Everything posted by wombat1417
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Aircraft added to ship not targeted in SE
Fixed in Beta .021.
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2009.021 Release Notes
- Chg:B103 SE More properly disable the "Set Air Patrol" button when zooming into and out of the main body of the formation editor. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...amp;showbug=103 Fixed as stated in Beta .021.
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2009.021 Release Notes
- Chg:B071 GE Dipping sonars and sonobuoy dropping can once again happen from Low or VLow, not just VLow. This is the quick fix, not the right fix. Larry is correct that the documentation states VLow for dipping. However, finding and changing the code in all of the right places poses a danger not currently worth the risk (the danger of making more and new problems). (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=71 Whatever fix it is, it works as stated with the test scenario. Clicking a Blue helo with the yellow sonar ring in the Unit window and getting a Full report will show that the sonar is active.
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2009.021 Release Notes
- Chg:B079 GE Fixed wrapping of moderate length classnames. Very long classnames however will still wrap. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=79 This is still fixed with Beta .021. Longer classnames (i.e. those that don't fit entirely within the box outline) seem more to be truncated rather than wrap.
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2009.021 Release Notes
- Chg:B092 GE When a surface/sub group is given a stop order, keep it stopped. Previously group speed could be restored to the last known non-zero speed. This was a side effect of the code that returns a group to the ordered speed once units reach their newly assigned formation patrol positions (i.e. group slowed down as a whole after new formation assignments, when the ships got to their new stations, the group would return to the ordered speed). Added code to say that if the group speed is zero, no formation patrol event will be able to set the group to a non-zero speed. This does not prevent the player or AI from giving the group an order to move again. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=92 I ran the test scenario with Beta .021 and the convoy stays put until ordered to move. This is fixed.
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2009.021 Release Notes
- Chg:0000 GE Updated list of beta testers. True. The Beta Team members don't line up absolutely neatly. Is Trybec part of Ralf?
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File - NACV - Big J vs. NYC
File Name: Big J vs. NYC File Submitter: wombat1417 File Submitted: 1 Apr 2009 File Category: NACV DB Used: N/A Authors: Unknown Battleset-NACV: .scf - HDS3 - HDSF Presented in the spirit of the day... Click here to download this file
- Big J vs. NYC
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The push to a patch
Can you provide a list of the really, really gotta be done things?
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2009.018 Release Notes
-Chg:0000 GE Made a new critical hit distribution table for mobile land units. In other words, you should no longer see land units with flooding. Based on a test I ran, this problem seems to be fixed.
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2009.018 Release Notes
- Chg:B100 GE Planes missing from Divide Group command. The CombatFlags value should have been reset when the landing command was given but it was not being reset. In 2009.018 it is being reset so the group doesn't get confused. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...amp;showbug=100 I don't have the battleset in question and I can't seem to find it. Herman, I think this one is yours.
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2009.018 Release Notes
- Chg:B084 GE ASW helicopters want to (errantly)close after firing last torpedo. The fix isn't ideal but it does address the issue. Now after that last torpedo is fired there is no prompt. If the player cancels the attack, the prompt will appear since the game thinks the target is actually North another 8nm. (thanks ReoTeo) http://harpgamer.com/harpforum/index.php?a...&showbug=84 Fixed in Beta .020 as per above. (No "Out of torpedoes, RTB?" message)
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File - IOPG - TECHWAR2
File Name: TECHWAR2 File Submitter: wombat1417 File Submitted: 29 Mar 2009 File Category: IOPG DB Used: N/A Authors: Lost at Sea (?) Battleset-IOPG: .sch - HDS3 - HDSH From 1996. A 2010 war with all the (projected) latest weapons (or their equivalents). Click here to download this file
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TECHWAR2
- 250 downloads
From 1996. A 2010 war with all the (projected) latest weapons (or their equivalents). -
File - GIUK - Falklands 2002
File Name: Falklands 2002 File Submitter: wombat1417 File Submitted: 22 Mar 2009 File Category: GIUK DB Used: N/A Authors: Lost at Sea Battleset-GIUK: .sce - HDS3 - HDS9 Iceland subs for the Falklands in this 1996 work-around. Click here to download this file
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Falklands 2002
- 226 downloads
Iceland subs for the Falklands in this 1996 work-around. -
Too Close For Comfort
- 218 downloads
The US gets involved in defending Israel; may the USSR won't get involved. -
File - MEDC - Too Close For Comfort
File Name: Too Close For Comfort File Submitter: wombat1417 File Submitted: 15 Mar 2009 File Category: MEDC DB Used: N/A Authors: Luis Carlos Battleset-MEDC: .sc3 - Orig - Original The US gets involved in defending Israel; may the USSR won't get involved. Click here to download this file
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More trivia! What the heck is this?
The tie-dye T-shirt I used to wear under my Nehru jacket.
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2009.017 Release Notes
- Chg:0000 GE Fixed the Speed/Altitude event processor to do what I mean in 2009.016, not what I coded (Tony). Planes in the group should now all end up at the proper altitudes and speeds after take-off and at waypoints. This seems to work. -Chg:0000 GE Remember that force 1:1 time hotkey addition in 2009.016? Well, it is now the L key, not \. Yes. - Chg:B070 GE Guns on planes in formation will no longer cause the GE to crash with a GetAnnex error when attempting to fire at targets. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=70 Ran the "crashtest" file and the program didn't crash. - Chg:0000 GE Subs that surface due to damage will now split off into a new group so that they can be told what to do. Yes. In debug builds a message like the following will be shown for enemy and neutral subs when the damage is applied... "Unit %s(%s) is surfacing due to damage." Yes. Friendly subs in all builds have a line in the Message Log... "Friendly Unit %s(%s) is surfacing due to damage." Still trying this out. -I've attached test scens and saves to help you, sorry about them being in original GIUK. SubDmg1.hp1 has a player sub damaged and already forced to surface. You can try to resubmerge it, join it with the other blue sub and try to submerge, etc. The joined group should be forced to surface but I guess I haven't tried it. I expect there will be some further work needed on this part. The damaged sub can be joined to the submerged group. At first the readout on the group reads one sub at Shallow and the other sub at Sea Level (not Surface). The only option in the Speed box is Surface. Eventually, both subs will be a sea level and again the only option is Surface. -SubDmg2.hp1 has a Red AI sub soon to be hit by a torpedo and probably forced to surface. When it does it should split into its own group, leaving the other Typhoon nicely submerged (Show All is your friend here). The damaged sub shouldn't resubmerge. All of this works as stated.
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File - IOPG - Fire in the Hole
File Name: Fire in the Hole File Submitter: wombat1417 File Submitted: 8 Mar 2009 File Category: IOPG DB Used: N/A Authors: Unknown Battleset-IOPG: .sc4 - Orig - Original India has destroyed Pakistan; a US convoy is next. Click here to download this file
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Fire in the Hole
- 185 downloads
India has destroyed Pakistan; a US convoy is next. -
Death rays! air to air missile combat
- Trivia! What the heck are these?
Enough! Give!- 2009.015 Release Notes
AH HA!!!!! I took the word "last" too literally. In that case, the only remaining unit in a group cannot be deleted as the Delete key is greyed out. - Trivia! What the heck are these?