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General

  1. Started by Rookster,

    Hello folks, Just a note to let you know we have activated the AAR section of the HarpGamer website. If you haven't read these before, I can't recommend them to you enough! It's always gratifying when folks take the time to write down their impressions of a scenario for the sake of giving feedback to the designer and for sharing with the community at large. Even better if it motivates you to play a scenario you had not yet looked into. And all the moreso if it motivates you to write your own AAR after playing. The scen designer appreciates the feedback and the players have another perspective to compare with their own experiences. Everybidy wins. To post…

  2. Started by CrackerJack,

    I've just started getting into the HCE demo. I've been fooling around with some of the WesPac scenarios and to accelerate the learning process I'd like to read some AARs. Can anyone point me to where I might find some please. I've looked in the Scenario Discussion Section but it seems to be mostly postings of new scenarios. Thanks!

    • 1 reply
    • 825 views
  3. Started by sirtwist2,

    I'm playing the HCE scenario #10 Return of the 18th. I haven't played at all in several months and haven't played steadily in quite awhile. I don't remember firing missiles and missing so much, along with not remembering the soviets firing missiles and hitting so much. I have fired 68 missiles and only shot down 13 planes while they have fired 11 missiles and shot down 10 planes. This is a little over 5 missiles per plane on my end and a bit over 1 missile per plane on their end. I can't believe the soviets planes and missiles are so much better then the allies/nato planes and missiles. My missiles were a combo of Sky Flash, AIM-9M Sidewinders, AIM-7M Sparrows, …

    • 1 reply
    • 1.5k views
  4. Started by Koevoet,

    In harpoon CE i cant engage hostile air units while they're in my engagement envelope.When i order a unit to attack air units within range i get the message "surface to air attacks air handled automatically " i never understood why this is not possible,sometimes red fighter planes fly really close to my ships and the ai never fires a shot!! Can someone exlpain this to me?

  5. Started by wombat1417,

    Can someone explain the meanings of CAS, BAI and SIOP in the EC2003 battlesets?

    • 5 replies
    • 3.2k views
  6. Hello, I'm brand new to this forum and looking for some help on activating my game software. I've just moved it to a new computer and having trouble getting it activated. I have the serial number. Can anyone help?

  7. Started by cdcool,

    Not working for me, not doing anything.

    • 9 replies
    • 1.7k views
  8. Started by digitalman,

    Hi guys, been playing the boxed Harpoon Ultimate Edition with all the latest updates installed for a while now and looking at playing some of the different scenarios found on here. I always play the Harpoon CE version from the game disk build 2015.027 I'm running Windows 10 and everything at the moment runs fine with no crashes. However, my laptop's DVD doesn't function anymore and I'm just a bit worried that by adding additional files I could make the game unstable and then I wont be able to re-install the game. To allow some of the scenarios to run I'm guessing that I will have to download a new database that will cover the objects in the scenario, can that live…

  9. Started by Byron,

    How does this happen? I've looked and I don't see anything in the list of platforms (except for barges) but I know scenarios are writen with specific numbers of SAMs. It would be especially nice if we could add Aegis Ashore and THAAD sites to high value targets like...Guam. Thanks in advance... Byron

  10. Started by CV32,

    Given some folks' reports of their airborne early warning & control (AEW&C) or AWACS aircraft proving vulnerable to 'sneak attacks' or generally not being able to spot enemy targets, I'd thought I would run a few tests through HCE 2009.050 and HCDB-110304 and post the results. The premise being that AEW&C and AWACS are not the "all seeing eye of Sauron" that some might expect them to be, nor are all of their potential targets, foes and aggressors created equally. I chose four different AEW&C platforms (with some similar and some varying capabilities), and a variety of radar 'targets' (again, with some similarities and some differences between them)…

  11. Started by jjnotme,

    Just about one year later and I'm reinstalling HCE. Please point me to the files and DB I should be using. I'm running build 2009.50, I think there is a later build. Sorry for the bother, I just don't know which files to use. running win7 Thanks very much John

  12. Started by Gdtrfb,

    Just wanted to say ahoy to all been harpoon deficient since 93 just got HCE and H3ANW takes a little gettin used to,but i am gettin back in the swing of it...... btw i am not exactly a comp whiz and this is my first forum post anywher soooo....if i ask any daft questions or seem daft caveat empor

  13. Started by Grumble,

    Is the AI able to perform BOL attacks? It's HDSA, two blue carrier groups have air superiority over the Atlantic, all units in the CVBG groups are passive, AEW and fighter CAP is up, radar is clear but a pair of Shipwrecks is still coming in. The scenario is almost over anyway so I checked (with turncoat) how did red get firing solution, I was sure a sub has slipped by the ASW screen, but no, red subs are all outside even of CZ range, the only contact red has on blue is the ESM detection of the AEW Hawkeye. Did the AI fire it BOL?? If anyone interested the attached savegames are 80.hpf, blue save after detection 80bda.hpf, save switched to red side 80pre.hpf, last …

    • 1 reply
    • 1.3k views
  14. Started by Akmatov,

    I just updated my HCE with HC2009.042inc.zip and HC2010.006GE.zip from HarpGamer and did a short run test. I have some serious concerns about one of the changes made since the last Matrix patch, v2008.044. Reports I have read are completely correct, the AI Bear D recon aircraft now do not turn on their surface search radar and are now completely useless, as well as are several billion rubles of ASM carrying bombers up around Murmansk. This castration now makes it impossible to model a key Soviet strategy. With this change several regiments of very expensive Soviet bombers will spend the war waiting for a recon report that will never ever come. Yes, I am NOT amuse…

  15. Started by donaldseadog,

    Now maybe you've seen this for your self but I have only just come across it and I thought it hilarious. The game save includes a blue tank in pursuit of a red tank. The red tank has a fixed gun and can only shoot pretty much right ahead and obviously the AI knows its limitations because (if you enter cheat mode Ctrl Alt s) if you enter courses for the red tank then chase it with the blue the AI ignores your course and speed and keeps the red tank going full speed away form the blue tank threat. Don Thomas PS westpac battleset and HCWW 100218 chase_tnk.zip

    • 4 replies
    • 2.2k views
  16. I have the following questions: SAMs: The AI handles the air defense for the units. What is the protocol for the air defense? I have had some games where the area defense ships seem not to fire at incoming asms. Or, the targeted unit will wait to fire short range sams and not fire the long-range sams. (I may be mistaken, so if anyone has had similar experiences....) Torpedoes: I've just had a game where an AI Russian sub fired a torpedo with no chance of getting hit. It was apparently a short-range torpedo. If the sub had fired a long-range wake-following torpedo it might of had a chance. Is their a weapons hierarchy? Is the AI set to fire at maximum rang…

    • 3 replies
    • 2k views
  17. Started by TF-M,

    Noob here. Wanted to know if the AI reacts the same every time you play a scenario or if it can vary from game to game.

  18. Started by wombat1417,

    I'm working on upgrading on old scenario. A Red search aircraft has detected a Blue surface group, and visa versa. There are Red submarines in the area of the contact, but watching with the Cheat Key, it seems that they don't seem to make any kind of move to intercept but keep following thier pre-programed courses. Is this the proper behavior according to the programming, or is there something wrong with this scenario?

  19. I don't know if the bug is in my head or the game so I thought I'd post here first. I had a scenario which included killing a SAM barge as a victory condition and while my first tests seem to work it later turned out that it didn't. In the scen editor, victory conditions command, I selected "ship" subtype "brg", but when I checked via the 'edit' it listed 'AAA'. Anyone know how I should do this? Don

    • 7 replies
    • 2.7k views
  20. Started by donaldseadog,

    This is a little pedantic and more out of interest than anything: say you have a target comprising a single unit of three closely formed planes and you fire three missiles (eg heat seekers). Say you get three hits, now there is a likely hood (in reality) that two hits are on the same plane and so there is one survivor. This doesn't seem to be the case in Harpoon where the hits appear to be divided up evenly. Doesn't really cause a problem (in my mind) as both sides have the same situation and it isn't too far off, but an interesting case of minor deviation from reality. Don

    • 3 replies
    • 2.2k views

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