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TonyE

Staff Pukes
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Everything posted by TonyE

  1. Key words from the document: "At the tactical level naval warfare will remain a process of attrition with the crucial capability being the delivery of effective firepower first." The document's authors understand that a hot naval war will be bloody, even to the billion dollar platforms. A $8 billion super carrier can tool around just fine for brush fires but in a real war they had better watch out, that price tag is a huge bullseye and the survivability against future threats does not increase linearly as the cost of the platform does.
  2. Easy repairs, just get out your Elmer's Glue, so much easier than re-forming the puddles of aluminum. http://www.elmers.com/product/detail/E1322 I admit to having used Elmer's both to bond Balsa and also to seal it. Plus the smell will bring all of those sailors back to their childhoods at school.
  3. You have to like the containers just sitting up on the superstructure though. Klub-K all the way http://en.wikipedia.org/wiki/3M-54_Klub
  4. TonyE replied to Mgellis's topic in General
    While Tony might love to do such a thing, he's way overbooked as it is. You'll notice the upgraded HG site hasn't been themed yet, our portal is gone, the Issue Tracker isn't back in operation, and HC itself has about 10 years of pending fixes and enhancements . We'll continue to support the ANW and HUD-4 effort by providing this site and doing any of those quick fixes that everyone requires (such as the modification of the database editor when Gunny got a 64-bit version of Office a while back). Thank you again Mark for jumping in and making the Pledge happen!
  5. Someone named Caitlin?
  6. TonyE replied to grobbs's topic in General
    Westpac 1.0 is the best introductory scenario. You can unzip the scenarios from this site right into your HCE directory, or put them in a subdirectory, or anywhere really but the program is looking by default in the HCE directory.
  7. TonyE replied to grobbs's topic in General
    Welcome Grobbs, It sounds like you may already be more advanced than the basics but these might have use for you: Keyboard commands by location: http://harpgamer.com/harpforum/index.php?/files/file/417-keyboard-commands-by-location/ and Westpac 1.0 walk-through: http://harpgamer.com/harpforum/index.php?/files/file/263-westpac-10-orders-pdf/ Outside of that ask questions, join us on IRC, etc.
  8. I would consider two of them as scenario fodder, Israel stopping blockade runners and Japanese nationals landing on disputed islands. Japan vs China is the more likely one for me.
  9. TonyE replied to Mgellis's topic in General
    Hehe, I'd like to know too but haven't gotten around to asking DonG for the current status of the relationships. I know I haven't been stripped of the source code for HC yet. That's all I have to report.
  10. LOL, I'm still unsure anyone actually plays H4. Still, if you play small scens with your component ships and airplanes you'll eventually have almost a whole CVBG ready to roll at some point.
  11. Sonars are fun, combine the data you find in Annex M1 with the cheat sheet in M3 to get your ranges. Or, dig in to Rule 4.4.5 where more clues are given for the 75%, 50%, and 25% ranges. Annex M-1 SQS-56 Active range 4.0nm, Passive 1.5nm plug those numbers into Annex M-3 to give Active 75%=1.6nm. 50%=4.4nm, 25%=6nm Passive 75%=0.6nm, 50%=1.7nm, 25%=2.3nm
  12. I must have the same data annex as you because it doesn't match the example Ship reference sheet. As Brad just said on IRC, the annex values shift all of the time so you need to be flexible and confident, which is difficult when you are trying to figure out what is going on. The Surf info comes from Annex C1 - Naval Surface Guns and the Air info comes from Annex C2 - Naval Air Defense guns. What I get is... Air Rng close = 3.5 x 0.5 = 1.75, Air Ph close = 0.4, Air rng far = 3.5, Air Ph far = 0.25, Max alt = High, Surf rng close = 7.0 x 0.5 = 3.5, Surf Ph close = 0.65, Surf rang far = 7, Surf Ph far = 0.33, Modes = RA, EO
  13. I played the demo as well and thoroughly enjoyed it, will certainly pick up the full game at some point. It isn't Harpoon but again, I enjoyed it and played all of the demo scenarios so they did something right in stoking my interest.
  14. Very nice, thanks Brad, bed-time reading
  15. What is the significance of a retired officer making this announcement?
  16. Thanks for sharing, accessible data there!
  17. Lots of good material in the report. I only read the summary of findings in depth (so far) but there is obviously much more valuable data and strategies in the document's body. Good stuff for modern wargamers!
  18. Permissions to the Downloads area have been fixed for Brains and the HUD4 group. My apologies if you were not able to see large chunks of the downloads until now!
  19. Let's hope a group is able to put forward a workable proposal for preservation!
  20. What version of the game do you have (there are many H3 versions and the availability of the editor varies depending upon the version)?
  21. Thanks Mack, pretty much the whole forum is exported via RSS but we're not consuming that feed on our Facebook page or anything at this time. I'm not seeing (and didn't really expect) people to flock to the FaceBook page and am wondering what ya'll are going to do to increase that population.
  22. More details, looks like it is a scroller but maybe a tiny step in the right direction. http://download.cnet.com/Atlantic-Navy-Commander/3000-20416_4-75721690.html
  23. My sister sent me this link early this morning. Haven't tried out the game yet but it looks like I could have some fun playing! http://itunes.apple.com/us/app/atlantics-navy-commander/id547138591?mt=8&ls=1
  24. The Links system has been re-established. A someday task will be to resize the associated images.
  25. Facebook presence established, Greg is posting photos regularly, I'm roughly keeping my one contribution per week pace. How are you going to expand the audience past those 22 people who already have Harpoon (and in most cases have had it for 10+ years)?

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