April 13, 201313 yr This is IOPG 13.0. Two Alfa class subs had a bad day, they crossed paths with the Invincible battle group. One Alfa was sunk by two Stingrays, the second Alfa however, when hit by the first torpedo, surfaces and turns to 0 degrees at creep speed. (Staff assistant warned that helo group should turn radars on because contacts are within visual range at 2nm. WTF??) Has it just surrendered?? Can the AI do that? And would it count towards victory conditions? Or is this just coincidence? It's 83% damaged, rudder and engineering. OK, they get 15 minutes to get into those zodiacs then we wrap this up.
April 13, 201313 yr See http://harpgamer.com/harpforum/index.php?/topic/2395-hce-release-notes/?p=12359 (and other areas in the ReleaseNotes.txt.
April 13, 201313 yr In other words, severely damaged subs are forced to surface. They don't count as dead until you sink them, same as always on that front.
April 14, 201313 yr 0 degrees direction is a usual behaviour sometimes, when the damaged platform (sub in this case) has lost his weapons and perhaps dont know the enemy placement to flee from it on other coúrse. The staff asistant radar advice is usual, as the enemy can see us , not worry about the enemy detecting us with rwr or esm if we use active radar.
April 14, 201313 yr Surrender would be a neat feature, but something else for a wish list or pipe dream.
April 28, 201313 yr Author The staff asistant radar advice is usual, as the enemy can see us , not worry about the enemy detecting us with rwr or esm if we use active radar. I knew it's only usual once I know the "contact" is the sub, but until then there were some tense moments with the Staff Assistant ... WTF as in: "Where??? How the hell could a bogey sneak up on our helo under full radar cover? Were you asleep? What?? It's the sub? You should have told that right away!! Don't "contact at 2nm" me you stonefaced ba****rd! I swear you did it on purpose!!"
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