF as "convergence zone receive beam" capable. And probably should be more CZ capable sonobuoys. I think we should implement that capability on SSQ-77 and probably other sonobuoys. I see also VLAD states for Vertical-line Array DIFAR (a pity, it's not Vlad Tepes related! [ ] ) (I think also that capability should be one of the USSR demise causes, showing the Soviets the futility of his submarine force). Thoughts? http://traktoria.org/files/sonar/sonobuoy/AN_SSQ-77C_VLAD_Sonobuoy.pdf

    • 3 replies
    • 1.5k views
  7. Started by Silent Hunter UK,

    How do you dock a ship in Harpoon Gold?

    • 3 replies
    • 1.5k views
  8. Started by grobbs,

    how exactly does does the keyhole sats work? i notice they randomly spot subs or carriers thousands of miles away sometimes. does the player have any control over them?

    • 6 replies
    • 1.5k views
  9. Started by Rescue 193,

    I understand the principle, function, purpose of Command and Control in a real operation. However, what I don't understand is what, if any, benefits accrue to using them - and here I thinking specifically of EC-135K Head Dancer - within an Harpoon scenario?

    • 6 replies
    • 1.5k views
  10. Started by kruiser86,

    I have recently moved and had to get a new computer. Apparently during the move I have lost my Harpoon Ultimate Edition. I have managed to download a demo version, of the Commanders Ed. from Matrix Games. Can I download battle sets and scenario's? If so how can I add them? I'm only asking because I'm still looking for my game and hope to find it, Unless my wife trashed it, ha ha.

    • 3 replies
    • 1.5k views
  11. Started by TonyE,

    File Name: SouthAtlantic File Submitter: TonyE File Submitted: 10 May 2008 File Category: BattleSets DB Used: HCDB-080122 Authors: TonyE, CV32 This is a shell BattleSet with no scenarios outside of a small test scenario. The BattleSet will work with HCE 2008.024 or newer. Unzip the files into your HCE directory, then start up the game. At the "Select Battleset" screen, choose "South Atlantic" and click "OK" Choose your side and click "OK" At the "Select Scenario" screen, click "User Scenario" Locate "BBSOUATL.SCz" and open the scenario Choose your side and click "OK" If you want to see the textured map but do not see it, go to the "Settings" menu, then…

    • 0 replies
    • 1.5k views
  12. Started by TonyE,

    It seems that at least one type of submarines stopping when they shouldn't is involved with how the scenario is started (i.e. if you use File\Load User Scenario the subs don't stop but if you do File\New... they do). Loading scenarios and saved games (not to mention saving them) is almost unbelievably convoluted. HC Game Start GE Load a saved game Auto-selects battleset [*]GE Load a user scenario Auto-selects battleset [*]SE Load a user scenario Auto-selects battleset [*]Select a battleset GE Load a BS Scenario SE Load a BS Scenario SE New Scenario What other game start situations are there? The only one that I can think o…

    • 3 replies
    • 1.5k views
  13. Started by Destroyerman,

    With the advent of the original ASROC , somewhere around 1968, dual ship attack procedures disappeared from the books. Does anyone still have the procedures including the plastic template and the communications procedures? I was the tactical communicator on the USS Morton (DD 948) in 63' and 64' and Tom Slattery let me run attacks. But, I have forgotten the crucial parameters for determining direction of turn and rotation, along with the flow of attack. Anyone know how to play old fashioned ASW with depth charges, hedge hogs and MK 46s?

    • 2 replies
    • 1.5k views
  14. Started by broncepulido,

    Impressive personal studio of present and future aircraft carriers: http://www.militaryphotos.net/forums/showthread.php?t=144822

  15. Started by rsitaly,

    Hello, a stupid question so forgive me please! I see in the scenarios area of the downloads many scenarios that are part of a series but there are only the last ones; for example in the WESTPAC the scenario FIGHT! (PART 5 OF 5) is in the list but the other 4 parts are missing. Do you know where I can find these oldest svcenarios? Thanks in advance! Roberto

    • 2 replies
    • 1.5k views
  16. Started by donaldseadog,

    I'm wanting to do a short series of scenarios as ECM, SEAD and related operations with instructive orders. I need confirmation/ further comment on some ECM stuff. My summary is : Offensive ECM has (in the loadout window of the carrying unit) Target = Radar, Range > 0 (and not "Horizon") It reduces the likelihood of enemy radar picking up any aircraft in the effective area of the ECM . Defensive ECM has Target=Radar, Range =0. It only reduces the likelihood of enemy radar picking up the unit carrying the ECM. Jammers have a Range = horizon and reduce the likelihood of enemy missile hits on the carrying unit. Question: Can "Jammers" have Targets other t…

    • 2 replies
    • 1.5k views
  17. Started by al632,

    Can anyone help me with the above user scenario, the game looks very, very good but, as the blue side, I don't survive for more than ten minutes as I am overcome with vampires, even if I launch every available aircraft, I enjoy playing HCE but have limited computer skills, is there anyway of moving my CV group's starting position to at least have a fighting chance

    • 4 replies
    • 1.5k views
  18. Started by chillstreem,

    I'm sorry if this issue was raised before, but I tried using the forum search and didn't find anything. Why was the dark water color option changed from Harpoon 2003 v16b3 to 2015-027? The old dark vs. The new dark Am I the only one having trouble with distinguishing blue force icons on this newer dark blue water hue? The light color option is far too bright and tiring to stare at for any extended period of time, while this darker option makes the game borderline unplayable when controling the blue side. Why was it changed, when the dark option in the old Harpoons was a good balance between brightness and icon contrast? Can I change…

      • Like
    • 5 replies
    • 1.5k views
  19. Started by Grumble,

    This is IOPG 13.0. Two Alfa class subs had a bad day, they crossed paths with the Invincible battle group. One Alfa was sunk by two Stingrays, the second Alfa however, when hit by the first torpedo, surfaces and turns to 0 degrees at creep speed. (Staff assistant warned that helo group should turn radars on because contacts are within visual range at 2nm. WTF??) Has it just surrendered?? Can the AI do that? And would it count towards victory conditions? Or is this just coincidence? It's 83% damaged, rudder and engineering. OK, they get 15 minutes to get into those zodiacs then we wrap this up.

    • 6 replies
    • 1.5k views
  20. File Name: Keyboard Commands, by type File Submitter: VictorInThePacific File Submitted: 16 Apr 2009 File Category: Tools/Mods/Docs Authors: VictorInThePacific Provides a list of the keyboard commands available in HCE, sorted by type, with a small amount of formatting thrown in. Click here to download this file

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