January 31, 201313 yr how exactly does does the keyhole sats work? i notice they randomly spot subs or carriers thousands of miles away sometimes. does the player have any control over them?
January 31, 201313 yr Random (i.e. hard wired in the code) detections not capable of being controlled by the player.
February 1, 201313 yr Author dang i figured, is there anything in the scenario editor to simulate satellites?
February 1, 201313 yr dang i figured, is there anything in the scenario editor to simulate satellites? Unfortunately not. Something that is on the wish list.
February 1, 201313 yr Wondering for years about the implementation of some more realistic SOSUS with fixed subs platforms long range sonar-equipped, analogous to mines, but I've not enough data. Also, SOSUS was a strategic sensor no linked to tactical commands.
February 4, 201313 yr I remember reading someting in the documentation about contacts being displayed as a result of data from Keyhole satellites. I believe it was in reference to the IOPG Battleset, but I can't recall the release. Am I mistaken, or is the source no longer used? Buddha
February 5, 201313 yr I remember reading someting in the documentation about contacts being displayed as a result of data from Keyhole satellites. I believe it was in reference to the IOPG Battleset, but I can't recall the release. Am I mistaken, or is the source no longer used? Buddha Is this what you are referring to? In reference to the original IOPG battleset:Satellite intelligence (RORSAT and PAVESAT) is implemented for the major powers and their allies.
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