February 1, 20224 yr I'm sorry if this issue was raised before, but I tried using the forum search and didn't find anything. Why was the dark water color option changed from Harpoon 2003 v16b3 to 2015-027? The old dark vs. The new dark Am I the only one having trouble with distinguishing blue force icons on this newer dark blue water hue? The light color option is far too bright and tiring to stare at for any extended period of time, while this darker option makes the game borderline unplayable when controling the blue side. Why was it changed, when the dark option in the old Harpoons was a good balance between brightness and icon contrast? Can I change some config file to get the old hue?
February 1, 20224 yr Nice catch! You may be the only person using the dark water color ;). I'll tinker a bit and see what I can do. There is no configuration value but there is no reason there can't be at some point. As to why the blue changed, that goes back to the early days of the game when 256 colors was a big deal. Strangely the color palette was defined by the colors present in one of the logo images. Over the years those logo images changed. That meant some of those colors changed and it probably at the root of the dark water color changing.
February 1, 20224 yr Note to self: Dial4.c hbrWater = CreateSolidBrush(RGB(0, WaterColor ? 192 : 255, 255)); LightBlue is WaterColor = 0 means RGB(0, 255, 255) which is light blue DarkBlue is WaterColor = 1 means RGB(0, 192, 255) which is dark blue but the actual 0, 192, 255 is not present in the palette so we get the way darker/wrong blue.
February 2, 20224 yr It is an ugly hack for the dark water color but give the current beta a try please. It is working for me.
February 3, 20224 yr Author Works for me too! Finally, such a nice pleasant water color instead of that harsh blue monstrosity. I especially appreciate how the black course line is now visible. Thank you very much.
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